BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/Namcot1xx/Mapper088.cs

72 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Nintendo
{
/*
Example Games:
--------------------------
Quinty (J)
Namcot Mahjong 3
Dragon Spirit - Aratanaru Densetsu
This is the same as Mapper206, with the following exception:
CHR support is increased to 128KB by connecting PPU's A12 line to the CHR ROM's A16 line.
For example, mask the CHR ROM 1K bank output from the mapper by $3F, and then OR it with $40 if the PPU address was >= $1000.
Consequently, CHR is split into two halves. $0xxx can only have CHR from the first 64K, $1xxx can only have CHR from the second 64K.
*/
class Mapper088 : Namcot108Board_Base
{
//configuration
int chr_bank_mask_1k;
public override bool Configure(NES.EDetectionOrigin origin)
{
//analyze board type
switch (Cart.board_type)
{
case "NAMCOT-3443":
case "NAMCOT-3433":
case "MAPPER088":
break;
default:
return false;
}
BaseSetup();
SetMirrorType(EMirrorType.Vertical);
chr_bank_mask_1k = Cart.chr_size - 1;
return true;
}
int RewireCHR(int addr)
{
int bank_1k = mapper.Get_CHRBank_1K(addr);
bank_1k &= 0x3F;
if (addr >= 0x1000)
bank_1k |= 0x40;
bank_1k &= chr_bank_mask_1k;
int ofs = addr & ((1 << 10) - 1);
addr = (bank_1k << 10) + ofs;
return addr;
}
public override byte ReadPPU(int addr)
{
if (addr < 0x2000) return VROM[RewireCHR(addr)];
else return base.ReadPPU(addr);
}
public override void WritePPU(int addr, byte value)
{
if (addr < 0x2000) { }
else base.WritePPU(addr, value);
}
}
}