651 lines
19 KiB
C#
651 lines
19 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using BizHawk.Common;
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using BizHawk.Common.BufferExtensions;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Common.Components;
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using BizHawk.Emulation.Cores.Components.H6280;
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using BizHawk.Emulation.DiscSystem;
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namespace BizHawk.Emulation.Cores.PCEngine
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{
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public enum NecSystemType { TurboGrafx, TurboCD, SuperGrafx }
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[CoreAttributes(
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"PCEHawk",
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"Vecna",
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isPorted: false,
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isReleased: true
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)]
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public sealed partial class PCEngine : IEmulator, IMemoryDomains
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{
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// ROM
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public byte[] RomData;
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public int RomLength;
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Disc disc;
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// Machine
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public NecSystemType Type;
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public HuC6280 Cpu;
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public VDC VDC1, VDC2;
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public VCE VCE;
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public VPC VPC;
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public ScsiCDBus SCSI;
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public ADPCM ADPCM;
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public HuC6280PSG PSG;
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public CDAudio CDAudio;
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public SoundMixer SoundMixer;
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public MetaspuSoundProvider SoundSynchronizer;
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bool TurboGrafx { get { return Type == NecSystemType.TurboGrafx; } }
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bool SuperGrafx { get { return Type == NecSystemType.SuperGrafx; } }
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bool TurboCD { get { return Type == NecSystemType.TurboCD; } }
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// BRAM
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bool BramEnabled = false;
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bool BramLocked = true;
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byte[] BRAM;
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// Memory system
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public byte[] Ram; // PCE= 8K base ram, SGX= 64k base ram
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public byte[] CDRam; // TurboCD extra 64k of ram
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public byte[] SuperRam; // Super System Card 192K of additional RAM
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public byte[] ArcadeRam; // Arcade Card 2048K of additional RAM
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string systemid = "PCE";
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bool ForceSpriteLimit;
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// 21,477,270 Machine clocks / sec
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// 7,159,090 Cpu cycles / sec
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[CoreConstructor("PCE", "SGX")]
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public PCEngine(CoreComm comm, GameInfo game, byte[] rom, object Settings, object syncSettings)
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{
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CoreComm = comm;
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CoreComm.CpuTraceAvailable = true;
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switch (game.System)
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{
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case "PCE":
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systemid = "PCE";
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Type = NecSystemType.TurboGrafx;
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break;
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case "SGX":
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systemid = "SGX";
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Type = NecSystemType.SuperGrafx;
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break;
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}
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this._settings = (PCESettings)Settings ?? new PCESettings();
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_syncSettings = (PCESyncSettings)syncSettings ?? new PCESyncSettings();
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Init(game, rom);
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SetControllerButtons();
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}
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public string BoardName { get { return null; } }
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public PCEngine(CoreComm comm, GameInfo game, Disc disc, object Settings, object syncSettings)
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{
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CoreComm = comm;
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CoreComm.CpuTraceAvailable = true;
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CoreComm.UsesDriveLed = true;
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systemid = "PCECD";
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Type = NecSystemType.TurboCD;
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this.disc = disc;
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this._settings = (PCESettings)Settings ?? new PCESettings();
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_syncSettings = (PCESyncSettings)syncSettings ?? new PCESyncSettings();
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GameInfo biosInfo;
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byte[] rom = CoreComm.CoreFileProvider.GetFirmwareWithGameInfo("PCECD", "Bios", true, out biosInfo,
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"PCE-CD System Card not found. Please check the BIOS settings in Config->Firmwares.");
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if (biosInfo.Status == RomStatus.BadDump)
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{
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CoreComm.ShowMessage(
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"The PCE-CD System Card you have selected is known to be a bad dump. This may cause problems playing PCE-CD games.\n\n"
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+ "It is recommended that you find a good dump of the system card. Sorry to be the bearer of bad news!");
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}
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else if (biosInfo.NotInDatabase)
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{
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CoreComm.ShowMessage(
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"The PCE-CD System Card you have selected is not recognized in our database. That might mean it's a bad dump, or isn't the correct rom.");
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}
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else if (biosInfo["BIOS"] == false)
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{
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//zeromus says: someone please write a note about how this could possibly happen.
