.. |
BasicBot
|
Spaces -> tabs.
|
2017-04-15 16:37:30 -04:00 |
Cheats
|
Don't position tools to last saved position if that position is not visible on screen
|
2017-02-21 16:57:47 -06:00 |
Debugger
|
Fix debugger throwing exceptions on opened on a core that does not implement IDisassemblable
|
2017-04-23 11:42:26 -05:00 |
GB
|
Spaces -> tabs.
|
2017-04-15 16:37:30 -04:00 |
GBA
|
GBAGPUView: Don't draw a sprite if its size + tile index combined make it go past the end of vram
|
2016-12-09 22:09:58 -05:00 |
Genesis
|
Update GenGameGenie.cs
|
2017-04-15 19:49:15 -04:00 |
HexEditor
|
Remove the obsolete MemoryDomain.FromByteArray() method
|
2017-04-24 13:55:20 -05:00 |
Lua
|
lua: fix memory leak causing crash after a few dozen script loads/resets
|
2017-05-10 01:58:19 -05:00 |
Macros
|
Rename IController.Type to IController.Definition to more clearly describe the property
|
2016-12-12 12:30:32 -06:00 |
MultiDiskBundler
|
Multi-disk Bundler: Fix DPI scaling issues and improve control positioning.
|
2016-12-15 15:06:35 -05:00 |
NES
|
Spaces -> tabs.
|
2017-04-15 16:37:30 -04:00 |
PCE
|
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
|
2016-08-13 15:31:26 -05:00 |
SMS
|
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
|
2016-08-13 15:31:26 -05:00 |
SNES
|
LibsnesCore reformating round 2 - sort out private fields vs pulbic properties
|
2017-04-19 12:19:16 -05:00 |
TAStudio
|
tastudio: tweak editing selection by clicking column header
|
2017-04-23 14:47:10 +03:00 |
TI83
|
Don't position tools to last saved position if that position is not visible on screen
|
2017-02-21 16:57:47 -06:00 |
VirtualPads
|
Colecovision - virtualpad support for new controller options
|
2017-05-07 10:04:15 -05:00 |
Watch
|
misc code cleanups in ram watch tool files
|
2017-04-19 07:50:25 -05:00 |
AutoHawk.Designer.cs
|
Start AutoHawk, just a stub with the anticipated required services and a config object
|
2015-06-15 22:12:24 +00:00 |
AutoHawk.cs
|
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
|
2016-08-13 15:31:26 -05:00 |
AutoHawk.resx
|
Start AutoHawk, just a stub with the anticipated required services and a config object
|
2015-06-15 22:12:24 +00:00 |
BatchRun.Designer.cs
|
add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
|
2014-01-15 02:16:06 +00:00 |
BatchRun.cs
|
Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
|
2014-07-27 15:22:30 +00:00 |
BatchRun.resx
|
add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
|
2014-01-15 02:16:06 +00:00 |
BatchRunner.cs
|
Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
|
2017-05-01 20:09:11 -05:00 |
CDL.Designer.cs
|
add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
|
2016-05-07 10:10:37 -05:00 |
CDL.cs
|
Spaces -> tabs.
|
2017-04-15 16:37:30 -04:00 |
CDL.resx
|
add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
|
2016-05-07 10:10:37 -05:00 |
GameShark.Designer.cs
|
Change the name of the GameShark Converter to Cheat Code Converter
|
2017-01-04 18:05:14 -08:00 |
GameShark.cs
|
Mostly whitespace cleanup to reduce difference with mono-portable branch.
|
2017-05-02 23:09:50 -04:00 |
GameShark.resx
|
Change the name of the GameShark Converter to Cheat Code Converter
|
2017-01-04 18:05:14 -08:00 |
InputPrompt.Designer.cs
|
some more topmosts and sound mutes
|
2017-03-14 22:13:51 +03:00 |
InputPrompt.cs
|
misc code formatting improvements in random files in EmuHawk
|
2017-04-17 15:23:31 -05:00 |
InputPrompt.resx
|
Rename Multiclient folder
|
2013-11-03 04:05:56 +00:00 |
ToolBox.Designer.cs
|
Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
|
2014-12-17 03:28:10 +00:00 |
ToolBox.cs
|
ToolBox use an IEmulator RequiredService instead of Global.Emulator
|
2016-12-06 10:44:37 -06:00 |
ToolBox.resx
|
Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
|
2014-12-17 03:28:10 +00:00 |
ToolHelpers.cs
|
Don't position tools to last saved position if that position is not visible on screen
|
2017-02-21 16:57:47 -06:00 |
ToolManager.cs
|
tool positions: tolerate slight accidental offscreen by resetting to 0 instead of ignoring
|
2017-03-15 19:49:32 +03:00 |
TraceLogger.Designer.cs
|
tracer:
|
2016-08-21 12:07:55 +03:00 |
TraceLogger.cs
|
tracer: more fixes to bugs found by actual usage
|
2016-08-31 21:24:09 +03:00 |
TraceLogger.resx
|
Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu
|
2016-02-24 22:08:56 -05:00 |