.. |
AVOut
|
d3d display method
|
2015-08-24 13:10:50 -05:00 |
CustomControls
|
tastudio: update RowCount before scrolling to frame.
|
2015-10-25 20:24:33 +03:00 |
DisplayManager
|
fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use
|
2015-11-13 15:07:14 -06:00 |
Extensions
|
fix #537 Annoyance with "always on top"
|
2015-11-12 17:32:49 -06:00 |
Input
|
fix #484
|
2015-08-31 14:50:26 -05:00 |
Properties
|
CDL - revise UI
|
2015-11-04 02:08:11 -06:00 |
Resources
|
BizwareGL!
|
2014-01-27 00:02:21 +00:00 |
Sound
|
Remove Global.CoreComm since it was pointless
|
2015-02-22 20:06:30 +00:00 |
config
|
try supporting U+D/L+R priority control in addition to allow and forbid
|
2015-11-14 01:49:16 -06:00 |
images
|
Added GameShark Converter.
|
2015-11-14 04:49:45 -08:00 |
movie
|
fix threading bug in movie scanner
|
2015-08-05 16:37:17 -05:00 |
tools
|
Cleanup GameShark.Designer.cs
|
2015-11-14 12:13:39 -08:00 |
AboutBox.Designer.cs
|
make aboutboxes more informational while simultaneously removing svn revision
|
2015-10-03 20:26:30 -05:00 |
AboutBox.cs
|
make aboutboxes more informational while simultaneously removing svn revision
|
2015-10-03 20:26:30 -05:00 |
AboutBox.resx
|
fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
|
2015-10-13 00:14:12 -05:00 |
ArchiveChooser.Designer.cs
|
Archive Chooser - restore double-click selection (weird that I had to do it this way), and resize some things
|
2014-01-16 02:38:27 +00:00 |
ArchiveChooser.cs
|
some minor code cleanups in BizHawk.Common
|
2014-02-04 21:15:33 +00:00 |
ArchiveChooser.resx
|
Rename Multiclient folder
|
2013-11-03 04:05:56 +00:00 |
BizBox.Designer.cs
|
make aboutboxes more informational while simultaneously removing svn revision
|
2015-10-03 20:26:30 -05:00 |
BizBox.cs
|
make aboutboxes more informational while simultaneously removing svn revision
|
2015-10-03 20:26:30 -05:00 |
BizBox.resx
|
Rename Multiclient folder
|
2013-11-03 04:05:56 +00:00 |
BizBoxInfoControl.Designer.cs
|
Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
|
2014-12-31 05:34:21 +00:00 |
BizBoxInfoControl.cs
|
N64 - make video size a setting, not a sync setting
|
2014-06-01 12:06:22 +00:00 |
BizBoxInfoControl.resx
|
Automate the about box
|
2014-06-01 01:57:22 +00:00 |
BizHawk.Client.EmuHawk.csproj
|
Added GameShark Converter.
|
2015-11-14 04:49:45 -08:00 |
CoreFeatureAnalysis.Designer.cs
|
corefeatureanalysis: stuff
|
2015-01-16 00:55:50 +00:00 |
CoreFeatureAnalysis.cs
|
Core Features dialog - better ordering in the all cores tab
|
2015-01-23 21:59:23 +00:00 |
CoreFeatureAnalysis.resx
|
fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
|
2015-10-13 00:14:12 -05:00 |
ExternalCoreSupport.cs
|
Rename Multiclient folder
|
2013-11-03 04:05:56 +00:00 |
GLManager.cs
|
Move GLManager from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common
|
2015-10-17 19:27:30 -04:00 |
Global.cs
|
Restore missing 7Z.dlll File and missing Global.cs
|
2014-11-20 15:35:27 +00:00 |
GlobalWin.cs
|
d3d display method
|
2015-08-24 13:10:50 -05:00 |
IControlMainform.cs
|
Tastudio - take the emuhawk context menu item "stop without saving" into account
|
2014-11-08 17:44:25 +00:00 |
JumpLists.cs
|
usably functional libretro player
|
2015-11-07 00:14:59 -06:00 |
LogConsole.cs
|
move Log.cs from BizHawk.Emulation to BizHawk.Common
|
2013-11-04 00:45:23 +00:00 |
LogWindow.Designer.cs
|
On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
|
2014-04-15 22:10:39 +00:00 |
LogWindow.cs
|
Issue 364 - fix Copy All button line formatting
|
2015-01-11 14:24:30 +00:00 |
LogWindow.resx
|
Rename Multiclient folder
|
2013-11-03 04:05:56 +00:00 |
MainForm.Designer.cs
|
Added GameShark Converter.
