BizHawk/Assets
Loren b1554be720 Use WebUtility.HtmlDecode() to decode game names (#1698)
Change '&' to '&' in gamedb_goodnes.txt. Fixes #1667.
2019-10-20 22:35:31 -04:00
..
Gameboy/Palettes move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
Lua update gargoyles script (with a 2yo version) 2019-06-15 19:06:49 +03:00
NES/Palettes Delete FCEUX.pal 2017-10-22 13:22:21 -04:00
Shaders Retroizer Shader + Time uniform in custom shaders 2017-10-23 23:31:56 +02:00
Tools move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
dll ok, it's over. exe packing is for the birds 2016-03-24 19:10:08 -05:00
gamedb Use WebUtility.HtmlDecode() to decode game names (#1698) 2019-10-20 22:35:31 -04:00
EmuHawkMono.sh Export env var so the command string is shorter 2019-08-12 20:16:35 +10:00
defctrl.json GBHawk: add default bindings 2018-12-24 12:33:09 -06:00
libblip_buf.so Add preliminary Unix compatibility (using Mono; resolves #1384) (#1380) 2019-01-04 01:50:55 +03:00