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//it seems like this is a relic of using gameDB for storing whether something is a bios? firmwareDB should be handling it now.
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CoreComm.ShowMessage(
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"The PCE-CD System Card you have selected is not a BIOS image. You may have selected the wrong rom. FYI-Please report this to developers, I don't think this error message should happen.");
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}
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if (biosInfo["SuperSysCard"])
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{
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game.AddOption("SuperSysCard");
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}
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if (game["NeedSuperSysCard"] && game["SuperSysCard"] == false)
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{
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CoreComm.ShowMessage(
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"This game requires a version 3.0 System card and won't run with the system card you've selected. Try selecting a 3.0 System Card in the firmware configuration.");
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throw new Exception();
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}
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game.FirmwareHash = rom.HashSHA1();
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Init(game, rom);
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// the default RomStatusDetails don't do anything with Disc
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CoreComm.RomStatusDetails = string.Format("{0}\r\nDisk partial hash:{1}", game.Name, disc.GetHash());
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SetControllerButtons();
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}
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void Init(GameInfo game, byte[] rom)
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{
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Controller = NullController.GetNullController();
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Cpu = new HuC6280(CoreComm);
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VCE = new VCE();
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VDC1 = new VDC(this, Cpu, VCE);
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PSG = new HuC6280PSG();
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SCSI = new ScsiCDBus(this, disc);
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Cpu.Logger = (s) => CoreComm.Tracer.Put(s);
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if (TurboGrafx)
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{
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Ram = new byte[0x2000];
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Cpu.ReadMemory21 = ReadMemory;
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Cpu.WriteMemory21 = WriteMemory;
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Cpu.WriteVDC = VDC1.WriteVDC;
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soundProvider = PSG;
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CDAudio = new CDAudio(null, 0);
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}
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else if (SuperGrafx)
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{
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VDC2 = new VDC(this, Cpu, VCE);
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VPC = new VPC(this, VDC1, VDC2, VCE, Cpu);
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Ram = new byte[0x8000];
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Cpu.ReadMemory21 = ReadMemorySGX;
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Cpu.WriteMemory21 = WriteMemorySGX;
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Cpu.WriteVDC = VDC1.WriteVDC;
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soundProvider = PSG;
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CDAudio = new CDAudio(null, 0);
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}
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else if (TurboCD)
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{
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Ram = new byte[0x2000];
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CDRam = new byte[0x10000];
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ADPCM = new ADPCM(this, SCSI);
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Cpu.ReadMemory21 = ReadMemoryCD;
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Cpu.WriteMemory21 = WriteMemoryCD;
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Cpu.WriteVDC = VDC1.WriteVDC;
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CDAudio = new CDAudio(disc);
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SetCDAudioCallback();
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PSG.MaxVolume = short.MaxValue * 3 / 4;
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SoundMixer = new SoundMixer(PSG, CDAudio, ADPCM);
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SoundSynchronizer = new MetaspuSoundProvider(ESynchMethod.ESynchMethod_V);
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soundProvider = SoundSynchronizer;
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Cpu.ThinkAction = (cycles) => { SCSI.Think(); ADPCM.Think(cycles); };
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}
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if (rom.Length == 0x60000)
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{
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// 384k roms require special loading code. Why ;_;
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// In memory, 384k roms look like [1st 256k][Then full 384k]
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RomData = new byte[0xA0000];
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var origRom = rom;
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for (int i = 0; i < 0x40000; i++)
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RomData[i] = origRom[i];
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for (int i = 0; i < 0x60000; i++)
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RomData[i + 0x40000] = origRom[i];
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RomLength = RomData.Length;
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}
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else if (rom.Length > 1024 * 1024)
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{
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// If the rom is bigger than 1 megabyte, switch to Street Fighter 2 mapper
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Cpu.ReadMemory21 = ReadMemorySF2;
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Cpu.WriteMemory21 = WriteMemorySF2;
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RomData = rom;
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RomLength = RomData.Length;
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// user request: current value of the SF2MapperLatch on the tracelogger
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Cpu.Logger = (s) => CoreComm.Tracer.Put(string.Format("{0:X1}:{1}", SF2MapperLatch, s));
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}
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else
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{
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// normal rom.
