BizHawk/BizHawk.Emulation.Common
zeromus 39433e509e change some output64 to output 2017-06-12 01:38:02 -05:00
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Base Implementations playernumber stuff: This is all medium whack 2017-06-11 10:49:22 -04:00
Database saturnus: add blank ultraman firmware info, so anyone who does have it can theoretically play it 2017-06-11 09:58:24 -04:00
Interfaces break IStateable down because I need just binary for some internal stuff... 2017-05-20 12:09:50 -04:00
Properties Emulation.Common cleanups 2017-04-27 11:37:26 -05:00
Sound/Utilities cleaner 2017-05-02 18:15:33 -04:00
BizHawk.Emulation.Common.csproj change some output64 to output 2017-06-12 01:38:02 -05:00
ControllerDefinitionMerger.cs Misc Emulation.Common cleanups 2017-04-27 12:07:34 -05:00
CoreAttributes.cs iemulator single instance attribute. to find out about: PSX, Apple2 2015-03-03 00:23:50 +00:00
CoreComms.cs Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider 2017-05-05 11:21:37 -05:00
EmulationExceptions.cs Emulation.Comon - misc cleanups 2017-04-27 11:56:33 -05:00
Enums.cs Emulation.Comon - misc cleanups 2017-04-27 11:56:33 -05:00
Extensions.cs oops, vsyncrate is a double 2017-05-05 16:23:13 -05:00
SaveController.cs Rename SnesSaveController to SaveController and move it to Emulation.Common since it is used by multiple cores and is general in design 2017-04-19 12:44:02 -05:00
ServiceAttributes.cs Spaces -> tabs. 2017-04-15 16:37:30 -04:00
ServiceInjector.cs misc code cleanups in BizHawk.Emulation.Common 2017-04-14 12:28:23 -05:00
SystemLookup.cs Set C64 to released, and remove some hacks that hid C64 in some places 2017-05-30 12:12:10 -04:00
TextState.cs Emulation.Common - more misc cleanups throughout 2017-04-27 12:25:12 -05:00