BizHawk/BizHawk.Client.EmuHawk/MainForm.cs

3545 lines
95 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Windows.Forms;
using BizHawk.Common;
using BizHawk.Common.BufferExtensions;
using BizHawk.Common.IOExtensions;
using BizHawk.Client.Common;
using BizHawk.Bizware.BizwareGL;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.IEmulatorExtensions;
using BizHawk.Emulation.Cores.Atari.Atari2600;
using BizHawk.Emulation.Cores.Calculators;
using BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES;
using BizHawk.Emulation.Cores.Consoles.Sega.gpgx;
using BizHawk.Emulation.Cores.Nintendo.Gameboy;
using BizHawk.Emulation.Cores.Nintendo.GBA;
using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Cores.Nintendo.SNES;
using BizHawk.Emulation.Cores.PCEngine;
using BizHawk.Emulation.Cores.Sega.MasterSystem;
using BizHawk.Emulation.DiscSystem;
using BizHawk.Emulation.Cores.Nintendo.N64;
using BizHawk.Client.EmuHawk.WinFormExtensions;
using BizHawk.Client.EmuHawk.ToolExtensions;
using BizHawk.Client.EmuHawk.CoreExtensions;
namespace BizHawk.Client.EmuHawk
{
public partial class MainForm : Form
{
#region Constructors and Initialization, and Tear down
private void MainForm_Load(object sender, EventArgs e)
{
SetWindowText();
Global.CheatList.Changed += ToolHelpers.UpdateCheatRelatedTools;
// Hide Status bar icons and general statusbar prep
PlayRecordStatusButton.Visible = false;
AVIStatusLabel.Visible = false;
SetPauseStatusbarIcon();
ToolHelpers.UpdateCheatRelatedTools(null, null);
RebootStatusBarIcon.Visible = false;
StatusBarDiskLightOnImage = Properties.Resources.LightOn;
StatusBarDiskLightOffImage = Properties.Resources.LightOff;
LinkCableOn = Properties.Resources.connect_16x16;
LinkCableOff = Properties.Resources.noconnect_16x16;
UpdateCoreStatusBarButton();
if (Global.Config.FirstBoot == true)
{
ProfileFirstBootLabel.Visible = true;
}
HandleToggleLightAndLink();
}
static MainForm()
{
// If this isnt here, then our assemblyresolving hacks wont work due to the check for MainForm.INTERIM
// its.. weird. dont ask.
}
CoreComm CreateCoreComm()
{
CoreComm ret = new CoreComm(ShowMessageCoreComm, NotifyCoreComm);
ret.RequestGLContext = () => GlobalWin.GLManager.CreateGLContext();
ret.ActivateGLContext = (gl) => GlobalWin.GLManager.Activate((GLManager.ContextRef)gl);
ret.DeactivateGLContext = () => GlobalWin.GLManager.Deactivate();
ret.DispSnowyNullEmulator = () => Global.Config.DispSnowyNullEmulator;
return ret;
}
public MainForm(string[] args)
{
GlobalWin.MainForm = this;
Global.Rewinder = new Rewinder
{
MessageCallback = GlobalWin.OSD.AddMessage
};
Global.ControllerInputCoalescer = new ControllerInputCoalescer();
Global.FirmwareManager = new FirmwareManager();
Global.MovieSession = new MovieSession
{
Movie = MovieService.DefaultInstance,
MovieControllerAdapter = MovieService.DefaultInstance.LogGeneratorInstance().MovieControllerAdapter,
MessageCallback = GlobalWin.OSD.AddMessage,
AskYesNoCallback = StateErrorAskUser,
PauseCallback = PauseEmulator,
ModeChangedCallback = SetMainformMovieInfo
};
new AutoResetEvent(false);
Icon = Properties.Resources.logo;
InitializeComponent();
Global.Game = GameInfo.NullInstance;
if (Global.Config.ShowLogWindow)
{
LogConsole.ShowConsole();
DisplayLogWindowMenuItem.Checked = true;
}
_throttle = new Throttle();
Global.CheatList = new CheatCollection();
Global.CheatList.Changed += ToolHelpers.UpdateCheatRelatedTools;
UpdateStatusSlots();
UpdateKeyPriorityIcon();
// In order to allow late construction of this database, we hook up a delegate here to dearchive the data and provide it on demand
// we could background thread this later instead if we wanted to be real clever
NES.BootGodDB.GetDatabaseBytes = () =>
{
using (var NesCartFile =
new HawkFile(Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "NesCarts.7z")).BindFirst())
{
return NesCartFile
.GetStream()
.ReadAllBytes();
}
};
Database.LoadDatabase(Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "gamedb.txt"));
//TODO GL - a lot of disorganized wiring-up here
GlobalWin.PresentationPanel = new PresentationPanel();
GlobalWin.DisplayManager = new DisplayManager(GlobalWin.PresentationPanel);
Controls.Add(GlobalWin.PresentationPanel);
Controls.SetChildIndex(GlobalWin.PresentationPanel, 0);
//TODO GL - move these event handlers somewhere less obnoxious line in the On* overrides
Load += (o, e) =>
{
AllowDrop = true;
DragEnter += FormDragEnter;
DragDrop += FormDragDrop;
};
Closing += (o, e) =>
{
if (GlobalWin.Tools.AskSave())
{
Global.CheatList.SaveOnClose();
CloseGame();
Global.MovieSession.Movie.Stop();
GlobalWin.Tools.Close();
SaveConfig();
}
else
{
e.Cancel = true;
}
};
ResizeBegin += (o, e) =>
{
_inResizeLoop = true;
if (GlobalWin.Sound != null)
{
GlobalWin.Sound.StopSound();
}
};
Resize += (o, e) =>
{
SetWindowText();
};
ResizeEnd += (o, e) =>
{
_inResizeLoop = false;
if (GlobalWin.PresentationPanel != null)
{
GlobalWin.PresentationPanel.Resized = true;
}
if (GlobalWin.Sound != null)
{
GlobalWin.Sound.StartSound();
}
};
Input.Initialize();
InitControls();
Global.CoreComm = CreateCoreComm();
CoreFileProvider.SyncCoreCommInputSignals();
Global.Emulator = new NullEmulator(Global.CoreComm);
Global.ActiveController = Global.NullControls;
Global.AutoFireController = Global.AutofireNullControls;
Global.AutofireStickyXORAdapter.SetOnOffPatternFromConfig();
#if WINDOWS
GlobalWin.Sound = new Sound(Handle, GlobalWin.DSound);
#else
Global.Sound = new Sound();
#endif
GlobalWin.Sound.StartSound();
InputManager.RewireInputChain();
GlobalWin.Tools = new ToolManager();
RewireSound();
// TODO - replace this with some kind of standard dictionary-yielding parser in a separate component
string cmdRom = null;
string cmdLoadState = null;
string cmdMovie = null;
string cmdDumpType = null;
string cmdDumpName = null;
if (Global.Config.MainWndx >= 0 && Global.Config.MainWndy >= 0 && Global.Config.SaveWindowPosition)
{
Location = new Point(Global.Config.MainWndx, Global.Config.MainWndy);
}
bool startFullscreen = false;
for (int i = 0; i < args.Length; i++)
{
// For some reason sometimes visual studio will pass this to us on the commandline. it makes no sense.
