BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/Mapper91.cs

161 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Nintendo
{
class Mapper91 : NES.NESBoardBase
{
/*
* Here are Disch's original notes:
========================
= Mapper 091 =
========================
Example Game:
--------------------------
Street Fighter 3
Notes:
---------------------------
Regs exist at $6000-7FFF, so this mapper has no SRAM.
Registers:
---------------------------
Range,Mask: $6000-7FFF, $7003
$6000-6003: CHR Regs
$7000-7001: [.... PPPP] PRG Regs
$7002 [.... ....] IRQ Stop
$7003 [.... ....] IRQ Start
CHR Setup:
---------------------------
$0000 $0400 $0800 $0C00 $1000 $1400 $1800 $1C00
+---------------+---------------+---------------+---------------+
| $6000 | $6001 | $6002 | $6003 |
+---------------+---------------+---------------+---------------+
PRG Setup:
---------------------------
$8000 $A000 $C000 $E000
+-------+-------+-------+-------+
| $7000 | $7001 | { -2} | { -1} |
+-------+-------+-------+-------+
IRQs:
---------------------------
IRQs on this mapper seem to behave exactly like MMC3 -- except it's fixed so that it will only fire after 8
scanlines. This is easily emulatable by using MMC3 logic.
Write to $7002/$7003 can translate directly to write(s) to the following MMC3 registers:
on $7002 write:
a) write to $E000
on $7003 write:
a) write $07 to $C000
b) write to $C001
c) write to $E001
For details on MMC3 IRQ operation, see mapper 004
*/
ByteBuffer chr_regs_2k = new ByteBuffer(4);
ByteBuffer prg_regs_8k = new ByteBuffer(4);
int chr_bank_mask_2k, prg_bank_mask_8k;
public override bool Configure(NES.EDetectionOrigin origin)
{
switch (Cart.board_type)
{
case "MAPPER091":
case "MAPPER197": //GoodNES reports 197 instead of 91
break;
default:
return false;
}
chr_bank_mask_2k = Cart.chr_size / 2 - 1;
prg_bank_mask_8k = Cart.prg_size / 8 - 1;
prg_regs_8k[3] = 0xFF;
prg_regs_8k[2] = 0xFE;
return true;
}
public override void Dispose()
{
prg_regs_8k.Dispose();
chr_regs_2k.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
ser.Sync("prg_regs", ref prg_regs_8k);
ser.Sync("chr_regs", ref chr_regs_2k);
base.SyncState(ser);
}
public override void WriteWRAM(int addr, byte value)
{
switch (addr)
{
case 0x0000:
chr_regs_2k[0] = value;
break;
case 0x0001:
chr_regs_2k[1] = value;
break;
case 0x0002:
chr_regs_2k[2] = value;
break;
case 0x0003:
chr_regs_2k[3] = value;
break;
case 0x1000:
prg_regs_8k[0] = (byte)(value & 0x0F);
break;
case 0x1001:
prg_regs_8k[1] = (byte)(value & 0x0F);
break;
}
}
public override byte ReadPPU(int addr)
{
if (addr < 0x2000)
{
int bank_2k = (addr >> 11) - 1;
bank_2k = chr_regs_2k[bank_2k];
bank_2k &= chr_bank_mask_2k;
return VROM[(bank_2k * 0x800) + addr];
}
return base.ReadPPU(addr);
}
public override byte ReadPRG(int addr)
{
int bank_8k = addr >> 13;
bank_8k = prg_regs_8k[bank_8k];
bank_8k &= prg_bank_mask_8k;
return ROM[(bank_8k * 0x2000) + (addr & 0x1FFF)];
}
}
}