BizHawk/output
zeromus aa40191264 if we're going to have a GB palette equal to GBC-Grayscale.pal, we might as well call it grayscale.pal instead of X.pal 2016-02-14 17:05:05 -06:00
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Gameboy/Palettes if we're going to have a GB palette equal to GBC-Grayscale.pal, we might as well call it grayscale.pal instead of X.pal 2016-02-14 17:05:05 -06:00
Lua Remove test.lua, not sure when that got checked in 2016-02-06 13:52:33 -05:00
NES/Palettes load 512-entry palettes, but dont do anything with them yet 2014-08-14 15:52:25 +00:00
Shaders/BizHawk Merge from TASVideo 2015-11-01 22:01:19 +01:00
Tools Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds 2016-02-05 20:46:18 -05:00
dll add GB layer toggles 2016-02-08 02:18:24 -06:00
gamedb Fix per game settings for DK64 + Glide64mk2 2016-02-04 08:11:04 +10:30
7z.dll move output folder up one level 2013-11-03 14:06:46 +00:00
defctrl.json work on keyboard input, but hasnt been tested yet. also reorg the core a bit 2015-11-08 22:05:48 -06:00