BizHawk/BizHawk.MultiClient/output/dll
goyuken 1de395ca2a psphawk: sound, except it doesn't work. i will figure it out later 2013-06-25 02:06:06 +00:00
..
EMU7800.dll 7800: memory domains 2012-12-16 18:02:39 +00:00
MusashiDLL.dll upx some of our dlls 2012-12-25 19:07:54 +00:00
PPSSPPBizhawk.dll psphawk: sound, except it doesn't work. i will figure it out later 2013-06-25 02:06:06 +00:00
SDL.dll m64p: Added post-build commands to copy the resulting dlls to the proper bizhawk directory. Removed the visual studio result directory and added an svn:ignore for it. 2013-04-29 23:10:53 +00:00
at3plusdecoder.dll psphawk: sound, except it doesn't work. i will figure it out later 2013-06-25 02:06:06 +00:00
blip_buf.dll upx some of our dlls 2012-12-25 19:07:54 +00:00
ffmpeg.exe upx some of our dlls 2012-12-25 19:07:54 +00:00
ffmpeg_readme.txt move ffmpeg to dll subdirectory 2012-10-09 21:25:58 +00:00
freetype6.dll Adding possibly needed dlls to allow the m64p core to run 2013-04-30 00:58:54 +00:00
libco_msvc_win32.dll switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00
libgambatte.dll GB: rtc is pegged to emulated elapsed time. maybe. don't know what to test it with. time at core restart is always 1970, or something like that, which isn't as bad as it sounds, because the GB rtc doesn't keep track of anything past days 2013-05-09 23:15:59 +00:00
libmednahawk.dll upx some of our dlls 2012-12-25 19:07:54 +00:00
libmeteor.dll upx some of our dlls 2012-12-25 19:07:54 +00:00
libpng12.dll Adding possibly needed dlls to allow the m64p core to run 2013-04-30 00:58:54 +00:00
libsneshawk-32-compatibility.exe support bsnes xml files and super road blaster MSU-1 game 2013-04-24 22:09:11 +00:00
libsneshawk-32-performance.exe support bsnes xml files and super road blaster MSU-1 game 2013-04-24 22:09:11 +00:00
libsneshawk-64-compatibility.exe snes-fix dll deps in 64bit bsnes 2012-12-26 21:25:39 +00:00
libsneshawk-64-performance.exe snes-fix dll deps in 64bit bsnes 2012-12-26 21:25:39 +00:00
libspeexdsp.dll upx some of our dlls 2012-12-25 19:07:54 +00:00
libyabause.dll saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h 2013-05-14 03:06:37 +00:00
mupen64plus-audio-bkm.dll N64: Re-compiled the audio plugin dll in release mode 2013-06-05 01:45:42 +00:00
mupen64plus-input-bkm.dll N64: Actually use the input for the other three controllers 2013-05-20 00:03:08 +00:00
mupen64plus-rsp-hle.dll n64: screw things up some more. use a semaphore to handle stoppage in r4300 interrupt. blah. it's faster 2013-05-04 00:23:52 +00:00
mupen64plus-video-glide64.dll N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb. 2013-05-27 01:35:56 +00:00
mupen64plus-video-rice.dll N64: Fix an exception with the plugin config system 2013-05-15 03:31:05 +00:00
mupen64plus.dll N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie 2013-06-08 03:36:57 +00:00
zlib1.dll m64p: Added post-build commands to copy the resulting dlls to the proper bizhawk directory. Removed the visual studio result directory and added an svn:ignore for it. 2013-04-29 23:10:53 +00:00