..
7z
I think more stuff needed thread locking for more time in 7z library manager
2015-06-30 19:43:59 -05:00
Properties
redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
2014-12-09 19:20:22 +00:00
config
Final stuff to WatchList
2015-12-09 00:54:54 +01:00
inputAdapters
revise UDLR mutexing to be a bit more graceful
2015-11-15 00:18:52 -06:00
lua
instafix #546
2015-12-13 00:00:22 +03:00
movie
tastudio: properly report saving progress.
2015-12-10 01:38:06 +03:00
rewind
Revert "Revert "common logic for tempfiles""
2015-11-17 17:26:03 -06:00
tools
ExternalToolManager and BizHawkExternalToolattribute
2015-12-13 21:38:35 +01:00
BinarySaveStates.cs
tastudio: attach usertext to branches, make it editable from menu.
2015-11-23 23:27:27 +03:00
BitmapBufferVideoProvider.cs
Screenshots on tasproj branches
2015-07-21 19:41:57 -04:00
BizHawk.Client.Common.csproj
Final stuff to WatchList
2015-12-09 00:54:54 +01:00
ControllerBinding.cs
never have analog controls that arent integerized
2015-03-10 03:34:24 +00:00
CoreFileProvider.cs
various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores
2015-11-08 19:18:08 -06:00
ExceptionClasses.cs
when loading a movie, gracefully handle a movie/rom system id mismatch
2014-09-27 15:49:39 +00:00
FirmwareManager.cs
take 2
2015-02-05 23:53:25 +00:00
Global.cs
Remove some unnecessary previxes in Global.cs
2015-09-30 16:26:09 -04:00
IPS.cs
"Correct" IPS applier to resize file if it tries to write off end. I'm not sure what the spec behavior is, but this works for at least one file in the wild.
2015-04-19 13:55:47 +00:00
IZipWriter.cs
add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz
2014-10-09 23:39:13 +00:00
IonicZipWriter.cs
-Bugfix: TAStudio couldn't re-save a project.
2015-03-02 23:43:52 +00:00
KeyTurbo.cs
etc
2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs
some code cleanup
2014-02-22 23:59:52 +00:00
PathManager.cs
various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores
2015-11-08 19:18:08 -06:00
QuickBmpFile.cs
tasproj branch thumbnail: change load to simply load whatever size is present in the zip file.
2015-07-22 18:02:38 -04:00
RecentFiles.cs
remove an unused method from RecentFiles.cs (one that had little to no value anyway)
2014-08-02 23:09:01 +00:00
RomGame.cs
fix bsnes xml loading
2015-04-21 23:50:15 +00:00
RomLoader.cs
various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores
2015-11-08 19:18:08 -06:00
SaveSlotManager.cs
SaveSlotManager - check HasSavestate() not IsNull()
2014-11-30 17:58:26 +00:00
SavestateManager.cs
Tastudio - branches - ability to load a branch, currently the frame buffer does not have OSD info
2015-07-19 10:37:53 -04:00
SevenZipSharpArchiveHandler.cs
some minor code cleanups in BizHawk.Common
2014-02-04 21:15:33 +00:00
SevenZipWriter.cs
play around with 7z a bit
2014-10-13 05:08:34 +00:00
SharpZipWriter.cs
code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
2014-10-12 04:24:31 +00:00
SystemInfo.cs
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
2015-02-22 15:19:38 +00:00
XmlGame.cs
Support .xml disc bundling for PSX, note: this is sloppy code and mostly copy pasta, sorry.
2015-08-04 17:19:21 -04:00