if (args[i] == ">")
{
i++;
var stdout = args[i];
Console.SetOut(new StreamWriter(stdout));
continue;
}
var arg = args[i].ToLower();
if (arg.StartsWith("--load-slot="))
{
cmdLoadState = arg.Substring(arg.IndexOf('=') + 1);
}
else if (arg.StartsWith("--movie="))
{
cmdMovie = arg.Substring(arg.IndexOf('=') + 1);
}
else if (arg.StartsWith("--dump-type="))
{
cmdDumpType = arg.Substring(arg.IndexOf('=') + 1);
}
else if (arg.StartsWith("--dump-name="))
{
cmdDumpName = arg.Substring(arg.IndexOf('=') + 1);
}
else if (arg.StartsWith("--dump-length="))
{
int.TryParse(arg.Substring(arg.IndexOf('=') + 1), out _autoDumpLength);
}
else if (arg.StartsWith("--dump-close"))
{
_autoCloseOnDump = true;
}
else if (arg.StartsWith("--fullscreen"))
{
startFullscreen = true;
}
else
{
cmdRom = arg;
}
}
if (cmdRom != null)
{
// Commandline should always override auto-load
LoadRom(cmdRom);
if (Global.Game == null)
{
MessageBox.Show("Failed to load " + cmdRom + " specified on commandline");
}
}
else if (Global.Config.RecentRoms.AutoLoad && !Global.Config.RecentRoms.Empty)
{
LoadRomFromRecent(Global.Config.RecentRoms.MostRecent);
}
if (cmdMovie != null)
{
if (Global.Game == null)
{
OpenRom();
}
else
{
var movie = MovieService.Get(cmdMovie);
Global.MovieSession.ReadOnly = true;
// if user is dumping and didnt supply dump length, make it as long as the loaded movie
if (_autoDumpLength == 0)
{
_autoDumpLength = movie.InputLogLength;
}
StartNewMovie(movie, false);
Global.Config.RecentMovies.Add(cmdMovie);
}
}
else if (Global.Config.RecentMovies.AutoLoad && !Global.Config.RecentMovies.Empty)
{
if (Global.Game.IsNullInstance)
{
OpenRom();
}
// If user picked a game, then do the autoload logic
if (!Global.Game.IsNullInstance)
{
if (File.Exists(Global.Config.RecentMovies.MostRecent))
{
StartNewMovie(MovieService.Get(Global.Config.RecentMovies.MostRecent), false);
}
else
{
Global.Config.RecentMovies.HandleLoadError(Global.Config.RecentMovies.MostRecent);
}
}
}
if (startFullscreen || Global.Config.StartFullscreen)
{
ToggleFullscreen();
}
if (cmdLoadState != null && !Global.Game.IsNullInstance)
{
LoadQuickSave("QuickSave" + cmdLoadState);
}
else if (Global.Config.AutoLoadLastSaveSlot && !Global.Game.IsNullInstance)
{
LoadQuickSave("QuickSave" + Global.Config.SaveSlot);
}
//can't do this unless we are autoloading a rom too...
if (Global.Config.RecentWatches.AutoLoad
&& Global.Emulator is IMemoryDomains)
{
GlobalWin.Tools.LoadRamWatch(!Global.Config.DisplayRamWatch);
}
if (Global.Config.RecentSearches.AutoLoad)
{
GlobalWin.Tools.Load<RamSearch>();
}
if (Global.Config.AutoLoadHexEditor)
{
GlobalWin.Tools.Load<HexEditor>();
}
if (Global.Config.RecentCheats.AutoLoad)
{
GlobalWin.Tools.Load<Cheats>();
}
if (Global.Config.AutoLoadNESPPU && Global.Emulator is NES)
{
GlobalWin.Tools.Load<NesPPU>();
}
if (Global.Config.AutoLoadNESNameTable && Global.Emulator is NES)
{
GlobalWin.Tools.Load<NESNameTableViewer>();
}
if (Global.Config.AutoLoadNESDebugger && Global.Emulator is NES)
{
GlobalWin.Tools.Load<NESDebugger>();
}
if (Global.Config.NESGGAutoload && Global.Emulator.SystemId == "NES")
{
GlobalWin.Tools.LoadGameGenieEc();
}
if (Global.Config.AutoLoadGBGPUView && Global.Emulator is Gameboy)
{
GlobalWin.Tools.Load<GBGPUView>();
}
if (Global.Config.AutoloadTAStudio)
{
GlobalWin.Tools.Load<TAStudio>();
}
if (Global.Config.AutoloadVirtualPad)
{
GlobalWin.Tools.Load<VirtualpadTool>();
}
if (Global.Config.AutoLoadLuaConsole)
{
OpenLuaConsole();
}
if (Global.Config.SmsVdpAutoLoad && Global.Emulator is SMS)
{
GlobalWin.Tools.Load<SmsVDPViewer>();
}
if (Global.Config.PCEBGViewerAutoload && Global.Emulator is PCEngine)
{
GlobalWin.Tools.Load<PceBgViewer>();
}
if (Global.Config.PceVdpAutoLoad && Global.Emulator is PCEngine)
{
GlobalWin.Tools.Load<PCETileViewer>();
}
if (Global.Config.RecentPceCdlFiles.AutoLoad && Global.Emulator is PCEngine)
{
GlobalWin.Tools.Load<PCECDL>();
}
if (Global.Config.PceSoundDebuggerAutoload && Global.Emulator is PCEngine)
{
GlobalWin.Tools.Load<PCESoundDebugger>();
}
if (Global.Config.GenVdpAutoLoad && Global.Emulator is GPGX)
{
GlobalWin.Tools.Load<GenVDPViewer>();
}
if (Global.Config.AutoLoadSNESGraphicsDebugger && Global.Emulator is LibsnesCore)
{
GlobalWin.Tools.Load<SNESGraphicsDebugger>();
}
if (Global.Config.TraceLoggerAutoLoad)
{
GlobalWin.Tools.LoadTraceLogger();
}
if (Global.Config.Atari2600DebuggerAutoload && Global.Emulator is Atari2600)
{
GlobalWin.Tools.Load<Atari2600Debugger>();
}
if (Global.Config.DisplayStatusBar == false)
{
MainStatusBar.Visible = false;
}
else
{
DisplayStatusBarMenuItem.Checked = true;
}
if (Global.Config.StartPaused)
{
PauseEmulator();
}
// start dumping, if appropriate
if (cmdDumpType != null && cmdDumpName != null)
{
RecordAv(cmdDumpType, cmdDumpName);
}
SetMainformMovieInfo();
//TODO POOP
GlobalWin.PresentationPanel.Control.Paint += (o, e) =>
{
GlobalWin.DisplayManager.NeedsToPaint = true;
};
}
public void ProgramRunLoop()
{
CheckMessages();
LogConsole.PositionConsole();
for (; ; )
{
Input.Instance.Update();
// handle events and dispatch as a hotkey action, or a hotkey button, or an input button
ProcessInput();
Global.ClientControls.LatchFromPhysical(GlobalWin.HotkeyCoalescer);
Global.ActiveController.LatchFromPhysical(Global.ControllerInputCoalescer);
Global.ActiveController.ApplyAxisConstraints(
(Global.Emulator is N64 && Global.Config.N64UseCircularAnalogConstraint) ? "Natural Circle" : null);
Global.ActiveController.OR_FromLogical(Global.ClickyVirtualPadController);
Global.AutoFireController.LatchFromPhysical(Global.ControllerInputCoalescer);
if (Global.ClientControls["Autohold"])
{
Global.StickyXORAdapter.MassToggleStickyState(Global.ActiveController.PressedButtons);
Global.AutofireStickyXORAdapter.MassToggleStickyState(Global.AutoFireController.PressedButtons);
}
else if (Global.ClientControls["Autofire"])
{
Global.AutofireStickyXORAdapter.MassToggleStickyState(Global.ActiveController.PressedButtons);
}
// autohold/autofire must not be affected by the following inputs
Global.ActiveController.Overrides(Global.LuaAndAdaptor);
if (GlobalWin.Tools.Has<LuaConsole>())
{
GlobalWin.Tools.LuaConsole.ResumeScripts(false);
}
if (Global.Config.DisplayInput) // Input display wants to update even while paused
{
GlobalWin.DisplayManager.NeedsToPaint = true;
}
StepRunLoop_Core();
StepRunLoop_Throttle();
if (GlobalWin.DisplayManager.NeedsToPaint)
{
Render();
}
CheckMessages();
if (_exit)
{
break;
}
Thread.Sleep(0);
}
Shutdown();
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
//NOTE: this gets called twice sometimes. once by using() in Program.cs and once from winforms internals when the form is closed...