|
2015-11-14 04:49:45 -08:00 |
MainForm.Events.cs
|
Correct the GameShark Menu Item.
|
2015-11-14 06:57:11 -08:00 |
MainForm.Hotkey.cs
|
combine throttle OSD messages into a unified representation
|
2015-08-17 23:49:24 -05:00 |
MainForm.Movie.cs
|
usably functional libretro player
|
2015-11-07 00:14:59 -06:00 |
MainForm.cs
|
Correct/Cleanup the GameShark Tool.
|
2015-11-14 12:10:23 -08:00 |
MainForm.resources
|
Rename Multiclient folder
|
2013-11-03 04:05:56 +00:00 |
MainForm.resx
|
Added GameShark Converter.
|
2015-11-14 04:49:45 -08:00 |
NameStateForm.Designer.cs
|
Change the default Position property of every winform from windows default to center parent
|
2013-11-08 18:43:24 +00:00 |
NameStateForm.cs
|
Rename Multiclient folder
|
2013-11-03 04:05:56 +00:00 |
NameStateForm.resources
|
Rename Multiclient folder
|
2013-11-03 04:05:56 +00:00 |
NameStateForm.resx
|
Rename Multiclient folder
|
2013-11-03 04:05:56 +00:00 |
OpenAdvanced.cs
|
usably functional libretro player
|
2015-11-07 00:14:59 -06:00 |
OpenAdvancedChooser.Designer.cs
|
usably functional libretro player
|
2015-11-07 00:14:59 -06:00 |
OpenAdvancedChooser.cs
|
various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores
|
2015-11-08 19:18:08 -06:00 |
OpenAdvancedChooser.resx
|
usably functional libretro player
|
2015-11-07 00:14:59 -06:00 |
PlatformChooser.Designer.cs
|
Platform Chooser - show game hash
|
2015-02-08 14:43:00 +00:00 |
PlatformChooser.cs
|
Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup
|
2015-02-22 17:15:09 +00:00 |
PlatformChooser.resx
|
Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
|
2014-04-14 01:59:57 +00:00 |
PresentationPanel.cs
|
allow user to suppress doubleclick-to-toggle-fullscreen behaviour
|
2015-09-08 14:03:52 -05:00 |
Program.cs
|
fix loading of roms from commandline
|
2015-11-12 17:47:39 -06:00 |
RomStatusPicker.Designer.cs
|
add a Rom Status picker to allow the user to pick something other than a good dump
|
2014-04-15 22:51:42 +00:00 |
RomStatusPicker.cs
|
add a Rom Status picker to allow the user to pick something other than a good dump
|
2014-04-15 22:51:42 +00:00 |
RomStatusPicker.resx
|
add a Rom Status picker to allow the user to pick something other than a good dump
|
2014-04-15 22:51:42 +00:00 |
ScreenSaver.cs
|
Rename Multiclient folder
|
2013-11-03 04:05:56 +00:00 |
Throttle.cs
|
when continuous-frame-rewinding and clock throttle isnt enabled, clock throttling would occur--not any more.
|
2015-09-20 21:08:26 -05:00 |
ToolAttributes.cs
|
Tools - add a SupportedSystems attribute to ToolAttributes, if specified by a tool, the IsAvailable and Load Calls will check that the current system id is in the list
|
2015-11-14 14:59:56 -05:00 |
UIHelper.cs
|
Move UIHelper from Client.Common to Client.EmuHawk, it was inappropriate to be in the common library
|
2015-10-17 19:01:38 -04:00 |
UpdateChecker.cs
|
Cleanup HTML decoding fix.
|
2015-01-06 01:20:19 +00:00 |
Watch.cs
|
Rename Multiclient folder
|
2013-11-03 04:05:56 +00:00 |