BizHawk/BizHawk.Client.EmuHawk/tools
adelikat 75b9b132b6 Hex Editor - make freezing a range of addresses not slow 2014-03-01 18:04:21 +00:00
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Cheats make the Select All feature built right into VirtualListView instead of writing the same code over and over in the tool dialogs, also make said code faster on large lists 2014-02-15 19:15:04 +00:00
GB Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup 2014-01-31 02:26:09 +00:00
GBA Add GBA Gpu Viewer to toolbox, and add snazzy gba icon 2013-12-22 15:39:11 +00:00
Genesis gpgx: clean up 32bpp code (no functional changes) 2014-02-21 17:07:09 +00:00
HexEditor Hex Editor - make freezing a range of addresses not slow 2014-03-01 18:04:21 +00:00
Lua Movies 2.0 - some progress towards supporting floats 2014-02-25 02:56:32 +00:00
NES NES: fix some CNROM games. dunno how they got broken? 2014-03-01 16:58:01 +00:00
PCE PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly 2014-02-20 22:59:37 +00:00
SMS the purest of all commits are those that change only whitespacing and indentation. flawless, timeless, indescribable. 2014-02-14 16:02:48 +00:00
SNES SNES Game Genie dialog - Always on Top, Floating Window, refactor 2014-02-01 14:55:08 +00:00
TAStudio TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well 2014-02-08 22:41:47 +00:00
TI83 Ti83 Keypad - Always on Top, Floating Window, refactor 2014-02-01 15:29:18 +00:00
VirtualPads drastically cleanup the InputValidate class 2014-02-03 19:37:43 +00:00
Watch Fix some inconsistent spelling in a Ram Watch and Search context menus, and some slight formatting cleanup on hex editor 2014-03-01 15:21:17 +00:00
BatchRun.Designer.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.resx add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRunner.cs nes: try (and fail) to support some bad dumps of FAMICOM JUMP 2. meh. the good one works anyway. 2014-01-21 19:08:11 +00:00
IToolForm.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00
InputPrompt.Designer.cs Movies 2.0 - some progress towards supporting floats 2014-02-25 02:56:32 +00:00
InputPrompt.cs Movies 2.0 - some progress towards supporting floats 2014-02-25 02:56:32 +00:00
InputPrompt.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs Add Geneis Game Genie to toolbox, and re-enable the feature but INTERIM flag it 2013-12-22 20:38:36 +00:00
ToolBox.cs PCE BG Viewer - implement Always on Top and Floating Window, and refactor 2014-01-31 23:42:06 +00:00
ToolBox.resx Add GB GPU viewer to toolbox, and clean up some toolbox behavior 2013-12-22 03:15:53 +00:00
ToolHelpers.cs Ram Tools - speed up many situations that are slow when freezing/unfreezing addresses with multiple tools open due to sloppy handling of change events 2014-03-01 16:30:06 +00:00
ToolManager.cs work towards generalizing lua display layers. "emu" and "native" surfaces now work and are accessible from lua. 2014-02-14 00:55:18 +00:00
TraceLogger.Designer.cs Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic 2014-01-30 15:28:05 +00:00
TraceLogger.cs Movies 2.0 - some progress towards supporting floats 2014-02-25 02:56:32 +00:00
TraceLogger.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00