if (GlobalWin.DisplayManager != null)
{
GlobalWin.DisplayManager.Dispose();
GlobalWin.DisplayManager = null;
}
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#endregion`
#region Properties
public string CurrentlyOpenRom;
public bool PauseAVI = false;
public bool PressFrameAdvance = false;
public bool PressRewind = false;
public bool FastForward = false;
public bool TurboFastForward = false;
public bool RestoreReadWriteOnStop = false;
public bool UpdateFrame = false;
public bool EmulatorPaused { get; private set; }
private int? _pauseOnFrame;
public int? PauseOnFrame // If set, upon completion of this frame, the client wil pause
{
get { return _pauseOnFrame; }
set
{
_pauseOnFrame = value;
SetPauseStatusbarIcon();
if (value == null) // TODO: make an Event handler instead, but the logic here is that after turbo seeking, tools will want to do a real update when the emulator finally pauses
{
GlobalWin.Tools.UpdateToolsBefore();
GlobalWin.Tools.UpdateToolsAfter();
}
}
}
public bool IsSeeking
{
get { return PauseOnFrame.HasValue; }
}
public bool IsTurboSeeking
{
get
{
return PauseOnFrame.HasValue && Global.Config.TurboSeek;
}
}
public bool IsTurboing
{
get
{
return Global.ClientControls["Turbo"] || IsTurboSeeking;
}
}
// TODO: SystemInfo should be able to do this
// Because we don't have enough places where we list SystemID's
public Dictionary<string, string> SupportedPlatforms
{
get
{
var released = new Dictionary<string, string>
{
{ "A26", "Atari 2600" },
{ "A78", "Atari 7800" },
{ "NES", "Nintendo Entertainment System/Famicom" },
{ "SNES", "Super Nintendo" },
{ "N64", "Nintendo 64" },
{ "GB", "Game Boy" },
{ "GBC", "Game Boy Color" },
{ "SMS", "Sega Master System" },
{ "GG", "Sega Game Gear" },
{ "SG", "SG-1000" },
{ "GEN", "Sega Genesis/Megadrive" },
{ "SAT", "Sega Saturn" },
{ "PCE", "PC Engine/TurboGrafx 16" },
{ "Coleco", "Colecovision" },
{ "TI83", "TI-83 Calculator" },
{ "WSWAN", "WonderSwan" }
};
if (VersionInfo.DeveloperBuild)
{
released.Add("GBA", "Gameboy Advance");
released.Add("C64", "Commodore 64");
}
return released;
}
}
#endregion
#region Public Methods
public void ClearHolds()
{
Global.StickyXORAdapter.ClearStickies();
Global.AutofireStickyXORAdapter.ClearStickies();
if (GlobalWin.Tools.Has<VirtualpadTool>())
{
GlobalWin.Tools.VirtualPad.ClearVirtualPadHolds();
}
}
public void FlagNeedsReboot()
{
RebootStatusBarIcon.Visible = true;
GlobalWin.OSD.AddMessage("Core reboot needed for this setting");
}
/// <summary>
/// Controls whether the app generates input events. should be turned off for most modal dialogs
/// </summary>
public bool AllowInput
{
get
{
// the main form gets input
if (ActiveForm == this)
{
return true;
}
// modals that need to capture input for binding purposes get input, of course
if (ActiveForm is HotkeyConfig ||
ActiveForm is ControllerConfig ||
ActiveForm is TAStudio ||
ActiveForm is VirtualpadTool)
{
return true;
}
// if no form is active on this process, then the background input setting applies
if (ActiveForm == null && Global.Config.AcceptBackgroundInput)
{
return true;
}
return false;
}
}
protected override void OnActivated(EventArgs e)
{
base.OnActivated(e);
Input.Instance.ControlInputFocus(this, Input.InputFocus.Mouse, true);
}
protected override void OnDeactivate(EventArgs e)
{
Input.Instance.ControlInputFocus(this, Input.InputFocus.Mouse, false);
base.OnDeactivate(e);
}
public void ProcessInput()
{
ControllerInputCoalescer conInput = Global.ControllerInputCoalescer as ControllerInputCoalescer;
for (; ; )
{
// loop through all available events
var ie = Input.Instance.DequeueEvent();
if (ie == null) { break; }
// useful debugging:
// Console.WriteLine(ie);
// TODO - wonder what happens if we pop up something interactive as a response to one of these hotkeys? may need to purge further processing
// look for hotkey bindings for this key
var triggers = Global.ClientControls.SearchBindings(ie.LogicalButton.ToString());
if (triggers.Count == 0)
{
// Maybe it is a system alt-key which hasnt been overridden
if (ie.EventType == Input.InputEventType.Press)
{
if (ie.LogicalButton.Alt && ie.LogicalButton.Button.Length == 1)
{
var c = ie.LogicalButton.Button.ToLower()[0];
if ((c >= 'a' && c <= 'z') || c == ' ')
{
SendAltKeyChar(c);
}
}
if (ie.LogicalButton.Alt && ie.LogicalButton.Button == "Space")
{
SendPlainAltKey(32);
}
}
// ordinarily, an alt release with nothing else would move focus to the menubar. but that is sort of useless, and hard to implement exactly right.
}
// zero 09-sep-2012 - all input is eligible for controller input. not sure why the above was done.
// maybe because it doesnt make sense to me to bind hotkeys and controller inputs to the same keystrokes
// adelikat 02-dec-2012 - implemented options for how to handle controller vs hotkey conflicts. This is primarily motivated by computer emulation and thus controller being nearly the entire keyboard
bool handled;
switch (Global.Config.Input_Hotkey_OverrideOptions)
{
default:
case 0: // Both allowed
conInput.Receive(ie);
handled = false;
if (ie.EventType == Input.InputEventType.Press)
{
handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger));
}
// hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
if (!handled)
{
GlobalWin.HotkeyCoalescer.Receive(ie);
}
break;
case 1: // Input overrides Hokeys
conInput.Receive(ie);
if (!Global.ActiveController.HasBinding(ie.LogicalButton.ToString()))
{
handled = false;
if (ie.EventType == Input.InputEventType.Press)
{
handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger));
}
// hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
if (!handled)
{
GlobalWin.HotkeyCoalescer.Receive(ie);
}
}
break;
case 2: // Hotkeys override Input
handled = false;
if (ie.EventType == Input.InputEventType.Press)
{
handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger));
}
// hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
if (!handled)
{
GlobalWin.HotkeyCoalescer.Receive(ie);
conInput.Receive(ie);
}
break;
}
} // foreach event
// also handle floats
conInput.AcceptNewFloats(Input.Instance.GetFloats().Select(o =>
{
// hackish
if (o.Item1 == "WMouse X")
{
var P = GlobalWin.DisplayManager.UntransformPoint(new Point((int)o.Item2, 0));
float x = P.X / (float)Global.Emulator.VideoProvider.BufferWidth;
return new Tuple<string, float>("WMouse X", x * 20000 - 10000);
}
if (o.Item1 == "WMouse Y")
{
var P = GlobalWin.DisplayManager.UntransformPoint(new Point(0, (int)o.Item2));
float y = P.Y / (float)Global.Emulator.VideoProvider.BufferHeight;
return new Tuple<string, float>("WMouse Y", y * 20000 - 10000);
}
return o;
}));
}
public void RebootCore()
{
LoadRom(CurrentlyOpenRom);
}
public void PauseEmulator()
{
EmulatorPaused = true;
SetPauseStatusbarIcon();
}
public void UnpauseEmulator()
{
EmulatorPaused = false;
SetPauseStatusbarIcon();
}
public void TogglePause()
{
EmulatorPaused ^= true;
SetPauseStatusbarIcon();
// TODO: have tastudio set a pause status change callback, or take control over pause
if (GlobalWin.Tools.Has<TAStudio>())
{
GlobalWin.Tools.UpdateValues<TAStudio>();
}
}
public void TakeScreenshotToClipboard()
{
using (var bb = Global.Config.Screenshot_CaptureOSD ? CaptureOSD() : MakeScreenshotImage())
{
using(var img = bb.ToSysdrawingBitmap())
Clipboard.SetImage(img);
}
GlobalWin.OSD.AddMessage("Screenshot (raw) saved to clipboard.");
}
public void TakeScreenshot()
{
TakeScreenshot(
String.Format(PathManager.ScreenshotPrefix(Global.Game) + ".{0:yyyy-MM-dd HH.mm.ss}.png", DateTime.Now)
);
}
public void TakeScreenshot(string path)
{
var fi = new FileInfo(path);
if (fi.Directory != null && fi.Directory.Exists == false)
{
fi.Directory.Create();
}
using (var bb = Global.Config.Screenshot_CaptureOSD ? CaptureOSD() : MakeScreenshotImage())
{
using(var img = bb.ToSysdrawingBitmap())
img.Save(fi.FullName, ImageFormat.Png);
}
GlobalWin.OSD.AddMessage(fi.Name + " saved.");
}
public void FrameBufferResized()
{
// run this entire thing exactly twice, since the first resize may adjust the menu stacking
for (int i = 0; i < 2; i++)
{
var video = Global.Emulator.VideoProvider;
int zoom = Global.Config.TargetZoomFactor;
var area = Screen.FromControl(this).WorkingArea;
int borderWidth = Size.Width - GlobalWin.PresentationPanel.Control.Size.Width;
int borderHeight = Size.Height - GlobalWin.PresentationPanel.Control.Size.Height;
// start at target zoom and work way down until we find acceptable zoom
Size lastComputedSize = new Size(1, 1);
for (; zoom >= 1; zoom--)
{
lastComputedSize = GlobalWin.DisplayManager.CalculateClientSize(video, zoom);
if ((((lastComputedSize.Width) + borderWidth) < area.Width)
&& (((lastComputedSize.Height) + borderHeight) < area.Height))
{
break;
}
}
// Change size
Size = new Size((lastComputedSize.Width) + borderWidth, ((lastComputedSize.Height) + borderHeight));
PerformLayout();
GlobalWin.PresentationPanel.Resized = true;
// Is window off the screen at this size?