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RomData = rom;
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RomLength = RomData.Length;
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}
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if (game["BRAM"] || Type == NecSystemType.TurboCD)
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{
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BramEnabled = true;
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BRAM = new byte[2048];
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// pre-format BRAM. damn are we helpful.
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BRAM[0] = 0x48; BRAM[1] = 0x55; BRAM[2] = 0x42; BRAM[3] = 0x4D;
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BRAM[4] = 0x00; BRAM[5] = 0x88; BRAM[6] = 0x10; BRAM[7] = 0x80;
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}
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if (game["SuperSysCard"])
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SuperRam = new byte[0x30000];
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if (game["ArcadeCard"])
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{
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ArcadeRam = new byte[0x200000];
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ArcadeCard = true;
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ArcadeCardRewindHack = _settings.ArcadeCardRewindHack;
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for (int i = 0; i < 4; i++)
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ArcadePage[i] = new ArcadeCardPage();
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}
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if (game["PopulousSRAM"])
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{
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PopulousRAM = new byte[0x8000];
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Cpu.ReadMemory21 = ReadMemoryPopulous;
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Cpu.WriteMemory21 = WriteMemoryPopulous;
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}
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// the gamedb can force sprite limit on, ignoring settings
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if (game["ForceSpriteLimit"] || game.NotInDatabase)
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ForceSpriteLimit = true;
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if (game["CdVol"])
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CDAudio.MaxVolume = int.Parse(game.OptionValue("CdVol"));
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if (game["PsgVol"])
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PSG.MaxVolume = int.Parse(game.OptionValue("PsgVol"));
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if (game["AdpcmVol"])
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ADPCM.MaxVolume = int.Parse(game.OptionValue("AdpcmVol"));
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// the gamedb can also force equalizevolumes on
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if (TurboCD && (_settings.EqualizeVolume || game["EqualizeVolumes"] || game.NotInDatabase))
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SoundMixer.EqualizeVolumes();
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// Ok, yes, HBlankPeriod's only purpose is game-specific hax.
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// 1) At least they're not coded directly into the emulator, but instead data-driven.
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// 2) The games which have custom HBlankPeriods work without it, the override only
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// serves to clean up minor gfx anomalies.
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// 3) There's no point in haxing the timing with incorrect values in an attempt to avoid this.
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// The proper fix is cycle-accurate/bus-accurate timing. That isn't coming to the C#
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// version of this core. Let's just acknolwedge that the timing is imperfect and fix
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// it in the least intrusive and most honest way we can.
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if (game["HBlankPeriod"])
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VDC1.HBlankCycles = game.GetIntValue("HBlankPeriod");
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// This is also a hack. Proper multi-res/TV emulation will be a native-code core feature.
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if (game["MultiResHack"])
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VDC1.MultiResHack = game.GetIntValue("MultiResHack");
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Cpu.ResetPC();
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SetupMemoryDomains();
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}
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int lagCount;
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int frame;
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bool lagged = true;
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bool isLag = false;
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public int Frame { get { return frame; } set { frame = value; } }
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public int LagCount { get { return lagCount; } set { lagCount = value; } }
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public bool IsLagFrame { get { return isLag; } }
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public void ResetCounters()
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{
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// this should just be a public setter instead of a new method.
