BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES
andres.delikat 7c215f5b1c Start mapper 107 2011-04-18 15:05:42 +00:00
..
Boards Start mapper 107 2011-04-18 15:05:42 +00:00
APU.cs and dont try writing to that file even if it wasnt opened 2011-04-06 05:31:33 +00:00
BoardSystem.cs [NES] sort out Mississippi Satsujin Jiken, fix up some board autoconfiguration logic which was a bit broken, support pad_h and pad_v from gamedb 2011-04-18 01:57:22 +00:00
Core.cs change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist. 2011-03-21 06:03:58 +00:00
NES.cs [NES] sort out Mississippi Satsujin Jiken, fix up some board autoconfiguration logic which was a bit broken, support pad_h and pad_v from gamedb 2011-04-18 01:57:22 +00:00
PPU.cs [NES] fully consolidated text/binary serialization, and don't save screen buffer to binary savestates 2011-04-17 22:51:53 +00:00
PPU.regs.cs [NES] fully consolidated text/binary serialization, and don't save screen buffer to binary savestates 2011-04-17 22:51:53 +00:00
PPU.run.cs [NES] here, have a cup of speedup 2011-03-21 01:49:20 +00:00
Palettes.cs [NES] here, have a cup of speedup 2011-03-21 01:49:20 +00:00
iNES.cs [NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more 2011-03-20 02:12:10 +00:00