.. |
DelegatingLuaLibrary.cs
|
refactor LuaHelper into an extension method class, and some nitpick cleanups
|
2019-12-15 09:05:33 -06:00 |
EmuLuaLibrary.Bit.cs
|
fix lua bit.arshift (fixes #1825)
|
2020-01-31 00:36:01 -05:00 |
EmuLuaLibrary.Emu.cs
|
Simplify some lua table creation with an extension method
|
2019-12-15 09:22:10 -06:00 |
EmuLuaLibrary.Events.cs
|
Move IEmulator extensions to the Emulation.Common namespace, the intent is that these are used and serve as built in functionality, so it's overly tedious to when most situations require both Common and an additional extensions namespace
|
2020-02-15 12:33:15 -06:00 |
EmuLuaLibrary.GameInfo.cs
|
Simplify some lua table creation with an extension method
|
2019-12-15 09:22:10 -06:00 |
EmuLuaLibrary.Genesis.cs
|
Client.Common cleanups - mostly using higher language features
|
2020-02-22 12:29:12 -06:00 |
EmuLuaLibrary.Joypad.cs
|
Fix an InvalidCastException being thrown when a double is unboxed as a float (#1863)
|
2020-02-25 11:33:28 -06:00 |
EmuLuaLibrary.MainMemory.cs
|
Move IEmulator extensions to the Emulation.Common namespace, the intent is that these are used and serve as built in functionality, so it's overly tedious to when most situations require both Common and an additional extensions namespace
|
2020-02-15 12:33:15 -06:00 |
EmuLuaLibrary.Memory.cs
|
another extension method for lua table creation
|
2019-12-15 09:46:39 -06:00 |
EmuLuaLibrary.MemorySavestate.cs
|
Client.Common cleanups - mostly using higher language features
|
2020-02-22 12:29:12 -06:00 |
EmuLuaLibrary.Movie.cs
|
lua - implement controller number parameter to joypad.getimmediate and movie.getinput, consolidate input getting lua code
|
2020-01-03 09:51:48 -06:00 |
EmuLuaLibrary.NES.cs
|
Gameshark refactor (#1867)
|
2020-02-29 15:18:40 -06:00 |
EmuLuaLibrary.SNES.cs
|
Migrate SnesLuaLibrary to ApiHawk delegation
|
2019-12-16 17:14:10 +10:00 |
EmuLuaLibrary.SQL.cs
|
Simplify some lua table creation with an extension method
|
2019-12-15 09:22:10 -06:00 |
EmuLuaLibrary.String.cs
|
misc cleanups in Client.Common
|
2020-03-01 15:49:48 -06:00 |
EmuLuaLibrary.UserData.cs
|
Client.Common cleanups - mostly using higher language features
|
2020-02-22 12:29:12 -06:00 |
EnvironmentSandbox.cs
|
misc code cleanups in BizHawk.Client.Common
|
2017-04-14 14:59:01 -05:00 |
LuaAttributes.cs
|
Follow attribute class best practices, cleanup docs on attributes
|
2020-02-19 03:54:50 +10:00 |
LuaDocumentation.cs
|
misc cleanups in Client.Common
|
2020-03-01 15:49:48 -06:00 |
LuaFile.cs
|
misc cleanups in Client.Common
|
2020-03-01 15:49:48 -06:00 |
LuaFileList.cs
|
move most logic from PathManager to extension methods in BizHawk.Common
|
2020-03-15 15:45:11 -05:00 |
LuaFunctionList.cs
|
Move IEmulator extensions to the Emulation.Common namespace, the intent is that these are used and serve as built in functionality, so it's overly tedious to when most situations require both Common and an additional extensions namespace
|
2020-02-15 12:33:15 -06:00 |
LuaHelper.cs
|
Move IController.ToDictionary extension to BizHawk.Emulation.Common
|
2020-02-28 13:26:27 +10:00 |
LuaLibraryBase.cs
|
Fix typo in switch expression
|
2020-03-02 17:15:30 +10:00 |
LuaSandbox.cs
|
Move CWD hacks to own class
|
2020-02-28 13:26:14 +10:00 |
NamedLuaFunction.cs
|
Refactor a lot of lua code to use a LuaFile object instead of a Lua object, and unify some luafile manipulation logic into methods
|
2019-11-29 15:02:40 -06:00 |