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7z
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ugh, just disable all warnings in ArchiveUpdateCallback.cs
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2014-12-04 00:02:01 +00:00 |
Properties
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redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
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2014-12-09 19:20:22 +00:00 |
config
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MultiHawk - save window position and size, ui to set emulator window size
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2015-03-01 23:12:41 +00:00 |
inputAdapters
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AutofireController - pass in an instance of an emulator rather than use Global.Emulator
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2015-02-22 18:02:56 +00:00 |
lua
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better catching of error in lua callbacks
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2015-01-31 02:25:23 +00:00 |
movie
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-Various fixes, mostly to Undo/Redo.
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2015-03-01 19:29:33 +00:00 |
rewind
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Rewinder - small fix to memory allocation limit.
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2015-01-19 19:48:04 +00:00 |
tools
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add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
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2015-02-22 15:19:38 +00:00 |
BinarySaveStates.cs
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add .bmp extension to the savestaten screenshot filename, because that's waht it is
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2015-02-17 02:32:52 +00:00 |
BizHawk.Client.Common.csproj
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TAStudio:
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2015-03-01 05:47:32 +00:00 |
ControllerBinding.cs
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AutofireController - pass in an instance of an emulator rather than use Global.Emulator
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2015-02-22 18:02:56 +00:00 |
CoreFileProvider.cs
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Remove Global.CoreComm since it was pointless
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2015-02-22 20:06:30 +00:00 |
ExceptionClasses.cs
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when loading a movie, gracefully handle a movie/rom system id mismatch
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2014-09-27 15:49:39 +00:00 |
FirmwareManager.cs
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take 2
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2015-02-05 23:53:25 +00:00 |
GLManager.cs
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Some useless cleanup
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2014-07-03 18:17:09 +00:00 |
Global.cs
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create IMovieSession with the necessary API, instead of using an instance of MovieSession, the API though is completetly horrible, we need to address this
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2015-02-22 23:23:36 +00:00 |
IPS.cs
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moe IPS.cs from Emulation to Client.Common, until it is needed by cores
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2013-11-04 01:17:59 +00:00 |
IZipWriter.cs
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add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz
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2014-10-09 23:39:13 +00:00 |
IonicZipWriter.cs
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code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
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2014-10-12 04:24:31 +00:00 |
KeyTurbo.cs
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etc
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2013-10-25 00:59:34 +00:00 |
NESGameGenieEncoderDecoder.cs
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some code cleanup
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2014-02-22 23:59:52 +00:00 |
PathManager.cs
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Lua Sessions - make scripts relative to the lua session instead of relative to the .exe, note: this wrecks existing luases files
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2015-01-29 02:08:12 +00:00 |
QuickBmpFile.cs
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screenshot: add optimized hotpath for original size screenshots
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2015-02-17 02:31:56 +00:00 |
RecentFiles.cs
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remove an unused method from RecentFiles.cs (one that had little to no value anyway)
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2014-08-02 23:09:01 +00:00 |
RomGame.cs
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rough draft of file ID system. not ready to be used just yet, but I think it can go the distance. I'll have to hook it up later.
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2014-12-03 06:14:59 +00:00 |
RomLoader.cs
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Nothing to see here
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2015-02-17 22:58:25 +00:00 |
SaveSlotManager.cs
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SaveSlotManager - check HasSavestate() not IsNull()
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2014-11-30 17:58:26 +00:00 |
SavestateManager.cs
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Better UI for low res large screenshot feature
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2015-02-23 23:43:51 +00:00 |
SevenZipSharpArchiveHandler.cs
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some minor code cleanups in BizHawk.Common
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2014-02-04 21:15:33 +00:00 |
SevenZipWriter.cs
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play around with 7z a bit
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2014-10-13 05:08:34 +00:00 |
SharpZipWriter.cs
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code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
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2014-10-12 04:24:31 +00:00 |
SystemInfo.cs
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add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
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2015-02-22 15:19:38 +00:00 |
UIHelper.cs
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Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
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2014-12-31 05:34:21 +00:00 |
XmlGame.cs
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More Util methods -> extension methods
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2014-07-03 19:20:34 +00:00 |