BizHawk/BizHawk.Client.EmuHawk/LogConsole.cs

289 lines
7.9 KiB
C#

using System;
using System.Text;
using System.IO;
using System.Runtime.InteropServices;
using BizHawk.Common;
using BizHawk.Client.Common;
#pragma warning disable 162
//thanks! - http://sharp-developer.net/ru/CodeBank/WinForms/GuiConsole.aspx
//todo - quit using Console.WriteLine (well, we can leave it hooked up as a backstop)
//use a different method instead, so we can collect unicode data
//also, collect log data independently of whether the log window is open
//we also need to dice it into lines so that we can have a backlog policy
namespace BizHawk.Client.EmuHawk
{
static class LogConsole
{
public static bool ConsoleVisible
{
get;
private set;
}
static LogWindow window;
static LogStream logStream;
static bool NeedToRelease;
class LogStream : Stream
{
public override bool CanRead { get { return false; } }
public override bool CanSeek { get { return false; } }
public override bool CanWrite { get { return true; } }
public override void Flush()
{
//TODO - maybe this will help with decoding
}
public override long Length
{
get { throw new NotImplementedException(); }
}
public override long Position
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public override int Read(byte[] buffer, int offset, int count)
{
throw new NotImplementedException();
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotImplementedException();
}
public override void SetLength(long value)
{
throw new NotImplementedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
//TODO - buffer undecoded characters (this may be important)
//(use decoder = System.Text.Encoding.Unicode.GetDecoder())
string str = Encoding.ASCII.GetString(buffer, offset, count);
if (Emit != null)
Emit(str);
}
public Action<string> Emit;
}
static string SkipEverythingButProgramInCommandLine(string cmdLine)
{
//skip past the program name. can anyone think of a better way to do this?
//we could use CommandLineToArgvW (commented out below) but then we would just have to re-assemble and potentially re-quote it
int childCmdLine = 0;
int lastSlash = 0;
int lastGood = 0;
bool quote = false;
for (; ; )
{
char cur = cmdLine[childCmdLine];
childCmdLine++;
if (childCmdLine == cmdLine.Length) break;
bool thisIsQuote = (cur == '\"');
if (cur == '\\' || cur == '/')
lastSlash = childCmdLine;
if (quote)
{
if (thisIsQuote)
quote = false;
else lastGood = childCmdLine;
}
else
{
if (cur == ' ' || cur == '\t')
break;
if (thisIsQuote)
quote = true;
lastGood = childCmdLine;
}
}
string remainder = cmdLine.Substring(childCmdLine);
string path = cmdLine.Substring(lastSlash, lastGood - lastSlash);
return path + " " + remainder;
}
static IntPtr oldOut, conOut;
static bool hasConsole;
static bool attachedConsole;
static bool shouldRedirectStdout;
public static void CreateConsole()
{
//(see desmume for the basis of some of this logic)
if (hasConsole)
return;
if (oldOut == IntPtr.Zero)
oldOut = Win32.GetStdHandle( -11 ); //STD_OUTPUT_HANDLE
Win32.FileType fileType = Win32.GetFileType(oldOut);
//stdout is already connected to something. keep using it and dont let the console interfere
shouldRedirectStdout = (fileType == Win32.FileType.FileTypeUnknown || fileType == Win32.FileType.FileTypePipe);
//attach to an existing console
attachedConsole = false;
//ever since a recent KB, XP-based systems glitch out when attachconsole is called and theres no console to attach to.
if (Environment.OSVersion.Version.Major != 5)
{
if (Win32.AttachConsole(-1))
{
hasConsole = true;
attachedConsole = true;
}
}
if (!attachedConsole)
{
Win32.FreeConsole();
if (Win32.AllocConsole())
{
//set icons for the console so we can tell them apart from the main window
Win32.SendMessage(Win32.GetConsoleWindow(), 0x0080/*WM_SETICON*/, (IntPtr)0/*ICON_SMALL*/, Properties.Resources.console16x16.GetHicon());
Win32.SendMessage(Win32.GetConsoleWindow(), 0x0080/*WM_SETICON*/, (IntPtr)1/*ICON_LARGE*/, Properties.Resources.console32x32.GetHicon());
hasConsole = true;
}
else
System.Windows.Forms.MessageBox.Show(string.Format("Couldn't allocate win32 console: {0}", Marshal.GetLastWin32Error()));
}
if(hasConsole)
{
IntPtr ptr = Win32.GetCommandLine();
string commandLine = Marshal.PtrToStringAuto(ptr);
Console.Title = SkipEverythingButProgramInCommandLine(commandLine);
}
if (shouldRedirectStdout)
{
conOut = Win32.CreateFile("CONOUT$", 0x40000000, 2, IntPtr.Zero, 3, 0, IntPtr.Zero);
if (!Win32.SetStdHandle(-11, conOut))
throw new Exception("SetStdHandle() failed");
}
//DotNetRewireConout();
hasConsole = true;
if (attachedConsole)
{
Console.WriteLine();
Console.WriteLine("use cmd /c {0} to get more sensible console behaviour", Path.GetFileName(PathManager.GetBasePathAbsolute()));
}
}
static void ReleaseConsole()
{
if (!hasConsole)
return;
if(shouldRedirectStdout) Win32.CloseHandle(conOut);
if(!attachedConsole) Win32.FreeConsole();
Win32.SetStdHandle(-11, oldOut);
conOut = IntPtr.Zero;
hasConsole = false;
}
/// <summary>
/// pops the console in front of the main window (where it should probably go after booting up the game).
/// maybe this should be optional, or maybe we can somehow position the console sensibly.
/// sometimes it annoys me, but i really need it on top while debugging or else i will be annoyed.
/// best of all would be to position it beneath the bizhawk main window somehow.
/// </summary>
public static void PositionConsole()
{
if (ConsoleVisible == false) return;
if (Global.Config.WIN32_CONSOLE)
{
IntPtr x = Win32.GetConsoleWindow();
Win32.SetForegroundWindow(x);
}
}
public static void ShowConsole()
{
if (ConsoleVisible) return;
ConsoleVisible = true;
if (Global.Config.WIN32_CONSOLE)
{
NeedToRelease = true;
CreateConsole();
//not sure whether we need to set a buffer size here
//var sout = new StreamWriter(Console.OpenStandardOutput(),Encoding.ASCII,1) { AutoFlush = true };
//var sout = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = true };
//Console.SetOut(sout);
//Console.Title = "BizHawk Message Log";
//System.Runtime.InteropServices.SafeFi
//new Microsoft.Win32.SafeHandles.SafeFileHandle(
}
else
{
logStream = new LogStream();
Log.HACK_LOG_STREAM = logStream;
var sout = new StreamWriter(logStream) { AutoFlush = true };
new StringBuilder(); //not using this right now
Console.SetOut(sout);
window = new LogWindow();
window.Show();
logStream.Emit = (str) => { window.Append(str); };
}
}
public static void HideConsole()
{
if (ConsoleVisible == false) return;
Console.SetOut(TextWriter.Null);
ConsoleVisible = false;
if (NeedToRelease)
{
ReleaseConsole();
NeedToRelease = false;
}
else
{
logStream.Close();
logStream = null;
Log.HACK_LOG_STREAM = null;
window.Close();
window = null;
}
}
public static void notifyLogWindowClosing()
{
Console.SetOut(TextWriter.Null);
ConsoleVisible = false;
if(logStream != null) logStream.Close();
Log.HACK_LOG_STREAM = null;
}
public static void SaveConfigSettings()
{
if (window != null && window.IsHandleCreated)
window.SaveConfigSettings();
}
}
}