BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES
adelikat 635c1cdd05 Merge branch 'domainedmemoryhooks' of https://github.com/TASVideos/BizHawk into domainedmemoryhooks 2017-10-29 12:40:52 -05:00
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LibsnesApi.cs blind commit: add SMP hooks to bsnes to test hook scoping system (need to build a waterbox to proceed) 2017-08-23 10:08:43 -04:00
LibsnesApi_BRK.cs blind commit: add SMP hooks to bsnes to test hook scoping system (need to build a waterbox to proceed) 2017-08-23 10:08:43 -04:00
LibsnesApi_CMD.cs snes: waterboxification phase 2 2017-06-10 14:16:25 -04:00
LibsnesApi_Enums.cs blind commit: add SMP hooks to bsnes to test hook scoping system (need to build a waterbox to proceed) 2017-08-23 10:08:43 -04:00
LibsnesApi_QUERY.cs snes: waterboxification phase 2 2017-06-10 14:16:25 -04:00
LibsnesApi_SIG.cs snes: waterboxification phase 2 2017-06-10 14:16:25 -04:00
LibsnesControllerDeck.cs snes: add a toggle multitap button 2017-04-22 17:08:33 -04:00
LibsnesCore.ICodeDataLogger.cs SGB CDL c# side; and fix SGB loading (broken by pwrap refactors) 2017-05-06 16:23:26 -05:00
LibsnesCore.IDebuggable.cs phase 1 of changing memory callback api to specify domain - require cores to specify which domains are available and have the domain passed in when creating callbacks. Still todo - cores need to pass in domain name on CallReads/Writes/Executes methods 2017-08-01 22:05:17 -05:00
LibsnesCore.IEmulator.cs snes: waterboxification phase 2 2017-06-10 14:16:25 -04:00
LibsnesCore.IInputPollable.cs Break off LibsnesCore services into separate files 2017-04-19 09:41:52 -05:00
LibsnesCore.IMemoryDomains.cs fix "BSNES in SGB mode creates two entries for the WRAM domain" #1012 2017-10-03 15:35:16 -05:00
LibsnesCore.IRegionable.cs LibsnesCore reformating round 2 - sort out private fields vs pulbic properties 2017-04-19 12:19:16 -05:00
LibsnesCore.ISaveRam.cs oops, fix merge 2017-06-19 12:43:23 -05:00
LibsnesCore.ISettable.cs merging master into waterbox2 this one was messy may be regressions 2017-06-13 08:16:25 -05:00
LibsnesCore.IStatable.cs snes: do some more savestate prep, including removing the unused cheat system, which cost sixteen megidobites of ram 2017-06-10 15:53:38 -04:00
LibsnesCore.IVideoProvider.cs use the ancient zen art of copy paste to give libsnes the same aspect ratio fix that snes9x has. 2017-06-11 07:15:51 -04:00
LibsnesCore.cs blind commit: add SMP hooks to bsnes to test hook scoping system (need to build a waterbox to proceed) 2017-08-23 10:08:43 -04:00
SNESGraphicsDecoder.cs libsnes: Hack about a bit to make the graphics debugger function again. It probably crashes somewhere... 2017-06-13 17:55:07 -04:00
ScanlineHookManager.cs LibsnesCore - Move ScanlineHookManager class to its own file 2017-04-19 12:25:22 -05:00
SnesColors.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00