BizHawk/BizHawk.Client.Common/lua
adelikat c076931d0c clean up NES namespace 2013-11-14 13:15:41 +00:00
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EmuLuaLibrary.Bit.cs move some lua files to client.common 2013-10-31 23:55:17 +00:00
EmuLuaLibrary.Emu.cs clean up NES namespace 2013-11-14 13:15:41 +00:00
EmuLuaLibrary.Events.cs implement Lua - event.onmemoryexecute(), currently only works with the NES core 2013-11-12 01:51:07 +00:00
EmuLuaLibrary.Joypad.cs Move joypad lua library to common, and move some stuff to Global in order to do so 2013-11-01 22:56:55 +00:00
EmuLuaLibrary.MainMemory.cs Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed 2013-11-06 02:15:29 +00:00
EmuLuaLibrary.Memory.cs Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary 2013-11-04 02:11:40 +00:00
EmuLuaLibrary.Movie.cs Move Movie lua library to client.common, and some refactoring necessary to do so 2013-11-01 15:43:15 +00:00
EmuLuaLibrary.NES.cs clean up NES namespace 2013-11-14 13:15:41 +00:00
EmuLuaLibrary.SNES.cs Another round of BizHawk.Emulation namespace changes 2013-11-13 23:36:21 +00:00
LuaDocumentation.cs move some lua files to client.common 2013-10-31 23:55:17 +00:00
LuaFile.cs 2013-10-28 13:48:17 +00:00
LuaFunctionList.cs Registered Lua Functions dialog - fix so Remove removes MemoryRead/Write events, add a Remove All button 2013-11-10 21:56:02 +00:00
LuaLibraryBase.cs move some lua files to client.common 2013-10-31 23:55:17 +00:00
NamedLuaFunction.cs Lua - OnInputPoll() - hooked up to the registered lua functions system 2013-11-10 19:19:58 +00:00