BizHawk/BizHawk.Client.EmuHawk/tools/VirtualPads/VirtualPadForm.cs

350 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using BizHawk.Client.Common;
namespace BizHawk.Client.EmuHawk
{
public partial class VirtualPadForm : Form, IToolForm
{
// TODO: UpdateValues doesn't support all cores, and is probably wrong for gens, also done in an unsustainable way
private List<IVirtualPad> Pads
{
get
{
return ControllerBox.Controls.OfType<IVirtualPad>().ToList();
}
}
private int _defaultWidth;
private int _defaultHeight;
#region Public API
public bool AskSave() { return true; }
public bool UpdateBefore { get { return false; } }
public void ClearVirtualPadHolds()
{
ControllerBox.Controls
.OfType<IVirtualPad>()
.ToList()
.ForEach(pad => pad.Clear());
}
public void Restart()
{
if (!IsHandleCreated || IsDisposed)
{
return;
}
ControllerBox.Controls.Clear();
LoadPads();
}
public void UpdateValues()
{
if (!IsHandleCreated || IsDisposed)
{
return;
}
if (Global.MovieSession.Movie.IsPlaying && !Global.MovieSession.Movie.IsFinished)
{
var str = Global.MovieSession.Movie.GetInput(Global.Emulator.Frame);
if (Global.Config.VirtualPadsUpdatePads && str != string.Empty)
{
switch (Global.Emulator.SystemId)
{
case "NES":
Pads[0].SetButtons(str.Substring(3, 8));
Pads[1].SetButtons(str.Substring(12, 8));
Pads[2].SetButtons(str[1].ToString());
break;
case "A26":
Pads[0].SetButtons(str.Substring(4, 5));
Pads[1].SetButtons(str.Substring(10, 5));
Pads[2].SetButtons(str.Substring(1, 2));
break;
case "SMS":
case "GG":
case "SG":
Pads[0].SetButtons(str.Substring(1, 6));
Pads[1].SetButtons(str.Substring(8, 6));
Pads[2].SetButtons(str.Substring(15, 2));
break;
case "PCE":
case "SGX":
Pads[0].SetButtons(str.Substring(3, 8));
Pads[1].SetButtons(str.Substring(12, 8));
Pads[2].SetButtons(str.Substring(21, 8));
Pads[3].SetButtons(str.Substring(30, 8));
break;
case "TI83":
Pads[0].SetButtons(str.Substring(2, 50));
break;
case "SNES":
Pads[0].SetButtons(str.Substring(3, 12));
Pads[1].SetButtons(str.Substring(16, 12));
Pads[2].SetButtons(str.Substring(29, 12));
Pads[3].SetButtons(str.Substring(42, 12));
break;
case "GEN":
Pads[0].SetButtons(str.Substring(3, 8));
Pads[1].SetButtons(str.Substring(12, 8));
break;
case "GB":
Pads[0].SetButtons(str.Substring(3, 8));
break;
case "Coleco":
Pads[0].SetButtons(str.Substring(1, 18));
Pads[1].SetButtons(str.Substring(20, 18));
break;
case "C64":
break;
case "N64":
Pads[0].SetButtons(str.Substring(3, 23));
Pads[1].SetButtons(str.Substring(27, 23));
Pads[2].SetButtons(str.Substring(51, 23));
Pads[3].SetButtons(str.Substring(75, 23));
break;
}
}
}
else if (!Global.Config.VirtualPadSticky)
{
Pads.ForEach(pad => pad.Clear());
}
}
public VirtualPadForm()
{
InitializeComponent();
Closing += (o, e) => SaveConfigSettings();
TopMost = Global.Config.VirtualPadSettings.TopMost;
}
#endregion
private void VirtualPadForm_Load(object sender, EventArgs e)
{
LoadConfigSettings();
LoadPads();
}
private void LoadConfigSettings()
{
_defaultWidth = Size.Width;
_defaultHeight = Size.Height;
StickyBox.Checked = Global.Config.VirtualPadSticky;
if (Global.Config.VirtualPadSettings.UseWindowPosition)
{
Location = Global.Config.VirtualPadSettings.WindowPosition;
}
if (Global.Config.VirtualPadSettings.UseWindowPosition)
{
Size = Global.Config.VirtualPadSettings.WindowSize;
}
}
private void SaveConfigSettings()
{
Global.Config.VirtualPadSettings.Wndx = Location.X;
Global.Config.VirtualPadSettings.Wndy = Location.Y;
