BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES
goyuken 5cff02b74d nes: vrc4, vrc6, vrc7: change to use CPU cycle counting 2012-10-31 19:40:18 +00:00
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Boards nes: vrc4, vrc6, vrc7: change to use CPU cycle counting 2012-10-31 19:40:18 +00:00
Docs Delete some unused files 2012-09-09 01:53:28 +00:00
FDS NES: preliminary support for PAL, Dendy, and RGB (part 1). at the moment, it's all determined from gamedb, and not at all saved to movies or savestates 2012-10-31 18:25:46 +00:00
APU.cs nes-big improvements to sound, hopefully. fix regressions from last night which killed a lot of music. 2012-09-29 22:19:49 +00:00
BisqAPU.cs nes-add broken bisq apu. it probably wont be fixed. but its a lot of work, so there it is. also remove spam in SXROM 2012-07-14 18:43:37 +00:00
BoardSystem.cs nes: add ClockCPU() to INESBoard, for boards that count M2 cycles, and changed some mappers to use it. Mappers that need more inspection: Mapper027, SxROM, VRC2_4, VRC6, VRC7 2012-10-31 14:36:43 +00:00
Core.cs nes: clean up region detect code a bits 2012-10-31 18:48:06 +00:00
NES.cs NES: MMC5: add "ExRAM" as memory domain, for debugging purposes 2012-10-29 17:11:19 +00:00
PPU.cs NES: preliminary support for PAL, Dendy, and RGB (part 1). at the moment, it's all determined from gamedb, and not at all saved to movies or savestates 2012-10-31 18:25:46 +00:00
PPU.regs.cs nes-fix mapper 64 and some minor details of ppu data bus management; fixes klax and chu chu rocket 2012-04-17 06:50:23 +00:00
PPU.run.cs NES: preliminary support for PAL, Dendy, and RGB (part 1). at the moment, it's all determined from gamedb, and not at all saved to movies or savestates 2012-10-31 18:25:46 +00:00
Palettes.cs [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
Unif.cs Unif: populate ci.wram_battery based on BATR chunk. 2012-10-17 00:44:34 +00:00
iNES.cs support mapper218: Magic Floor (Homebrew) 2012-10-13 15:25:23 +00:00