BizHawk/BizHawk.Client.Common
adelikat 5bcc30a832 MultiHawk - save window position and size, ui to set emulator window size 2015-03-01 23:12:41 +00:00
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7z ugh, just disable all warnings in ArchiveUpdateCallback.cs 2014-12-04 00:02:01 +00:00
Properties redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
config MultiHawk - save window position and size, ui to set emulator window size 2015-03-01 23:12:41 +00:00
inputAdapters AutofireController - pass in an instance of an emulator rather than use Global.Emulator 2015-02-22 18:02:56 +00:00
lua better catching of error in lua callbacks 2015-01-31 02:25:23 +00:00
movie -Various fixes, mostly to Undo/Redo. 2015-03-01 19:29:33 +00:00
rewind Rewinder - small fix to memory allocation limit. 2015-01-19 19:48:04 +00:00
tools add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
BinarySaveStates.cs add .bmp extension to the savestaten screenshot filename, because that's waht it is 2015-02-17 02:32:52 +00:00
BizHawk.Client.Common.csproj TAStudio: 2015-03-01 05:47:32 +00:00
ControllerBinding.cs AutofireController - pass in an instance of an emulator rather than use Global.Emulator 2015-02-22 18:02:56 +00:00
CoreFileProvider.cs Remove Global.CoreComm since it was pointless 2015-02-22 20:06:30 +00:00
ExceptionClasses.cs when loading a movie, gracefully handle a movie/rom system id mismatch 2014-09-27 15:49:39 +00:00
FirmwareManager.cs take 2 2015-02-05 23:53:25 +00:00
GLManager.cs Some useless cleanup 2014-07-03 18:17:09 +00:00
Global.cs create IMovieSession with the necessary API, instead of using an instance of MovieSession, the API though is completetly horrible, we need to address this 2015-02-22 23:23:36 +00:00
IPS.cs moe IPS.cs from Emulation to Client.Common, until it is needed by cores 2013-11-04 01:17:59 +00:00
IZipWriter.cs add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz 2014-10-09 23:39:13 +00:00
IonicZipWriter.cs code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do 2014-10-12 04:24:31 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs some code cleanup 2014-02-22 23:59:52 +00:00
PathManager.cs Lua Sessions - make scripts relative to the lua session instead of relative to the .exe, note: this wrecks existing luases files 2015-01-29 02:08:12 +00:00
QuickBmpFile.cs screenshot: add optimized hotpath for original size screenshots 2015-02-17 02:31:56 +00:00
RecentFiles.cs remove an unused method from RecentFiles.cs (one that had little to no value anyway) 2014-08-02 23:09:01 +00:00
RomGame.cs rough draft of file ID system. not ready to be used just yet, but I think it can go the distance. I'll have to hook it up later. 2014-12-03 06:14:59 +00:00
RomLoader.cs Nothing to see here 2015-02-17 22:58:25 +00:00
SaveSlotManager.cs SaveSlotManager - check HasSavestate() not IsNull() 2014-11-30 17:58:26 +00:00
SavestateManager.cs Better UI for low res large screenshot feature 2015-02-23 23:43:51 +00:00
SevenZipSharpArchiveHandler.cs some minor code cleanups in BizHawk.Common 2014-02-04 21:15:33 +00:00
SevenZipWriter.cs play around with 7z a bit 2014-10-13 05:08:34 +00:00
SharpZipWriter.cs code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do 2014-10-12 04:24:31 +00:00
SystemInfo.cs add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
UIHelper.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
XmlGame.cs More Util methods -> extension methods 2014-07-03 19:20:34 +00:00