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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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aa40191264
BizHawk
/
output
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zeromus
aa40191264
if we're going to have a GB palette equal to GBC-Grayscale.pal, we might as well call it grayscale.pal instead of X.pal
2016-02-14 17:05:05 -06:00
..
Gameboy
/Palettes
if we're going to have a GB palette equal to GBC-Grayscale.pal, we might as well call it grayscale.pal instead of X.pal
2016-02-14 17:05:05 -06:00
Lua
Remove test.lua, not sure when that got checked in
2016-02-06 13:52:33 -05:00
NES
/Palettes
load 512-entry palettes, but dont do anything with them yet
2014-08-14 15:52:25 +00:00
Shaders
/BizHawk
Merge from TASVideo
2015-11-01 22:01:19 +01:00
Tools
Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds
2016-02-05 20:46:18 -05:00
dll
add GB layer toggles
2016-02-08 02:18:24 -06:00
gamedb
Fix per game settings for DK64 + Glide64mk2
2016-02-04 08:11:04 +10:30
7z.dll
move output folder up one level
2013-11-03 14:06:46 +00:00
defctrl.json
work on keyboard input, but hasnt been tested yet. also reorg the core a bit
2015-11-08 22:05:48 -06:00