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BizHawk
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https://github.com/TASEmulators/BizHawk.git
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a3dc506c06
BizHawk
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libgambatte
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nattthebear
f185f71026
I'm not sure where to start with this one... It wasn't hooked up to the frontend at all; the C# side enum doesn't have this flag. It can already be done with a different option in the frontend ("VBA Vivid".) It was stored in savestates, despite having no effect on emulation. Even with some other hypothetical front end, it could only be set at initial load time, despite the fact that our existing palette manipulation can be edited at any time, of course...
2018-02-03 14:35:38 -05:00
..
include
I'm not sure where to start with this one... It wasn't hooked up to the frontend at all; the C# side enum doesn't have this flag. It can already be done with a different option in the frontend ("VBA Vivid".) It was stored in savestates, despite having no effect on emulation. Even with some other hypothetical front end, it could only be set at initial load time, despite the fact that our existing palette manipulation can be edited at any time, of course...
2018-02-03 14:35:38 -05:00
src
I'm not sure where to start with this one... It wasn't hooked up to the frontend at all; the C# side enum doesn't have this flag. It can already be done with a different option in the frontend ("VBA Vivid".) It was stored in savestates, despite having no effect on emulation. Even with some other hypothetical front end, it could only be set at initial load time, despite the fact that our existing palette manipulation can be edited at any time, of course...
2018-02-03 14:35:38 -05:00
Makefile
change output64 to output in some unmanaged core buildscripts
2017-06-12 16:13:54 -04:00
libgambatte.sln
GameBoy:
2017-11-20 12:14:13 -05:00
libgambatte.vcxproj
Gambatte: Merge improvements from gifvex(mcmaeve)
2018-01-15 07:45:15 -05:00
libgambatte.vcxproj.filters
GB: cleanup and stuff
2014-06-16 15:59:39 +00:00