if (area.Contains(Bounds) == false)
{
if (Bounds.Right > area.Right) // Window is off the right edge
{
Location = new Point(area.Right - Size.Width, Location.Y);
}
if (Bounds.Bottom > area.Bottom) // Window is off the bottom edge
{
Location = new Point(Location.X, area.Bottom - Size.Height);
}
}
}
}
public bool IsInFullscreen
{
get { return _inFullscreen; }
}
public void ToggleFullscreen(bool allowSuppress=false)
{
//prohibit this operation if the current controls include LMouse
if (allowSuppress)
{
if (Global.ActiveController.HasBinding("WMouse L"))
return;
}
if (_inFullscreen == false)
{
SuspendLayout();
#if WINDOWS
//Work around an AMD driver bug in >= vista:
//It seems windows will activate opengl fullscreen mode when a GL control is occupying the exact space of a screen (0,0 and dimensions=screensize)
//AMD cards manifest a problem under these circumstances, flickering other monitors.
//It isnt clear whether nvidia cards are failing to employ this optimization, or just not flickering.
//(this could be determined with more work; other side affects of the fullscreen mode include: corrupted taskbar, no modal boxes on top of GL control, no screenshots)
//At any rate, we can solve this by adding a 1px black border around the GL control
//Please note: It is important to do this before resizing things, otherwise momentarily a GL control without WS_BORDER will be at the magic dimensions and cause the flakeout
if (Global.Config.DispFullscreenHacks)
{
Padding = new Padding(1);
BackColor = Color.Black;
}
#endif
_windowedLocation = Location;
FormBorderStyle = FormBorderStyle.None;
WindowState = FormWindowState.Maximized;
MainMenuStrip.Visible = Global.Config.ShowMenuInFullscreen;
MainStatusBar.Visible = false;
ResumeLayout();
GlobalWin.PresentationPanel.Resized = true;
_inFullscreen = true;
}
else
{
SuspendLayout();
FormBorderStyle = FormBorderStyle.Sizable;
WindowState = FormWindowState.Normal;
#if WINDOWS
//do this even if DispFullscreenHacks arent enabled, to restore it in case it changed underneath us or something
Padding = new Padding(0);
//it's important that we set the form color back to this, because the statusbar icons blend onto the mainform, not onto the statusbar--
//so we need the statusbar and mainform backdrop color to match
BackColor = SystemColors.Control;
#endif
MainMenuStrip.Visible = true;
MainStatusBar.Visible = Global.Config.DisplayStatusBar;
Location = _windowedLocation;
ResumeLayout();
FrameBufferResized();
_inFullscreen = false;
}
}
public void OpenLuaConsole()
{
#if WINDOWS
GlobalWin.Tools.Load<LuaConsole>();
#else
MessageBox.Show("Sorry, Lua is not supported on this platform.", "Lua not supported", MessageBoxButtons.OK, MessageBoxIcon.Error);
#endif
}
public void NotifyLogWindowClosing()
{
DisplayLogWindowMenuItem.Checked = false;
}
public void ClickSpeedItem(int num)
{
if ((ModifierKeys & Keys.Control) != 0)
{
SetSpeedPercentAlternate(num);
}
else
{
SetSpeedPercent(num);
}
}
public void FrameSkipMessage()
{
GlobalWin.OSD.AddMessage("Frameskipping set to " + Global.Config.FrameSkip);
}
public void UpdateCheatStatus()
{
if (Global.CheatList.ActiveCount > 0)
{
CheatStatusButton.ToolTipText = "Cheats are currently active";
CheatStatusButton.Image = Properties.Resources.Freeze;
CheatStatusButton.Visible = true;
}
else
{
CheatStatusButton.ToolTipText = string.Empty;
CheatStatusButton.Image = Properties.Resources.Blank;
CheatStatusButton.Visible = false;
}
}
public void SNES_ToggleBG1(bool? setto = null)
{
var s = (LibsnesCore.SnesSettings)Global.Emulator.GetSettings();
if (setto.HasValue)
{
s.ShowBG1_1 = s.ShowBG1_0 = setto.Value;
}
else
{
s.ShowBG1_1 = s.ShowBG1_0 ^= true;
}
Global.Emulator.PutSettings(s);
GlobalWin.OSD.AddMessage(s.ShowBG1_1 ? "BG 1 Layer On" : "BG 1 Layer Off");
}
public void SNES_ToggleBG2(bool? setto = null)
{
var s = (LibsnesCore.SnesSettings)Global.Emulator.GetSettings();
if (setto.HasValue)
{
s.ShowBG2_1 = s.ShowBG2_0 = setto.Value;
}
else
{
s.ShowBG2_1 = s.ShowBG2_0 ^= true;
}
Global.Emulator.PutSettings(s);
GlobalWin.OSD.AddMessage(s.ShowBG2_1 ? "BG 2 Layer On" : "BG 2 Layer Off");
}
public void SNES_ToggleBG3(bool? setto = null)
{
var s = (LibsnesCore.SnesSettings)Global.Emulator.GetSettings();
if (setto.HasValue)
{
s.ShowBG3_1 = s.ShowBG3_0 = setto.Value;
}
else
{
s.ShowBG3_1 = s.ShowBG3_0 ^= true;
}
Global.Emulator.PutSettings(s);
GlobalWin.OSD.AddMessage(s.ShowBG3_1 ? "BG 3 Layer On" : "BG 3 Layer Off");
}
public void SNES_ToggleBG4(bool? setto = null)
{
var s = (LibsnesCore.SnesSettings)Global.Emulator.GetSettings();
if (setto.HasValue)
{
s.ShowBG4_1 = s.ShowBG4_0 = setto.Value;
}
else
{
s.ShowBG4_1 = s.ShowBG4_0 ^= true;
}
Global.Emulator.PutSettings(s);
GlobalWin.OSD.AddMessage(s.ShowBG4_1 ? "BG 4 Layer On" : "BG 4 Layer Off");
}
public void SNES_ToggleObj1(bool? setto = null)
{
var s = (LibsnesCore.SnesSettings)Global.Emulator.GetSettings();
if (setto.HasValue)
{
s.ShowOBJ_0 = setto.Value;
}
else
{
s.ShowOBJ_0 ^= true;
}
Global.Emulator.PutSettings(s);
GlobalWin.OSD.AddMessage(s.ShowOBJ_0 ? "OBJ 1 Layer On" : "OBJ 1 Layer Off");
}
public void SNES_ToggleObj2(bool? setto = null)
{
var s = (LibsnesCore.SnesSettings)Global.Emulator.GetSettings();
if (setto.HasValue)
{
s.ShowOBJ_1 = setto.Value;
}
else
{
s.ShowOBJ_1 ^= true;
}
Global.Emulator.PutSettings(s);
GlobalWin.OSD.AddMessage(s.ShowOBJ_1 ? "OBJ 2 Layer On" : "OBJ 2 Layer Off");
}
public void SNES_ToggleOBJ3(bool? setto = null)
{
var s = (LibsnesCore.SnesSettings)Global.Emulator.GetSettings();
if (setto.HasValue)
{
s.ShowOBJ_2 = setto.Value;
}
else
{
s.ShowOBJ_2 ^= true;
}
Global.Emulator.PutSettings(s);
GlobalWin.OSD.AddMessage(s.ShowOBJ_2 ? "OBJ 3 Layer On" : "OBJ 3 Layer Off");
}
public void SNES_ToggleOBJ4(bool? setto = null)
{
var s = (LibsnesCore.SnesSettings)Global.Emulator.GetSettings();
if (setto.HasValue)
{
s.ShowOBJ_3 = setto.Value;
}
else
{
s.ShowOBJ_3 ^= true;
}
Global.Emulator.PutSettings(s);
GlobalWin.OSD.AddMessage(s.ShowOBJ_3 ? "OBJ 4 Layer On" : "OBJ 4 Layer Off");
}
#endregion
#region Private variables
private Size _lastVideoSize = new Size(-1, -1), _lastVirtualSize = new Size(-1, -1);
private readonly SaveSlotManager _stateSlots = new SaveSlotManager();
// AVI/WAV state
private IVideoWriter _currAviWriter;
private ISoundProvider _aviSoundInput;
private MetaspuSoundProvider _dumpProxy; // an audio proxy used for dumping
