BizHawk/BizHawk.Client.EmuHawk/DisplayManager/Filters
zeromus e426b33017 fix new bug in game extra padding 2016-03-27 21:02:18 -05:00
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BaseFilter.cs add autoprescale concept. default it to on, since really I can't think of when you'd ever not want it, except in some very low-spec system scenarios. Add NOP concept to filter chain, potentially troublesome 2016-03-23 20:26:31 -05:00
Gui.cs fix new bug in game extra padding 2016-03-27 21:02:18 -05:00
Retro.cs better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters 2016-02-03 02:28:03 -06:00
Utils.cs displaymanager - maybe, just maybe, successfully get rid of the need for 0xFF000000 in the VideoProvider buffers. Should enable some little speedups and cleanups of other code that had to add the 0xFF000000 alpha channel 2014-12-13 23:04:22 +00:00