BizHawk/BizHawk.Client.EmuHawk/tools/VirtualPads
zeromus 9b5a5e69d4 psx - improve behaviour of initial disc state at frame=0 2015-01-12 07:32:52 +00:00
..
controls psx - improve behaviour of initial disc state at frame=0 2015-01-12 07:32:52 +00:00
schema psx - improve behaviour of initial disc state at frame=0 2015-01-12 07:32:52 +00:00
VirtualPad.Designer.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
VirtualPad.cs Fix NES Zapper target being 210 pixels tall instead of 240. 2015-01-01 22:14:03 +00:00
VirtualPad.resx Virtualpads - more reorg 2014-06-22 14:43:59 +00:00
VirtualpadsTool.Designer.cs Convert Virtualpads to IToolFormAutoConfig 2015-01-01 18:42:08 +00:00
VirtualpadsTool.cs VirtualPad - use an IEmulator service and remove references to Global.Emulator 2015-01-01 19:15:32 +00:00
VirtualpadsTool.resx Virtualpads - some UI stuff 2014-06-26 20:24:30 +00:00