BizHawk/libmeteor/source/sram.cpp

63 lines
1.4 KiB
C++

// Meteor - A Nintendo Gameboy Advance emulator
// Copyright (C) 2009-2011 Philippe Daouadi
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "ameteor/sram.hpp"
#include <cstring>
#include <fstream>
#include "globals.hpp"
namespace AMeteor
{
Sram::Sram () :
CartMem()
{
m_size = SIZE;
*(uint32_t*)(m_data+MAX_SIZE) = m_size;
}
void Sram::Reset ()
{
std::memset(m_data, 0, SIZE);
}
bool Sram::Load (std::istream& f)
{
f.read((char*)m_data, SIZE);
return f.good();
}
bool Sram::Save (std::ostream& f)
{
f.write((char*)m_data, SIZE);
return f.good();
}
bool Sram::SaveState (std::ostream& stream)
{
SS_WRITE_DATA(m_data, SIZE);
return true;
}
bool Sram::LoadState (std::istream& stream)
{
SS_READ_DATA(m_data, SIZE);
return true;
}
}