BizHawk/BizHawk.Emulation.Cores/Consoles/Sega/SMS
adelikat 6cba3568ef More extension reorg 2014-07-03 17:23:03 +00:00
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Compat.txt Convert SMS, Coleco, and TI83 to zeromus Serializer-class savestates 2014-03-22 04:46:01 +00:00
Input.cs Game Gear - fix typo in last commit of mine that caused Start to not work, and add default mappings for GG buttons 2014-06-27 02:24:18 +00:00
MemoryMap.CodeMasters.cs SMS: Fix Ernie Els Golf GG (has on-cart volatile ram) 2014-03-18 02:23:10 +00:00
MemoryMap.ExtRam.cs SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals 2014-03-06 04:43:36 +00:00
MemoryMap.Korea.cs SMS: Korean mappers work. Fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin 2014-03-14 04:30:01 +00:00
MemoryMap.Sega.cs Convert SMS, Coleco, and TI83 to zeromus Serializer-class savestates 2014-03-22 04:46:01 +00:00
SMS.cs More extension reorg 2014-07-03 17:23:03 +00:00
TerebiOekaki.cs SMS: lots of gamedb things. And initial terebi oekaki mapper emulation; mouse interface still missing. GG gamedb still in flux but, commit before this commit gets any bigger 2014-03-17 03:00:07 +00:00
VDP.Mode4.cs SMS: improve rendering accuracy of left-column blanking. I have to say I never thought that would be a thing that needed improved rendering. Also fix issue with when Sprite Overflow fires. 2014-03-18 00:50:08 +00:00
VDP.ModeTMS.cs Add OSD message notifier to CoreComm 2014-03-18 03:03:53 +00:00
VDP.Tables.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
VDP.cs internal infrastructure for video presentation changes (aspect ratio, apparent size, etc) 2014-04-30 23:48:37 +00:00