private bool _dumpaudiosync; // set true to for experimental AV dumping
private int _avwriterResizew;
private int _avwriterResizeh;
private bool _avwriterpad;
private bool _exit;
private bool _runloopFrameProgress;
private DateTime _frameAdvanceTimestamp = DateTime.MinValue;
private int _runloopFps;
private int _runloopLastFps;
private bool _runloopFrameadvance;
private DateTime _runloopSecond;
private bool _runloopLastFf;
private bool _inResizeLoop;
private readonly Throttle _throttle;
private bool _unthrottled;
// For handling automatic pausing when entering the menu
private bool _wasPaused;
private bool _didMenuPause;
private bool _inFullscreen;
private Point _windowedLocation;
private int _autoDumpLength;
private readonly bool _autoCloseOnDump;
private int _lastOpenRomFilter;
// Resources
Bitmap StatusBarDiskLightOnImage, StatusBarDiskLightOffImage;
Bitmap LinkCableOn, LinkCableOff;
#endregion
#region Private methods
private static string DisplayNameForSystem(string system)
{
var str = Global.SystemInfo.DisplayName;
if (VersionInfo.DeveloperBuild)
{
str += " (interim)";
}
return str;
}
private void SetWindowText()
{
string str = "";
if (_inResizeLoop)
{
var size = GlobalWin.PresentationPanel.NativeSize;
str = str + string.Format("({0}x{1}) - ", size.Width, size.Height);
}
if (Global.Emulator is NullEmulator)
{
str = str + "BizHawk" + (VersionInfo.DeveloperBuild ? " (interim) " : string.Empty);
}
else
{
str = str + Global.SystemInfo.DisplayName;
if (VersionInfo.DeveloperBuild)
{
str += " (interim)";
}
if (Global.MovieSession.Movie.IsActive)
{
str = str + " - " + Global.Game.Name + " - " + Path.GetFileName(Global.MovieSession.Movie.Filename);
}
else
{
str = str + " - " + Global.Game.Name;
}
}
Text = str;
}
private void ClearAutohold()
{
ClearHolds();
GlobalWin.OSD.AddMessage("Autohold keys cleared");
}
private static void UpdateToolsLoadstate()
{
if (GlobalWin.Tools.Has<SNESGraphicsDebugger>())
{
GlobalWin.Tools.SNESGraphicsDebugger.UpdateToolsLoadstate();
}
}
private void UpdateToolsAfter(bool fromLua = false)
{
GlobalWin.Tools.UpdateToolsAfter(fromLua);
HandleToggleLightAndLink();
}
public void UpdateDumpIcon()
{
DumpStatusButton.Image = Properties.Resources.Blank;
DumpStatusButton.ToolTipText = string.Empty;
if (Global.Emulator == null)
{
return;
}
else if (Global.Game == null)
{
return;
}
var status = Global.Game.Status;
string annotation;
if (status == RomStatus.BadDump)
{
DumpStatusButton.Image = Properties.Resources.ExclamationRed;
annotation = "Warning: Bad ROM Dump";
}
else if (status == RomStatus.Overdump)
{
DumpStatusButton.Image = Properties.Resources.ExclamationRed;
annotation = "Warning: Overdump";
}
else if (status == RomStatus.NotInDatabase)
{
DumpStatusButton.Image = Properties.Resources.RetroQuestion;
annotation = "Warning: Unknown ROM";
}
else if (status == RomStatus.TranslatedRom)
{
DumpStatusButton.Image = Properties.Resources.Translation;
annotation = "Translated ROM";
}
else if (status == RomStatus.Homebrew)
{
DumpStatusButton.Image = Properties.Resources.HomeBrew;
annotation = "Homebrew ROM";
}
else if (Global.Game.Status == RomStatus.Hack)
{
DumpStatusButton.Image = Properties.Resources.Hack;
annotation = "Hacked ROM";
}
else if (Global.Game.Status == RomStatus.Unknown)
{
DumpStatusButton.Image = Properties.Resources.Hack;
annotation = "Warning: ROM of Unknown Character";
}
else
{
DumpStatusButton.Image = Properties.Resources.GreenCheck;
annotation = "Verified good dump";
}
if (!string.IsNullOrEmpty(Global.Emulator.CoreComm.RomStatusAnnotation))
{
annotation = Global.Emulator.CoreComm.RomStatusAnnotation;
}
DumpStatusButton.ToolTipText = annotation;
}
private static void LoadSaveRam()
{
try // zero says: this is sort of sketchy... but this is no time for rearchitecting
{
byte[] sram;
// GBA meteor core might not know how big the saveram ought to be, so just send it the whole file
// GBA vba-next core will try to eat anything, regardless of size
if (Global.Emulator is GBA || Global.Emulator is VBANext)
{
sram = File.ReadAllBytes(PathManager.SaveRamPath(Global.Game));
}
else
{
var oldram = Global.Emulator.CloneSaveRam();
if (oldram == null)
{
// we're eating this one now. the possible negative consequence is that a user could lose
// their saveram and not know why
// MessageBox.Show("Error: tried to load saveram, but core would not accept it?");
return;
}
// why do we silently truncate\pad here instead of warning\erroring?
sram = new byte[oldram.Length];
using (var reader = new BinaryReader(
new FileStream(PathManager.SaveRamPath(Global.Game), FileMode.Open, FileAccess.Read)))
{
reader.Read(sram, 0, sram.Length);
}
}
Global.Emulator.StoreSaveRam(sram);
}
catch (IOException)
{
GlobalWin.OSD.AddMessage("An error occurred while loading Sram");
}
}
private static void SaveRam()
{
var path = PathManager.SaveRamPath(Global.Game);
var f = new FileInfo(path);
if (f.Directory != null && f.Directory.Exists == false)
{
f.Directory.Create();
}
// Make backup first
if (Global.Config.BackupSaveram && f.Exists)
{
var backup = path + ".bak";
var backupFile = new FileInfo(backup);
if (backupFile.Exists)
{
backupFile.Delete();
}
f.CopyTo(backup);
}
var writer = new BinaryWriter(new FileStream(path, FileMode.Create, FileAccess.Write));
var saveram = Global.Emulator.CloneSaveRam();
writer.Write(saveram, 0, saveram.Length);
writer.Close();
}
private void SelectSlot(int num)
{
Global.Config.SaveSlot = num;
SaveSlotSelectedMessage();
UpdateStatusSlots();
}
private void RewireSound()
{
if (_dumpProxy != null)
{
// we're video dumping, so async mode only and use the DumpProxy.
// note that the avi dumper has already rewired the emulator itself in this case.
GlobalWin.Sound.SetAsyncInputPin(_dumpProxy);
}
else if (Global.Config.SoundThrottle)
{
// for sound throttle, use sync mode
Global.Emulator.EndAsyncSound();
GlobalWin.Sound.SetSyncInputPin(Global.Emulator.SyncSoundProvider);
}
else
{
// for vsync\clock throttle modes, use async
GlobalWin.Sound.SetAsyncInputPin(
!Global.Emulator.StartAsyncSound()
? new MetaspuAsync(Global.Emulator.SyncSoundProvider, ESynchMethod.ESynchMethod_V)
: Global.Emulator.SoundProvider);
}
}
private void HandlePlatformMenus()
{
var system = string.Empty;
if (!Global.Game.IsNullInstance)
{
//New Code
//We use SystemID as that has the system we are playing on.
system = Global.Emulator.SystemId;
//Old Code below.
