![]() -There's "FDS data" stored in the frames of FDS recording. I have no idea how to handle this. If we do in fact support these features, they should be utilized in the TODO section provided. -99M syncs with this...isn't this a problem? Wouldn't this imply that bizhawk is as inaccurate as Famtasia? I'm pretty sure this run didn't sync when I tried it on my now broken NESBot. TODO: I guess I'll try to move on to ImportFCM now. Although I heard this is a difficult format to work with, my favorite console is the NES, and this'd be useful for console verification if the NESBot Lua script gets adapted for bizhawk, so I think I'll give it a shot. |
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BizHawk.Emulation | ||
BizHawk.MultiClient | ||
BizHawk.Util | ||
CpuCoreGenerator | ||
DiscoHawk | ||
PsxHawk.API | ||
PsxHawk.Core | ||
BizHawk.sln | ||
CpuCoreGenerator.sln | ||
Json.net.1.3.1.modified-source.rar | ||
Newtonsoft.Json.dll | ||
SlimDX.dll | ||
syncs.txt |