![]() This actually affected several other sound channels as well since the old code put the other poly counters into degenerate states at times |
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.. | ||
TIA.cs | ||
Tia.Audio.cs | ||
Tia.BallData.cs | ||
Tia.HMoveData.cs | ||
Tia.MissleData.cs | ||
Tia.PlayerData.cs | ||
Tia.PlayfieldData.cs |