Global.Config.VirtualPadSettings.Width = Right - Left;
Global.Config.VirtualPadSettings.Height = Bottom - Top;
}
private void LoadPads()
{
switch (Global.Emulator.SystemId)
{
case "A26":
ControllerBox.Controls.Add(new VirtualPadA26 { Location = new Point(8, 19), Controller = "P1" });
ControllerBox.Controls.Add(new VirtualPadA26 { Location = new Point(188, 19), Controller = "P2" });
ControllerBox.Controls.Add(new VirtualPadA26Control { Location = new Point(8, 109) });
break;
case "A78":
ControllerBox.Controls.Add(new VirtualPadA78 { Location = new Point(8, 19), Controller = "P1" });
ControllerBox.Controls.Add(new VirtualPadA78 { Location = new Point(150, 19), Controller = "P2" });
ControllerBox.Controls.Add(new VirtualPadA78Control { Location = new Point(8, 125) });
break;
case "NES":
ControllerBox.Controls.Add(new VirtualPadNES { Location = new Point(8, 19), Controller = "P1" });
ControllerBox.Controls.Add(new VirtualPadNES { Location = new Point(188, 19), Controller = "P2" });
ControllerBox.Controls.Add(new VirtualPadNESControl { Location = new Point(8, 109) });
break;
case "N64":
ControllerBox.Controls.Add(new VirtualPadN64 { Location = new Point(8, 19), Controller = "P1" });
ControllerBox.Controls.Add(new VirtualPadN64 { Location = new Point(208, 19), Controller = "P2" });
ControllerBox.Controls.Add(new VirtualPadN64 { Location = new Point(408, 19), Controller = "P3" });
ControllerBox.Controls.Add(new VirtualPadN64 { Location = new Point(608, 19), Controller = "P4" });
ControllerBox.Controls.Add(new VirtualPadN64Control { Location = new Point(8, 350) });
break;
case "SMS":
case "SG":
case "GG":
ControllerBox.Controls.Add(new VirtualPadSMS { Location = new Point(8, 19), Controller = "P1" });
ControllerBox.Controls.Add(new VirtualPadSMS { Location = new Point(188, 19), Controller = "P2" });
ControllerBox.Controls.Add(new VirtualPadSMSControl { Location = new Point(8, 109) });
break;
case "PCE":
case "PCECD":
case "SGX":
ControllerBox.Controls.Add(new VirtualPadPCE { Location = new Point(8, 19), Controller = "P1" });
ControllerBox.Controls.Add(new VirtualPadPCE { Location = new Point(188, 19), Controller = "P2" });
ControllerBox.Controls.Add(new VirtualPadPCE { Location = new Point(8, 109), Controller = "P3" });
ControllerBox.Controls.Add(new VirtualPadPCE { Location = new Point(188, 109), Controller = "P4" });
break;
case "SNES":
ControllerBox.Controls.Add(new VirtualPadSNES { Location = new Point(8, 19), Controller = "P1" });
ControllerBox.Controls.Add(new VirtualPadSNES { Location = new Point(188, 19), Controller = "P2" });
ControllerBox.Controls.Add(new VirtualPadSNES { Location = new Point(8, 95), Controller = "P3" });
ControllerBox.Controls.Add(new VirtualPadSNES { Location = new Point(188, 95), Controller = "P4" });
ControllerBox.Controls.Add(new VirtualPadSNESControl { Location = new Point(8, 170) });
break;
case "GB":
case "GBC":
ControllerBox.Controls.Add(new VirtualPadGB { Location = new Point(8, 19), Controller = string.Empty });
ControllerBox.Controls.Add(new VirtualPadGBControl { Location = new Point(8, 109) });
break;
case "GBA":
ControllerBox.Controls.Add(new VirtualPadGBA { Location = new Point(8, 19), Controller = string.Empty });
break;
case "GEN":
ControllerBox.Controls.Add(new VirtualPadGen6Button { Location = new Point(8, 19), Controller = "P1" });
ControllerBox.Controls.Add(new VirtualPadGen6Button { Location = new Point(195, 19), Controller = "P2" });