//system = Global.Game.System;
}
TI83SubMenu.Visible = false;
NESSubMenu.Visible = false;
PCESubMenu.Visible = false;
SMSSubMenu.Visible = false;
GBSubMenu.Visible = false;
GBASubMenu.Visible = false;
AtariSubMenu.Visible = false;
SNESSubMenu.Visible = false;
ColecoSubMenu.Visible = false;
N64SubMenu.Visible = false;
SaturnSubMenu.Visible = false;
DGBSubMenu.Visible = false;
GenesisSubMenu.Visible = false;
wonderSwanToolStripMenuItem.Visible = false;
switch (system)
{
case "GEN":
GenesisSubMenu.Visible = true;
break;
case "TI83":
TI83SubMenu.Visible = true;
break;
case "NES":
NESSubMenu.Visible = true;
break;
case "PCE":
case "PCECD":
case "SGX":
PCESubMenu.Visible = true;
break;
case "SMS":
SMSSubMenu.Text = "&SMS";
SMSSubMenu.Visible = true;
break;
case "SG":
SMSSubMenu.Text = "&SG";
SMSSubMenu.Visible = true;
break;
case "GG":
SMSSubMenu.Text = "&GG";
SMSSubMenu.Visible = true;
break;
case "GB":
case "GBC":
GBSubMenu.Visible = true;
break;
case "GBA":
GBASubMenu.Visible = true;
break;
case "A26":
AtariSubMenu.Visible = true;
break;
case "SNES":
case "SGB":
// TODO: fix SNES9x here
if (Global.Emulator is LibsnesCore)
{
if ((Global.Emulator as LibsnesCore).IsSGB)
{
SNESSubMenu.Text = "&SGB";
}
else
{
SNESSubMenu.Text = "&SNES";
}
SNESSubMenu.Visible = true;
}
else
{
SNESSubMenu.Visible = false;
}
break;
case "Coleco":
ColecoSubMenu.Visible = true;
break;
case "N64":
N64SubMenu.Visible = true;
break;
case "SAT":
SaturnSubMenu.Visible = true;
break;
case "DGB":
DGBSubMenu.Visible = true;
break;
case "WSWAN":
wonderSwanToolStripMenuItem.Visible = true;
break;
}
}
private static void InitControls()
{
var controls = new Controller(
new ControllerDefinition
{
Name = "Emulator Frontend Controls",
BoolButtons = Global.Config.HotkeyBindings.Select(x => x.DisplayName).ToList()
});
foreach (var b in Global.Config.HotkeyBindings)
{
controls.BindMulti(b.DisplayName, b.Bindings);
}
Global.ClientControls = controls;
Global.NullControls = new Controller(NullEmulator.NullController);
Global.AutofireNullControls = new AutofireController(NullEmulator.NullController);
}
private void LoadMoviesFromRecent(string path)
{
if (File.Exists(path))
{
var movie = MovieService.Get(path);
Global.MovieSession.ReadOnly = true;
StartNewMovie(movie, false);
}
else
{
Global.Config.RecentMovies.HandleLoadError(path);
}
}
private void LoadRomFromRecent(string rom)
{
if (!LoadRom(rom))
{
Global.Config.RecentRoms.HandleLoadError(rom);
}
}
private void SetPauseStatusbarIcon()
{
if (IsTurboSeeking)
{
PauseStatusButton.Image = Properties.Resources.Lightning;
PauseStatusButton.Visible = true;
PauseStatusButton.ToolTipText = "Emulator is turbo seeking to frame " + PauseOnFrame.Value + " click to stop seek";
}
else if (PauseOnFrame.HasValue)
{
PauseStatusButton.Image = Properties.Resources.YellowRight;
PauseStatusButton.Visible = true;
PauseStatusButton.ToolTipText = "Emulator is playing to frame " + PauseOnFrame.Value + " click to stop seek";
}
else if (EmulatorPaused)
{
PauseStatusButton.Image = Properties.Resources.Pause;
PauseStatusButton.Visible = true;
PauseStatusButton.ToolTipText = "Emulator Paused";
}
else
{
PauseStatusButton.Image = Properties.Resources.Blank;
PauseStatusButton.Visible = false;
PauseStatusButton.ToolTipText = string.Empty;
}
}
private void SyncThrottle()
{
//TODO - this is a bit confusing. theres a difference between signal_unthrottle and Global.ForceNoThrottle. Isn't that kind of weird?
//someone should evaluate these different modes and clean that up.
//TODO - did we change 'unthrottled' nomenclature to turbo? is turbo defined as 'temporarily disable throttle entirely'?
var fastforward = Global.ClientControls["Fast Forward"] || FastForward;
var superfastforward = IsTurboing;
//zero 11-oct-2014 - i think this is more correct..
//Global.ForceNoThrottle = _unthrottled || fastforward;
Global.ForceNoThrottle = _unthrottled || fastforward || superfastforward;
// realtime throttle is never going to be so exact that using a double here is wrong
_throttle.SetCoreFps(Global.Emulator.CoreComm.VsyncRate);
_throttle.signal_paused = EmulatorPaused || Global.Emulator is NullEmulator;
_throttle.signal_unthrottle = _unthrottled || superfastforward;
_throttle.SetSpeedPercent(fastforward ? Global.Config.SpeedPercentAlternate : Global.Config.SpeedPercent);
}
private void SetSpeedPercentAlternate(int value)
{
Global.Config.SpeedPercentAlternate = value;
SyncThrottle();
GlobalWin.OSD.AddMessage("Alternate Speed: " + value + "%");
}
private void SetSpeedPercent(int value)
{
Global.Config.SpeedPercent = value;
SyncThrottle();
GlobalWin.OSD.AddMessage("Speed: " + value + "%");
}
private void Shutdown()
{
if (_currAviWriter != null)
{
_currAviWriter.CloseFile();
_currAviWriter = null;
}
}
private static void CheckMessages()
{
Application.DoEvents();
if (ActiveForm != null)
{
ScreenSaver.ResetTimerPeriodically();
}
}
private static unsafe BitmapBuffer MakeScreenshotImage()
{
return new BitmapBuffer(Global.Emulator.VideoProvider.BufferWidth, Global.Emulator.VideoProvider.BufferHeight, Global.Emulator.VideoProvider.GetVideoBuffer());
}
private void SaveStateAs()
{
if (Global.Emulator is NullEmulator)
{
return;
}
var sfd = new SaveFileDialog();
sfd.AddExtension = true;
sfd.DefaultExt = "State";
sfd.Filter = "Save States (*.State)|*.State|All Files|*.*";
var path = PathManager.GetSaveStatePath(Global.Game);
sfd.InitialDirectory = path;
sfd.FileName = PathManager.SaveStatePrefix(Global.Game) + "." + "QuickSave0.State";
var file = new FileInfo(path);
if (file.Directory != null && file.Directory.Exists == false)
{
file.Directory.Create();
}
var result = sfd.ShowHawkDialog();
if (result == DialogResult.OK)
{
SaveState(sfd.FileName, sfd.FileName, false);
}
}
private void LoadStateAs()
{
if (Global.Emulator is NullEmulator)
{
return;
}
var ofd = new OpenFileDialog
{
InitialDirectory = PathManager.GetSaveStatePath(Global.Game),
Filter = "Save States (*.State)|*.State|All Files|*.*",
RestoreDirectory = true
};
var result = ofd.ShowHawkDialog();
if (result != DialogResult.OK)
{
return;
}
if (File.Exists(ofd.FileName) == false)
{
return;
}
LoadState(ofd.FileName, Path.GetFileName(ofd.FileName));
}
private static void SaveSlotSelectedMessage()
{
GlobalWin.OSD.AddMessage("Slot " + Global.Config.SaveSlot + " selected.");
}
private void Render()
{
//private Size _lastVideoSize = new Size(-1, -1), _lastVirtualSize = new Size(-1, -1);
var video = Global.Emulator.VideoProvider;
//bool change = false;
Size currVideoSize = new Size(video.BufferWidth,video.BufferHeight);
Size currVirtualSize = new Size(video.VirtualWidth,video.VirtualWidth);
if (currVideoSize != _lastVideoSize || currVirtualSize != _lastVirtualSize)
{
_lastVideoSize = currVideoSize;
_lastVirtualSize = currVirtualSize;
