BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES
adelikat a07263c04e Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem 2014-12-04 00:43:12 +00:00
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Boards barcode reader cleanup 2014-10-30 20:54:46 +00:00
Docs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
FDS Clean out ClearSaveRam() calls since they are no longer used 2014-11-24 15:00:54 +00:00
APU.cs Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces 2014-07-03 15:35:50 +00:00
BisqAPU.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
BoardSystem.cs Quicknes: clean up previous commit 2014-07-23 03:02:44 +00:00
Core.cs Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem 2014-12-04 00:43:12 +00:00
NES.cs Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem 2014-12-04 00:43:12 +00:00
NESControllers.cs settings cleanup 2014-08-03 22:09:08 +00:00
PPU.cs neshawk - add PPU reset to soft reset, to fix #327 2014-11-30 05:02:12 +00:00
PPU.regs.cs NES: fix nondeterminism in tracelogger when execution passes over $2007 (or mirrors) 2014-04-30 19:43:55 +00:00
PPU.run.cs nes: make full_nes_palette.nes test work. colors still look a bit funky though 2014-05-15 23:25:49 +00:00
Palettes.cs load 512-entry palettes, but dont do anything with them yet 2014-08-14 15:52:25 +00:00
Unif.cs tidy 2014-07-23 15:45:30 +00:00
iNES.cs More extension reorg 2014-07-03 17:23:03 +00:00