BizHawk/BizHawk.Client.Common/lua
adelikat 33a14327b7 move most logic from PathManager to extension methods in BizHawk.Common 2020-03-15 15:45:11 -05:00
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DelegatingLuaLibrary.cs refactor LuaHelper into an extension method class, and some nitpick cleanups 2019-12-15 09:05:33 -06:00
EmuLuaLibrary.Bit.cs fix lua bit.arshift (fixes #1825) 2020-01-31 00:36:01 -05:00
EmuLuaLibrary.Emu.cs Simplify some lua table creation with an extension method 2019-12-15 09:22:10 -06:00
EmuLuaLibrary.Events.cs Move IEmulator extensions to the Emulation.Common namespace, the intent is that these are used and serve as built in functionality, so it's overly tedious to when most situations require both Common and an additional extensions namespace 2020-02-15 12:33:15 -06:00
EmuLuaLibrary.GameInfo.cs Simplify some lua table creation with an extension method 2019-12-15 09:22:10 -06:00
EmuLuaLibrary.Genesis.cs Client.Common cleanups - mostly using higher language features 2020-02-22 12:29:12 -06:00
EmuLuaLibrary.Joypad.cs Fix an InvalidCastException being thrown when a double is unboxed as a float (#1863) 2020-02-25 11:33:28 -06:00
EmuLuaLibrary.MainMemory.cs Move IEmulator extensions to the Emulation.Common namespace, the intent is that these are used and serve as built in functionality, so it's overly tedious to when most situations require both Common and an additional extensions namespace 2020-02-15 12:33:15 -06:00
EmuLuaLibrary.Memory.cs another extension method for lua table creation 2019-12-15 09:46:39 -06:00
EmuLuaLibrary.MemorySavestate.cs Client.Common cleanups - mostly using higher language features 2020-02-22 12:29:12 -06:00
EmuLuaLibrary.Movie.cs lua - implement controller number parameter to joypad.getimmediate and movie.getinput, consolidate input getting lua code 2020-01-03 09:51:48 -06:00
EmuLuaLibrary.NES.cs Gameshark refactor (#1867) 2020-02-29 15:18:40 -06:00
EmuLuaLibrary.SNES.cs Migrate SnesLuaLibrary to ApiHawk delegation 2019-12-16 17:14:10 +10:00
EmuLuaLibrary.SQL.cs Simplify some lua table creation with an extension method 2019-12-15 09:22:10 -06:00
EmuLuaLibrary.String.cs misc cleanups in Client.Common 2020-03-01 15:49:48 -06:00
EmuLuaLibrary.UserData.cs Client.Common cleanups - mostly using higher language features 2020-02-22 12:29:12 -06:00
EnvironmentSandbox.cs misc code cleanups in BizHawk.Client.Common 2017-04-14 14:59:01 -05:00
LuaAttributes.cs Follow attribute class best practices, cleanup docs on attributes 2020-02-19 03:54:50 +10:00
LuaDocumentation.cs misc cleanups in Client.Common 2020-03-01 15:49:48 -06:00
LuaFile.cs misc cleanups in Client.Common 2020-03-01 15:49:48 -06:00
LuaFileList.cs move most logic from PathManager to extension methods in BizHawk.Common 2020-03-15 15:45:11 -05:00
LuaFunctionList.cs Move IEmulator extensions to the Emulation.Common namespace, the intent is that these are used and serve as built in functionality, so it's overly tedious to when most situations require both Common and an additional extensions namespace 2020-02-15 12:33:15 -06:00
LuaHelper.cs Move IController.ToDictionary extension to BizHawk.Emulation.Common 2020-02-28 13:26:27 +10:00
LuaLibraryBase.cs Fix typo in switch expression 2020-03-02 17:15:30 +10:00
LuaSandbox.cs Move CWD hacks to own class 2020-02-28 13:26:14 +10:00
NamedLuaFunction.cs Refactor a lot of lua code to use a LuaFile object instead of a Lua object, and unify some luafile manipulation logic into methods 2019-11-29 15:02:40 -06:00