BizHawk/BizHawk.Emulation.Common
goyuken 56467334b3 gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb 2014-08-01 14:56:23 +00:00
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Database Since Global.Game is never null now, add a IsNullInstance property to check against instead, and refactor code that checks for null 2014-07-21 22:21:52 +00:00
Interfaces make r7219 consistent across different audio throttle settings 2014-07-13 17:12:26 +00:00
Properties fix sln building - apparently you need these files 2013-11-11 17:49:10 +00:00
Sound More extension reorg 2014-07-03 17:23:03 +00:00
BizHawk.Emulation.Common.csproj Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point 2014-07-31 21:15:07 +00:00
CoreAttributes.cs Automate the about box 2014-06-01 01:57:22 +00:00
EmulationExceptions.cs gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb 2014-08-01 14:56:23 +00:00
Extensions.cs Lua - catch NotImplementedException on emu.getregister(s) and warn the user that this particular core doesn't implement this feature yet. Also, put IEmulator extensions in their own namespace 2014-05-31 14:29:27 +00:00
MemoryDomain.cs add dummy helper to MemoryDomainList 2013-12-08 17:28:43 +00:00
TextState.cs add some extra error checking to the text savestate system used by gameboy and wonderswan. does not change the actual savestate format at all 2014-06-04 18:53:57 +00:00