FrameBufferResized();
}
GlobalWin.DisplayManager.UpdateSource(Global.Emulator.VideoProvider);
}
// sends a simulation of a plain alt key keystroke
private void SendPlainAltKey(int lparam)
{
var m = new Message { WParam = new IntPtr(0xF100), LParam = new IntPtr(lparam), Msg = 0x0112, HWnd = Handle };
base.WndProc(ref m);
}
// sends an alt+mnemonic combination
private void SendAltKeyChar(char c)
{
typeof(ToolStrip).InvokeMember("ProcessMnemonicInternal", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.InvokeMethod | System.Reflection.BindingFlags.Instance, null, MainformMenu, new object[] { c });
}
private static string FormatFilter(params string[] args)
{
var sb = new StringBuilder();
if (args.Length % 2 != 0)
{
throw new ArgumentException();
}
var num = args.Length / 2;
for (int i = 0; i < num; i++)
{
sb.AppendFormat("{0} ({1})|{1}", args[i * 2], args[i * 2 + 1]);
if (i != num - 1)
{
sb.Append('|');
}
}
var str = sb.ToString().Replace("%ARCH%", "*.zip;*.rar;*.7z;*.gz");
str = str.Replace(";", "; ");
return str;
}
private void OpenRom()
{
var ofd = new OpenFileDialog { InitialDirectory = PathManager.GetRomsPath(Global.Emulator.SystemId) };
// adelikat: ugly design for this, I know
if (VersionInfo.DeveloperBuild)
{
ofd.Filter = FormatFilter(
"Rom Files", "*.nes;*.fds;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.a78;*.cue;*.exe;*.gb;*.gbc;*.gba;*.gen;*.md;*.col;.int;*.smc;*.sfc;*.prg;*.d64;*.g64;*.crt;*.sgb;*.xml;*.z64;*.v64;*.n64;*.ws;*.wsc;%ARCH%",
"Music Files", "*.psf;*.sid",
"Disc Images", "*.cue",
"NES", "*.nes;*.fds;%ARCH%",
"Super NES", "*.smc;*.sfc;*.xml;%ARCH%",
"Master System", "*.sms;*.gg;*.sg;%ARCH%",
"PC Engine", "*.pce;*.sgx;*.cue;%ARCH%",
"TI-83", "*.rom;%ARCH%",
"Archive Files", "%ARCH%",
"Savestate", "*.state",
"Atari 2600", "*.a26;*.bin;%ARCH%",
"Atari 7800", "*.a78;*.bin;%ARCH%",
"Genesis", "*.gen;*.smd;*.bin;*.md;*.cue;%ARCH%",
"Gameboy", "*.gb;*.gbc;*.sgb;%ARCH%",
"Gameboy Advance", "*.gba;%ARCH%",
"Colecovision", "*.col;%ARCH%",
"Intellivision (very experimental)", "*.int;*.bin;*.rom;%ARCH%",
"PSX Executables (very experimental)", "*.exe",
"PSF Playstation Sound File (very experimental)", "*.psf",
"Commodore 64 (experimental)", "*.prg; *.d64, *.g64; *.crt;%ARCH%",
"SID Commodore 64 Music File", "*.sid;%ARCH%",
"Nintendo 64", "*.z64;*.v64;*.n64",
"WonderSwan", "*.ws;*.wsc;%ARCH%",
"All Files", "*.*");
}
else
{
ofd.Filter = FormatFilter(
"Rom Files", "*.nes;*.fds;*.sms;*.gg;*.sg;*.gb;*.gbc;*.gba;*.pce;*.sgx;*.bin;*.smd;*.gen;*.md;*.smc;*.sfc;*.a26;*.a78;*.col;*.rom;*.cue;*.sgb;*.z64;*.v64;*.n64;*.ws;*.wsc;*.xml;%ARCH%",
"Disc Images", "*.cue",
"NES", "*.nes;*.fds;%ARCH%",
"Super NES", "*.smc;*.sfc;*.xml;%ARCH%",
"Nintendo 64", "*.z64;*.v64;*.n64",
"Gameboy", "*.gb;*.gbc;*.sgb;%ARCH%",
"Gameboy Advance", "*.gba;%ARCH%",
"Master System", "*.sms;*.gg;*.sg;%ARCH%",
"PC Engine", "*.pce;*.sgx;*.cue;%ARCH%",
"Atari 2600", "*.a26;%ARCH%",
"Atari 7800", "*.a78;%ARCH%",
"Colecovision", "*.col;%ARCH%",
"TI-83", "*.rom;%ARCH%",
"Archive Files", "%ARCH%",
"Savestate", "*.state",
"Genesis", "*.gen;*.md;*.smd;*.bin;*.cue;%ARCH%",
"WonderSwan", "*.ws;*.wsc;%ARCH%",
"All Files", "*.*");
}
ofd.RestoreDirectory = false;
ofd.FilterIndex = _lastOpenRomFilter;
var result = ofd.ShowHawkDialog();
if (result != DialogResult.OK)
{
return;
}
var file = new FileInfo(ofd.FileName);
Global.Config.LastRomPath = file.DirectoryName;
_lastOpenRomFilter = ofd.FilterIndex;
LoadRom(file.FullName);
}
private void CoreSyncSettings(object sender, RomLoader.SettingsLoadArgs e)
{
if (Global.MovieSession.QueuedMovie != null)
{
e.Settings = ConfigService.LoadWithType(Global.MovieSession.QueuedMovie.SyncSettingsJson);
}
else
{
e.Settings = Global.Config.GetCoreSyncSettings(e.Core);
}
}
private static void CoreSettings(object sender, RomLoader.SettingsLoadArgs e)
{
e.Settings = Global.Config.GetCoreSettings(e.Core);
}
/// <summary>
/// send core settings to emu, setting reboot flag if needed
/// </summary>
public void PutCoreSettings(object o)
{
if (Global.Emulator.PutSettings(o))
{
FlagNeedsReboot();
}
}
/// <summary>
/// send core sync settings to emu, setting reboot flag if needed
/// </summary>
public void PutCoreSyncSettings(object o)
{
if (Global.MovieSession.Movie.IsActive)
{
GlobalWin.OSD.AddMessage("Attempt to change sync-relevant settings while recording BLOCKED.");
}
else if (Global.Emulator.PutSyncSettings(o))
{
FlagNeedsReboot();
}
}
private void SaveConfig()
{
if (Global.Config.SaveWindowPosition)
{
Global.Config.MainWndx = Location.X;
Global.Config.MainWndy = Location.Y;
}
else
{
Global.Config.MainWndx = -1;
Global.Config.MainWndy = -1;
}
if (Global.Config.ShowLogWindow)
{
LogConsole.SaveConfigSettings();
}
ConfigService.Save(PathManager.DefaultIniPath, Global.Config);
}
private void PreviousSlot()
{
if (Global.Config.SaveSlot == 0)
{
Global.Config.SaveSlot = 9; // Wrap to end of slot list
}
else if (Global.Config.SaveSlot > 9)
{
Global.Config.SaveSlot = 9; // Meh, just in case
}
else
{
Global.Config.SaveSlot--;
}
SaveSlotSelectedMessage();
UpdateStatusSlots();
}
private void NextSlot()
{
if (Global.Config.SaveSlot >= 9)
{
Global.Config.SaveSlot = 0; // Wrap to beginning of slot list
}
else if (Global.Config.SaveSlot < 0)
{
Global.Config.SaveSlot = 0; // Meh, just in case
}
else
{
Global.Config.SaveSlot++;
}
SaveSlotSelectedMessage();
UpdateStatusSlots();
}
private static void ToggleFPS()
{
Global.Config.DisplayFPS ^= true;
}
private static void ToggleFrameCounter()
{
Global.Config.DisplayFrameCounter ^= true;
}
private static void ToggleLagCounter()
{
Global.Config.DisplayLagCounter ^= true;
}
private static void ToggleInputDisplay()
{
Global.Config.DisplayInput ^= true;
}
private static void VolumeUp()
{
Global.Config.SoundVolume += 10;
if (Global.Config.SoundVolume > 100)
{
Global.Config.SoundVolume = 100;
}
GlobalWin.Sound.ChangeVolume(Global.Config.SoundVolume);
GlobalWin.OSD.AddMessage("Volume " + Global.Config.SoundVolume);
}
public static void ToggleSound()
{
Global.Config.SoundEnabled ^= true;
GlobalWin.Sound.UpdateSoundSettings();
GlobalWin.Sound.StartSound();
}
private static void VolumeDown()
{
Global.Config.SoundVolume -= 10;
if (Global.Config.SoundVolume < 0)
{
Global.Config.SoundVolume = 0;
}
GlobalWin.Sound.ChangeVolume(Global.Config.SoundVolume);
GlobalWin.OSD.AddMessage("Volume " + Global.Config.SoundVolume);
}
private static void SoftReset()
{
// is it enough to run this for one frame? maybe..
if (Global.Emulator.ControllerDefinition.BoolButtons.Contains("Reset"))
{
if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished)
{
Global.ClickyVirtualPadController.Click("Reset");
GlobalWin.OSD.AddMessage("Reset button pressed.");
}
}
}
private static void HardReset()
{
// is it enough to run this for one frame? maybe..
