..
7z
I think more stuff needed thread locking for more time in 7z library manager
2015-06-30 19:43:59 -05:00
Api
Work on input get/set through ApiHawk
2016-03-29 23:42:24 +02:00
Properties
change a bunch of old googlecode urls in assemblyinfos
2016-06-13 11:34:27 -05:00
config
tastudio: show cursor hotkey
2016-10-09 17:14:39 +03:00
inputAdapters
revise UDLR mutexing to be a bit more graceful
2015-11-15 00:18:52 -06:00
lua
n64: yet another dynarec check, this time for lua
2016-08-25 22:11:53 +03:00
movie
tastudio:
2016-10-10 19:00:59 +03:00
rewind
Revert "Revert "common logic for tempfiles""
2015-11-17 17:26:03 -06:00
tools
Fix behavior when loading a new rom when a cheat is loaded, fixes #550
2016-10-06 13:57:39 -05:00
BinarySaveStates.cs
tastudio: attach usertext to branches, make it editable from menu.
2015-11-23 23:27:27 +03:00
BitmapBufferVideoProvider.cs
Screenshots on tasproj branches
2015-07-21 19:41:57 -04:00
BizHawk.Client.Common.csproj
Work on input get/set through ApiHawk
2016-03-29 23:42:24 +02:00
ControllerBinding.cs
never have analog controls that arent integerized
2015-03-10 03:34:24 +00:00
CoreFileProvider.cs
various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores
2015-11-08 19:18:08 -06:00
ExceptionClasses.cs
when loading a movie, gracefully handle a movie/rom system id mismatch
2014-09-27 15:49:39 +00:00
FirmwareManager.cs
take 2
2015-02-05 23:53:25 +00:00
Global.cs
Remove some unnecessary previxes in Global.cs
2015-09-30 16:26:09 -04:00
IPS.cs
"Correct" IPS applier to resize file if it tries to write off end. I'm not sure what the spec behavior is, but this works for at least one file in the wild.
2015-04-19 13:55:47 +00:00
IZipWriter.cs
add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz
2014-10-09 23:39:13 +00:00
IonicZipWriter.cs
-Bugfix: TAStudio couldn't re-save a project.
2015-03-02 23:43:52 +00:00
KeyTurbo.cs
etc
2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs
some code cleanup
2014-02-22 23:59:52 +00:00
PathManager.cs
Fix filename generation when there are colons in the game name, fixes #661
2016-09-21 10:27:28 -04:00
QuickBmpFile.cs
tasproj branch thumbnail: change load to simply load whatever size is present in the zip file.
2015-07-22 18:02:38 -04:00
RecentFiles.cs
remove an unused method from RecentFiles.cs (one that had little to no value anyway)
2014-08-02 23:09:01 +00:00
RomGame.cs
fix bsnes xml loading
2015-04-21 23:50:15 +00:00
RomLoader.cs
gpgx32: flipped namespaces, added excplicit core picking
2016-08-10 22:27:46 +03:00
SaveSlotManager.cs
SaveSlotManager - check HasSavestate() not IsNull()
2014-11-30 17:58:26 +00:00
SavestateManager.cs
some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet
2016-02-22 00:23:20 -06:00
SevenZipSharpArchiveHandler.cs
some minor code cleanups in BizHawk.Common
2014-02-04 21:15:33 +00:00
SevenZipWriter.cs
play around with 7z a bit
2014-10-13 05:08:34 +00:00
SharpZipWriter.cs
code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
2014-10-12 04:24:31 +00:00
SystemInfo.cs
Fix the Apple IIe being labeled as PlayStation (Title)
2016-04-22 16:54:23 -07:00
XmlGame.cs
Support .xml disc bundling for PSX, note: this is sloppy code and mostly copy pasta, sorry.
2015-08-04 17:19:21 -04:00