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Frame = 0;
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lagCount = 0;
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isLag = false;
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}
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public void FrameAdvance(bool render, bool rendersound)
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{
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lagged = true;
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CoreComm.DriveLED = false;
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Frame++;
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CheckSpriteLimit();
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PSG.BeginFrame(Cpu.TotalExecutedCycles);
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Cpu.Debug = CoreComm.Tracer.Enabled;
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if (SuperGrafx)
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VPC.ExecFrame(render);
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else
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VDC1.ExecFrame(render);
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PSG.EndFrame(Cpu.TotalExecutedCycles);
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if (TurboCD)
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SoundSynchronizer.PullSamples(SoundMixer);
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if (lagged)
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{
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lagCount++;
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isLag = true;
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}
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else
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isLag = false;
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}
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void CheckSpriteLimit()
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{
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bool spriteLimit = ForceSpriteLimit | _settings.SpriteLimit;
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VDC1.PerformSpriteLimit = spriteLimit;
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if (VDC2 != null)
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VDC2.PerformSpriteLimit = spriteLimit;
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}
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public CoreComm CoreComm { get; private set; }
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public IVideoProvider VideoProvider
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{
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get { return (IVideoProvider)VPC ?? VDC1; }
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}
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ISoundProvider soundProvider;
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public ISoundProvider SoundProvider
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{
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get { return soundProvider; }
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}
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public ISyncSoundProvider SyncSoundProvider { get { return new FakeSyncSound(soundProvider, 735); } }
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public bool StartAsyncSound() { return true; }
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public void EndAsyncSound() { }
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public string SystemId { get { return systemid; } }
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public string Region { get; set; }
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public bool DeterministicEmulation { get { return true; } }
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public byte[] CloneSaveRam()
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{
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if (BRAM != null)
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return (byte[])BRAM.Clone();
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else
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return null;
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}
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public void StoreSaveRam(byte[] data)
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{
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if (BRAM != null)
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Array.Copy(data, BRAM, data.Length);
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}
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public void ClearSaveRam()
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{
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if (BRAM != null)
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BRAM = new byte[BRAM.Length];
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}
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public bool SaveRamModified { get; set; }
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public bool BinarySaveStatesPreferred { get { return false; } }
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public void SaveStateBinary(BinaryWriter bw) { SyncState(Serializer.CreateBinaryWriter(bw)); }
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public void LoadStateBinary(BinaryReader br) { SyncState(Serializer.CreateBinaryReader(br)); }
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public void SaveStateText(TextWriter tw) { SyncState(Serializer.CreateTextWriter(tw)); }
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public void LoadStateText(TextReader tr) { SyncState(Serializer.CreateTextReader(tr)); }
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void SyncState(Serializer ser)
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{
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ser.BeginSection("PCEngine");
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Cpu.SyncState(ser);
