BizHawk/BizHawk.Emulation
goyuken ab8af9f73e remove some unused junk from last commit 2012-12-29 02:07:01 +00:00
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CPUs -Fixed the calculation for the O Flag...not messing with that bit-math anymore. 2012-12-17 07:17:18 +00:00
Computers/Commodore64 commodore64: change from uint to int, seems to speed things up a little with no side effects 2012-12-11 06:27:00 +00:00
Consoles remove some unused junk from last commit 2012-12-29 02:07:01 +00:00
Database database: add extension .T64 for use with Commodore64 core 2012-12-06 06:11:12 +00:00
DiscSystem snes-make hex editor faster 2012-12-26 18:25:45 +00:00
ExternalCores Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
Interfaces switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00
Properties some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin. 2012-11-04 23:29:06 +00:00
Sound sound: fudge up some parameters of BufferedAsync. the most noticeable difference is that PAL NES with clock throttle no longer sounds horrible 2012-12-23 20:26:43 +00:00
BizHawk.Emulation.csproj rough in some stuff for game boy link cable recording. none of it is finished yet 2012-12-29 01:25:06 +00:00
Buffer.cs speed up c# 6502 and enable it instead of cpp one 2012-10-31 01:55:26 +00:00
Log.cs Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
Notes.txt Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
QuickCollections.cs nes-big improvements to sound, hopefully. fix regressions from last night which killed a lot of music. 2012-09-29 22:19:49 +00:00
Util.cs switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00