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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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7bf325cb81
BizHawk
/
libsnes
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zeromus
9e1ecd02d2
snes-forgot to actually employ the ability to fix the random number seed which ilari's patches enabled. now the random seed is always 0.
2012-09-12 02:55:06 +00:00
..
bsnes
snes-forgot to actually employ the ability to fix the random number seed which ilari's patches enabled. now the random seed is always 0.
2012-09-12 02:55:06 +00:00
libco_msvc_win32
change libco to use an msvc-compiled dll so that it doesnt get wrecked whenever the .net GC process suspends a thread in a coroutine. cant figure out how to get that same code working compiled by mingw32.
2012-09-09 19:02:13 +00:00
lsnes_patches
snes-apply lsnes patches
2012-09-04 20:23:18 +00:00
0.87
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
2012-09-04 00:20:36 +00:00
bizwinclean.sh
change libco to use an msvc-compiled dll so that it doesnt get wrecked whenever the .net GC process suspends a thread in a coroutine. cant figure out how to get that same code working compiled by mingw32.
2012-09-09 19:02:13 +00:00
bizwinmake.sh
change libco to use an msvc-compiled dll so that it doesnt get wrecked whenever the .net GC process suspends a thread in a coroutine. cant figure out how to get that same code working compiled by mingw32.
2012-09-09 19:02:13 +00:00