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VCE.SyncState(ser);
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VDC1.SyncState(ser, 1);
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PSG.SyncState(ser);
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if (SuperGrafx)
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{
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VPC.SyncState(ser);
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VDC2.SyncState(ser, 2);
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}
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if (TurboCD)
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{
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ADPCM.SyncState(ser);
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CDAudio.SyncState(ser);
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SCSI.SyncState(ser);
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ser.Sync("CDRAM", ref CDRam, false);
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if (SuperRam != null)
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ser.Sync("SuperRAM", ref SuperRam, false);
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if (ArcadeCard)
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ArcadeCardSyncState(ser);
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}
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ser.Sync("RAM", ref Ram, false);
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ser.Sync("IOBuffer", ref IOBuffer);
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ser.Sync("CdIoPorts", ref CdIoPorts, false);
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ser.Sync("BramLocked", ref BramLocked);
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ser.Sync("Frame", ref frame);
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ser.Sync("Lag", ref lagCount);
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ser.Sync("IsLag", ref isLag);
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if (Cpu.ReadMemory21 == ReadMemorySF2)
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ser.Sync("SF2MapperLatch", ref SF2MapperLatch);
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if (PopulousRAM != null)
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ser.Sync("PopulousRAM", ref PopulousRAM, false);
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if (BRAM != null)
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ser.Sync("BRAM", ref BRAM, false);
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ser.EndSection();
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}
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byte[] stateBuffer;
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public byte[] SaveStateBinary()
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{
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if (stateBuffer == null)
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{
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var stream = new MemoryStream();
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var writer = new BinaryWriter(stream);
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SaveStateBinary(writer);
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writer.Flush();
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stateBuffer = stream.ToArray();
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writer.Close();
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return stateBuffer;
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}
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else
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{
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var stream = new MemoryStream(stateBuffer);
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var writer = new BinaryWriter(stream);
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SaveStateBinary(writer);
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writer.Flush();
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writer.Close();
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return stateBuffer;
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}
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}
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void SetupMemoryDomains()
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{
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var domains = new List<MemoryDomain>(10);
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int mainmemorymask = Ram.Length - 1;
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var MainMemoryDomain = new MemoryDomain("Main Memory", Ram.Length, MemoryDomain.Endian.Little,
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addr => Ram[addr],
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(addr, value) => Ram[addr] = value);
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domains.Add(MainMemoryDomain);
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var SystemBusDomain = new MemoryDomain("System Bus", 0x200000, MemoryDomain.Endian.Little,
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(addr) =>
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{
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if (addr < 0 || addr >= 0x200000)
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throw new ArgumentOutOfRangeException();
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return Cpu.ReadMemory21(addr);
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},
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(addr, value) =>
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{
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if (addr < 0 || addr >= 0x200000)
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throw new ArgumentOutOfRangeException();
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Cpu.WriteMemory21(addr, value);
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});
