![]() --Moved the command message in ImportText to this. -Converted ImportVBM to use a MnemonicsGenerator. --This should work, but I can't test as I still don't know for sure as the import fails and displays "Not a valid VBM platform type." --I iterated through the buttons using a list and left-shifting. I applied this method to ConvertMMV, which works. TODO: -Comment MovieImport.cs. -Fix the exception that is thrown for Gameboy games. -Get ImportVBM to actually work, scanning through the input to see if it seems sane. -Figure out why pressing Pause on GameGear results in a "P" instead of a "p", and whether or not this is a factor in runs syncing. |
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BizHawk.Emulation | ||
BizHawk.MultiClient | ||
BizHawk.UnmanagedCore | ||
BizHawk.Util | ||
CpuCoreGenerator | ||
DiscoHawk | ||
PsxHawk.Core | ||
BizHawk.sln | ||
CpuCoreGenerator.sln | ||
Json.net.1.3.1.modified-source.rar | ||
Newtonsoft.Json.dll | ||
SlimDX.dll | ||
syncs.txt |