.. |
EMU7800.dll
|
7800: memory domains
|
2012-12-16 18:02:39 +00:00 |
MusashiDLL.dll
|
upx some of our dlls
|
2012-12-25 19:07:54 +00:00 |
PPSSPPBizhawk.dll
|
psphawk: sound, except it doesn't work. i will figure it out later
|
2013-06-25 02:06:06 +00:00 |
SDL.dll
|
m64p: Added post-build commands to copy the resulting dlls to the proper bizhawk directory. Removed the visual studio result directory and added an svn:ignore for it.
|
2013-04-29 23:10:53 +00:00 |
at3plusdecoder.dll
|
psphawk: sound, except it doesn't work. i will figure it out later
|
2013-06-25 02:06:06 +00:00 |
blip_buf.dll
|
upx some of our dlls
|
2012-12-25 19:07:54 +00:00 |
ffmpeg.exe
|
upx some of our dlls
|
2012-12-25 19:07:54 +00:00 |
ffmpeg_readme.txt
|
move ffmpeg to dll subdirectory
|
2012-10-09 21:25:58 +00:00 |
freetype6.dll
|
Adding possibly needed dlls to allow the m64p core to run
|
2013-04-30 00:58:54 +00:00 |
libco_msvc_win32.dll
|
switch snes core back to external process. more refined this time. support use of performance core.
|
2012-12-25 20:36:04 +00:00 |
libgambatte.dll
|
GB: rtc is pegged to emulated elapsed time. maybe. don't know what to test it with. time at core restart is always 1970, or something like that, which isn't as bad as it sounds, because the GB rtc doesn't keep track of anything past days
|
2013-05-09 23:15:59 +00:00 |
libmednahawk.dll
|
upx some of our dlls
|
2012-12-25 19:07:54 +00:00 |
libmeteor.dll
|
upx some of our dlls
|
2012-12-25 19:07:54 +00:00 |
libpng12.dll
|
Adding possibly needed dlls to allow the m64p core to run
|
2013-04-30 00:58:54 +00:00 |
libsneshawk-32-compatibility.exe
|
support bsnes xml files and super road blaster MSU-1 game
|
2013-04-24 22:09:11 +00:00 |
libsneshawk-32-performance.exe
|
support bsnes xml files and super road blaster MSU-1 game
|
2013-04-24 22:09:11 +00:00 |
libsneshawk-64-compatibility.exe
|
snes-fix dll deps in 64bit bsnes
|
2012-12-26 21:25:39 +00:00 |
libsneshawk-64-performance.exe
|
snes-fix dll deps in 64bit bsnes
|
2012-12-26 21:25:39 +00:00 |
libspeexdsp.dll
|
upx some of our dlls
|
2012-12-25 19:07:54 +00:00 |
libyabause.dll
|
saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h
|
2013-05-14 03:06:37 +00:00 |
mupen64plus-audio-bkm.dll
|
N64: Re-compiled the audio plugin dll in release mode
|
2013-06-05 01:45:42 +00:00 |
mupen64plus-input-bkm.dll
|
N64: Actually use the input for the other three controllers
|
2013-05-20 00:03:08 +00:00 |
mupen64plus-rsp-hle.dll
|
n64: screw things up some more. use a semaphore to handle stoppage in r4300 interrupt. blah. it's faster
|
2013-05-04 00:23:52 +00:00 |
mupen64plus-video-glide64.dll
|
N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb.
|
2013-05-27 01:35:56 +00:00 |
mupen64plus-video-rice.dll
|
N64: Fix an exception with the plugin config system
|
2013-05-15 03:31:05 +00:00 |
mupen64plus.dll
|
N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie
|
2013-06-08 03:36:57 +00:00 |
zlib1.dll
|
m64p: Added post-build commands to copy the resulting dlls to the proper bizhawk directory. Removed the visual studio result directory and added an svn:ignore for it.
|
2013-04-29 23:10:53 +00:00 |