BizHawk/BizHawk.MultiClient/Input
adelikat f6afda4ed8 Implemented a system for controller vs hotkey conflicts. There is now a key priority option in the config menu, either controller input can override hotkeys, hotkeys can override input, or both can happen. 2012-12-02 15:18:28 +00:00
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ControllerBinding.cs Implemented a system for controller vs hotkey conflicts. There is now a key priority option in the config menu, either controller input can override hotkeys, hotkeys can override input, or both can happen. 2012-12-02 15:18:28 +00:00
GamePad.cs dispose of slimdx gamepads on program close 2012-11-09 19:21:33 +00:00
GamePad360.cs dont crash if xinput isnt available. i think thats important for some reason. 2012-10-01 01:03:04 +00:00
Input.cs refine input event system and binding logic to allow more natural use of modifier keys as hotkeys 2012-11-09 20:03:59 +00:00
Keyboard.cs Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows 2012-03-12 04:44:34 +00:00