![]() The range is now used to compute right angle / ray value even if the center is not 0,0 Tested for N64 and PSX, should probably work for every system :) |
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components | ||
IVirtualPadControl.cs | ||
VirtualPadAnalogButton.Designer.cs | ||
VirtualPadAnalogButton.cs | ||
VirtualPadAnalogButton.resx | ||
VirtualPadAnalogStick.Designer.cs | ||
VirtualPadAnalogStick.cs | ||
VirtualPadAnalogStick.resx | ||
VirtualPadButton.cs | ||
VirtualPadDiscManager.Designer.cs | ||
VirtualPadDiscManager.cs | ||
VirtualPadDiscManager.resx | ||
VirtualPadTargetScreen.Designer.cs | ||
VirtualPadTargetScreen.cs | ||
VirtualPadTargetScreen.resx |