ControllerBox.Controls.Add(new VirtualPadNESControl { Location = new Point(8, 105) });
break;
case "Coleco":
var coleco1 = new VirtualPadColeco { Location = new Point(8, 19), Controller = "P1" };
var coleco2 = new VirtualPadColeco { Location = new Point(130, 19), Controller = "P2" };
ControllerBox.Controls.Add(coleco1);
ControllerBox.Controls.Add(coleco2);
break;
case "C64":
ControllerBox.Controls.Add(new VirtualPadC64Keyboard { Location = new Point(8, 19) });
ControllerBox.Controls.Add(new VirtualPadA26 { Location = new Point(8, 159), Controller = "P1" });
ControllerBox.Controls.Add(new VirtualPadA26 { Location = new Point(218, 159), Controller = "P2" });
break;
case "SAT":
ControllerBox.Controls.Add(new VirtualPadSaturn { Location = new Point(8, 19), Controller = "P1" });
ControllerBox.Controls.Add(new VirtualPadSaturn { Location = new Point(213, 19), Controller = "P2" });
ControllerBox.Controls.Add(new VirtualPadSaturnControl { Location = new Point(8, 125) });
break;
}
// Hack for now
if (Global.Emulator.SystemId == "C64")
{
if (Width < 505)
{
Width = 505;
ControllerBox.Width = Width - 37;
}
}
}
public void BumpAnalogValue(int? dx, int? dy) // TODO: multi-player
{
// TODO: make an analog flag in virtualpads that have it, and check the virtualpads loaded, instead of doing this hardcoded
if (Pads[0] is VirtualPadN64)
{
(Pads[0] as VirtualPadN64).FudgeAnalog(dx, dy);
UpdateValues();
}
}
private void RefreshFloatingWindowControl()
{
Owner = Global.Config.VirtualPadSettings.FloatingWindow ? null : GlobalWin.MainForm;
}
#region Events
#region Menu
private void OptionsSubMenu_DropDownOpened(object sender, EventArgs e)
{
AutoloadMenuItem.Checked = Global.Config.AutoloadVirtualPad;
SaveWindowPositionMenuItem.Checked = Global.Config.VirtualPadSettings.SaveWindowPosition;
AlwaysOnTopMenuItem.Checked = Global.Config.VirtualPadSettings.TopMost;
FloatingWindowMenuItem.Checked = Global.Config.VirtualPadSettings.FloatingWindow;
}
private void AutoloadMenuItem_Click(object sender, EventArgs e)
{
Global.Config.AutoloadVirtualPad ^= true;
}
private void SaveWindowPositionMenuItem_Click(object sender, EventArgs e)
{
Global.Config.VirtualPadSettings.SaveWindowPosition ^= true;
}
private void AlwaysOnTopMenuItem_Click(object sender, EventArgs e)
{
Global.Config.VirtualPadSettings.TopMost ^= true;
TopMost = Global.Config.VirtualPadSettings.TopMost;
}
private void FloatingWindowMenuItem_Click(object sender, EventArgs e)
{
Global.Config.VirtualPadSettings.FloatingWindow ^= true;
RefreshFloatingWindowControl();
}
private void RestoreDefaultSettingsMenuItem_Click(object sender, EventArgs e)
{
Size = new Size(_defaultWidth, _defaultHeight);
Global.Config.VirtualPadSettings.SaveWindowPosition = true;
Global.Config.VirtualPadSettings.TopMost = TopMost = false;
Global.Config.VirtualPadSettings.FloatingWindow = false;
}
private void ExitMenuItem_Click(object sender, EventArgs e)
{
Close();
}
#endregion
#region Dialog, Controls, Context Menu
protected override void OnClosed(EventArgs e)
{
Global.StickyXORAdapter.ClearStickies();
Global.StickyXORAdapter.ClearStickyFloats();
}
private void ClearMenuItem_Click(object sender, EventArgs e)
{
ClearVirtualPadHolds();
}
private void StickyBox_CheckedChanged(object sender, EventArgs e)
{
Global.Config.VirtualPadSticky = StickyBox.Checked;
}
protected override void OnShown(EventArgs e)
{
RefreshFloatingWindowControl();
base.OnShown(e);
}
#endregion
#endregion
}
}