63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
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// Meteor - A Nintendo Gameboy Advance emulator
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// Copyright (C) 2009-2011 Philippe Daouadi
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "ameteor/sram.hpp"
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#include <cstring>
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#include <fstream>
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#include "globals.hpp"
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namespace AMeteor
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{
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Sram::Sram () :
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CartMem()
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{
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m_size = SIZE;
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*(uint32_t*)(m_data+MAX_SIZE) = m_size;
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}
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void Sram::Reset ()
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{
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std::memset(m_data, 0, SIZE);
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}
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bool Sram::Load (std::istream& f)
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{
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f.read((char*)m_data, SIZE);
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return f.good();
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}
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bool Sram::Save (std::ostream& f)
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{
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f.write((char*)m_data, SIZE);
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return f.good();
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}
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bool Sram::SaveState (std::ostream& stream)
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{
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SS_WRITE_DATA(m_data, SIZE);
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return true;
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}
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bool Sram::LoadState (std::istream& stream)
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{
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SS_READ_DATA(m_data, SIZE);
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return true;
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}
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}
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