BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo
adelikat 4269098e8a Gambatte core experimental change to the definition of a frame. gambatte runs the number of cycles it feels like even when you tell it. So track the difference between the desired amount of actual run and adjust the next frame. This way, in thoery it should average out to the desired 35112 cycles per frame. Also track the cycle count and expose it for future api to use 2014-04-28 16:02:11 +00:00
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GBA more icons, don't show one if there isn't oen 2014-04-25 23:17:10 +00:00
Gameboy Gambatte core experimental change to the definition of a frame. gambatte runs the number of cycles it feels like even when you tell it. So track the difference between the desired amount of actual run and adjust the next frame. This way, in thoery it should average out to the desired 35112 cycles per frame. Also track the cycle count and expose it for future api to use 2014-04-28 16:02:11 +00:00
N64 remove savestate loading hacks for movie header skipping 2014-04-25 02:21:45 +00:00
NES Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes 2014-04-25 01:19:57 +00:00
QuickNES remove savestate loading hacks for movie header skipping 2014-04-25 02:21:45 +00:00
SNES core status bar icon - add yabause and bsnes icons 2014-04-25 21:41:34 +00:00