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domains.Add(SystemBusDomain);
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var RomDomain = new MemoryDomain("ROM", RomLength, MemoryDomain.Endian.Little,
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addr => RomData[addr],
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(addr, value) => RomData[addr] = value);
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domains.Add(RomDomain);
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if (BRAM != null)
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{
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var BRAMMemoryDomain = new MemoryDomain("Battery RAM", Ram.Length, MemoryDomain.Endian.Little,
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addr => BRAM[addr],
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(addr, value) => BRAM[addr] = value);
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domains.Add(BRAMMemoryDomain);
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}
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if (TurboCD)
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{
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var CDRamMemoryDomain = new MemoryDomain("TurboCD RAM", CDRam.Length, MemoryDomain.Endian.Little,
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addr => CDRam[addr],
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(addr, value) => CDRam[addr] = value);
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domains.Add(CDRamMemoryDomain);
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var AdpcmMemoryDomain = new MemoryDomain("ADPCM RAM", ADPCM.RAM.Length, MemoryDomain.Endian.Little,
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addr => ADPCM.RAM[addr],
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(addr, value) => ADPCM.RAM[addr] = value);
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domains.Add(AdpcmMemoryDomain);
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if (SuperRam != null)
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{
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var SuperRamMemoryDomain = new MemoryDomain("Super System Card RAM", SuperRam.Length, MemoryDomain.Endian.Little,
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addr => SuperRam[addr],
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(addr, value) => SuperRam[addr] = value);
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domains.Add(SuperRamMemoryDomain);
|
|
}
|
|
}
|
|
|
|
if (ArcadeCard)
|
|
{
|
|
var ArcadeRamMemoryDomain = new MemoryDomain("Arcade Card RAM", ArcadeRam.Length, MemoryDomain.Endian.Little,
|
|
addr => ArcadeRam[addr],
|
|
(addr, value) => ArcadeRam[addr] = value);
|
|
domains.Add(ArcadeRamMemoryDomain);
|
|
}
|
|
|
|
if (PopulousRAM != null)
|
|
{
|
|
var PopulusRAMDomain = new MemoryDomain("Cart Battery RAM", PopulousRAM.Length, MemoryDomain.Endian.Little,
|
|
addr => PopulousRAM[addr],
|
|
(addr, value) => PopulousRAM[addr] = value);
|
|
domains.Add(PopulusRAMDomain);
|
|
}
|
|
|
|
memoryDomains = new MemoryDomainList(domains);
|
|
}
|
|
|
|
MemoryDomainList memoryDomains;
|
|
public MemoryDomainList MemoryDomains { get { return memoryDomains; } }
|
|
|
|
public Dictionary<string, int> GetCpuFlagsAndRegisters()
|
|
{
|
|
return new Dictionary<string, int>
|
|
{
|
|
{ "A", Cpu.A },
|
|
{ "X", Cpu.X },
|
|
{ "Y", Cpu.Y },
|
|
{ "PC", Cpu.PC },
|
|
{ "S", Cpu.S },
|
|
{ "MPR-0", Cpu.MPR[0] },
|
|
{ "MPR-1", Cpu.MPR[1] },
|
|
{ "MPR-2", Cpu.MPR[2] },
|
|
{ "MPR-3", Cpu.MPR[3] },
|
|
{ "MPR-4", Cpu.MPR[4] },
|
|
{ "MPR-5", Cpu.MPR[5] },
|
|
{ "MPR-6", Cpu.MPR[6] },
|
|
{ "MPR-7", Cpu.MPR[7] }
|
|
};
|
|
}
|
|
|
|
public void SetCpuRegister(string register, int value)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (disc != null)
|
|
disc.Dispose();
|
|
}
|
|
|
|
public PCESettings _settings;
|
|
private PCESyncSettings _syncSettings;
|
|
|
|
public object GetSettings() { return _settings.Clone(); }
|
|
public object GetSyncSettings() { return _syncSettings.Clone(); }
|
|
public bool PutSettings(object o)
|
|
{
|
|
PCESettings n = (PCESettings)o;
|
|
bool ret;
|
|
if (n.ArcadeCardRewindHack != _settings.ArcadeCardRewindHack ||
|
|
n.EqualizeVolume != _settings.EqualizeVolume)
|
|
ret = true;
|
|
else
|
|
ret = false;
|
|
|
|
_settings = n;
|
|
return ret;
|
|
}
|
|
|
|
public bool PutSyncSettings(object o)
|
|
{
|
|
var newsyncsettings = (PCESyncSettings)o;
|
|
bool ret = PCESyncSettings.NeedsReboot(newsyncsettings, _syncSettings);
|
|
_syncSettings = newsyncsettings;
|
|
// SetControllerButtons(); // not safe to change the controller during emulation, so instead make it a reboot event
|
|
return ret;
|
|
}
|
|
|
|
public class PCESettings
|
|
{
|
|
public bool ShowBG1 = true;
|
|
public bool ShowOBJ1 = true;
|
|
public bool ShowBG2 = true;
|
|
public bool ShowOBJ2 = true;
|
|
|
|
// these three require core reboot to use
|
|
public bool SpriteLimit = false;
|
|
public bool EqualizeVolume = false;
|
|
public bool ArcadeCardRewindHack = true;
|
|
|
|
public PCESettings Clone()
|
|
{
|
|
return (PCESettings)MemberwiseClone();
|
|
}
|
|
}
|
|
|
|
public class PCESyncSettings
|
|
{
|
|
public ControllerSetting[] Controllers =
|
|
{
|
|
new ControllerSetting { IsConnected = true },
|
|
new ControllerSetting { IsConnected = false },
|
|
new ControllerSetting { IsConnected = false },
|
|
new ControllerSetting { IsConnected = false },
|
|
new ControllerSetting { IsConnected = false }
|
|
};
|
|
|
|
public PCESyncSettings Clone()
|
|
{
|
|
var ret = new PCESyncSettings();
|
|
for (int i = 0; i < Controllers.Length; i++)
|
|
{
|
|
ret.Controllers[i].IsConnected = Controllers[i].IsConnected;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
public class ControllerSetting
|
|
{
|
|
public bool IsConnected { get; set; }
|
|
}
|
|
|
|
public static bool NeedsReboot(PCESyncSettings x, PCESyncSettings y)
|
|
{
|
|
for (int i = 0; i < x.Controllers.Length; i++)
|
|
{
|
|
if (x.Controllers[i].IsConnected != y.Controllers[i].IsConnected)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|