if (Global.Emulator.ControllerDefinition.BoolButtons.Contains("Power"))
{
if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished)
{
Global.ClickyVirtualPadController.Click("Power");
GlobalWin.OSD.AddMessage("Power button pressed.");
}
}
}
private void UpdateStatusSlots()
{
_stateSlots.Update();
Slot0StatusButton.ForeColor = _stateSlots.HasSlot(0) ? Global.Config.SaveSlot == 0 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot1StatusButton.ForeColor = _stateSlots.HasSlot(1) ? Global.Config.SaveSlot == 1 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot2StatusButton.ForeColor = _stateSlots.HasSlot(2) ? Global.Config.SaveSlot == 2 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot3StatusButton.ForeColor = _stateSlots.HasSlot(3) ? Global.Config.SaveSlot == 3 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot4StatusButton.ForeColor = _stateSlots.HasSlot(4) ? Global.Config.SaveSlot == 4 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot5StatusButton.ForeColor = _stateSlots.HasSlot(5) ? Global.Config.SaveSlot == 5 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot6StatusButton.ForeColor = _stateSlots.HasSlot(6) ? Global.Config.SaveSlot == 6 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot7StatusButton.ForeColor = _stateSlots.HasSlot(7) ? Global.Config.SaveSlot == 7 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot8StatusButton.ForeColor = _stateSlots.HasSlot(8) ? Global.Config.SaveSlot == 8 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot9StatusButton.ForeColor = _stateSlots.HasSlot(9) ? Global.Config.SaveSlot == 9 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot0StatusButton.BackColor = Global.Config.SaveSlot == 0 ? SystemColors.Highlight : SystemColors.Control;
Slot1StatusButton.BackColor = Global.Config.SaveSlot == 1 ? SystemColors.Highlight : SystemColors.Control;
Slot2StatusButton.BackColor = Global.Config.SaveSlot == 2 ? SystemColors.Highlight : SystemColors.Control;
Slot3StatusButton.BackColor = Global.Config.SaveSlot == 3 ? SystemColors.Highlight : SystemColors.Control;
Slot4StatusButton.BackColor = Global.Config.SaveSlot == 4 ? SystemColors.Highlight : SystemColors.Control;
Slot5StatusButton.BackColor = Global.Config.SaveSlot == 5 ? SystemColors.Highlight : SystemColors.Control;
Slot6StatusButton.BackColor = Global.Config.SaveSlot == 6 ? SystemColors.Highlight : SystemColors.Control;
Slot7StatusButton.BackColor = Global.Config.SaveSlot == 7 ? SystemColors.Highlight : SystemColors.Control;
Slot8StatusButton.BackColor = Global.Config.SaveSlot == 8 ? SystemColors.Highlight : SystemColors.Control;
Slot9StatusButton.BackColor = Global.Config.SaveSlot == 9 ? SystemColors.Highlight : SystemColors.Control;
}
private BitmapBuffer CaptureOSD()
{
var bb = GlobalWin.DisplayManager.RenderOffscreen(Global.Emulator.VideoProvider,true);
bb.Normalize(true);
return bb;
}
private void IncreaseWindowSize()
{
switch (Global.Config.TargetZoomFactor)
{
case 1:
Global.Config.TargetZoomFactor = 2;
break;
case 2:
Global.Config.TargetZoomFactor = 3;
break;
case 3:
Global.Config.TargetZoomFactor = 4;
break;
case 4:
Global.Config.TargetZoomFactor = 5;
break;
case 5:
Global.Config.TargetZoomFactor = 10;
break;
case 10:
return;
}
FrameBufferResized();
}
private void DecreaseWIndowSize()
{
switch (Global.Config.TargetZoomFactor)
{
case 1:
return;
case 2:
Global.Config.TargetZoomFactor = 1;
break;
case 3:
Global.Config.TargetZoomFactor = 2;
break;
case 4:
Global.Config.TargetZoomFactor = 3;
break;
case 5:
Global.Config.TargetZoomFactor = 4;
break;
case 10:
Global.Config.TargetZoomFactor = 5;
return;
}
FrameBufferResized();
}
private void IncreaseSpeed()
{
if (!Global.Config.ClockThrottle)
{
GlobalWin.OSD.AddMessage("Unable to change speed, please switch to clock throttle");
return;
}
var oldp = Global.Config.SpeedPercent;
int newp;
if (oldp < 3)
{
newp = 3;
}
else if (oldp < 6)
{
newp = 6;
}
else if (oldp < 12)
{
newp = 12;
}
else if (oldp < 25)
{
newp = 25;
}
else if (oldp < 50)
{
newp = 50;
}
else if (oldp < 75)
{
newp = 75;
}
else if (oldp < 100)
{
newp = 100;
}
else if (oldp < 150)
{
newp = 150;
}
else if (oldp < 200)
{
newp = 200;
}
else if (oldp < 300)
{
newp = 300;
}
else if (oldp < 400)
{
newp = 400;
}
else if (oldp < 800)
{
newp = 800;
}
else if (oldp < 1600)
{
newp = 1600;
}
else if (oldp < 3200)
{
newp = 3200;
}
else
{
newp = 6400;
}
SetSpeedPercent(newp);
}
private void DecreaseSpeed()
{
if (!Global.Config.ClockThrottle)
{
GlobalWin.OSD.AddMessage("Unable to change speed, please switch to clock throttle");
return;
}
var oldp = Global.Config.SpeedPercent;
int newp;
if (oldp > 3200)
{
newp = 3200;
}
else if (oldp > 1600)
{
newp = 1600;
}
else if (oldp > 800)
{
newp = 800;
}
else if (oldp > 400)
{
newp = 400;
}
else if (oldp > 300)
{
newp = 300;
}
else if (oldp > 200)
{
newp = 200;
}
else if (oldp > 150)
{
newp = 150;
}
else if (oldp > 100)
{
newp = 100;
}
else if (oldp > 75)
{
newp = 75;
}
else if (oldp > 50)
{
newp = 50;
}
else if (oldp > 25)
{
newp = 25;
}
else if (oldp > 12)
{
newp = 12;
}
else if (oldp > 6)
{
newp = 6;
}
else if (oldp > 3)
{
newp = 3;
}
else
{
newp = 1;
}
SetSpeedPercent(newp);
}
private static void SaveMovie()
{
if (Global.MovieSession.Movie.IsActive)
{
Global.MovieSession.Movie.Save();
GlobalWin.OSD.AddMessage(Global.MovieSession.Movie.Filename + " saved.");
}
}
private void HandleToggleLightAndLink()
{
if (MainStatusBar.Visible)
{
if (Global.Emulator.CoreComm.UsesDriveLed)
{
if (!LedLightStatusLabel.Visible)
{
LedLightStatusLabel.Visible = true;
}
LedLightStatusLabel.Image = Global.Emulator.CoreComm.DriveLED
? StatusBarDiskLightOnImage
: StatusBarDiskLightOffImage;
}
else
{
if (LedLightStatusLabel.Visible)
{
LedLightStatusLabel.Visible = false;
}
}
if (Global.Emulator.CoreComm.UsesLinkCable)
{
if (!LinkConnectStatusBarButton.Visible)
{
LinkConnectStatusBarButton.Visible = true;
}
LinkConnectStatusBarButton.Image = Global.Emulator.CoreComm.LinkConnected
? LinkCableOn
: LinkCableOff;
}
else
{
if (LinkConnectStatusBarButton.Visible)
{
LinkConnectStatusBarButton.Visible = false;
}
}
}
}
private void UpdateKeyPriorityIcon()
{
switch (Global.Config.Input_Hotkey_OverrideOptions)
{
default:
case 0:
KeyPriorityStatusLabel.Image = Properties.Resources.Both;
KeyPriorityStatusLabel.ToolTipText = "Key priority: Allow both hotkeys and controller buttons";
break;
case 1:
KeyPriorityStatusLabel.Image = Properties.Resources.GameController;
KeyPriorityStatusLabel.ToolTipText = "Key priority: Controller buttons will override hotkeys";
break;
case 2:
KeyPriorityStatusLabel.Image = Properties.Resources.HotKeys;
KeyPriorityStatusLabel.ToolTipText = "Key priority: Hotkeys will override controller buttons";
break;
}
}
private static void ToggleModePokeMode()
{
Global.Config.MoviePlaybackPokeMode ^= true;
GlobalWin.OSD.AddMessage(Global.Config.MoviePlaybackPokeMode ? "Movie Poke mode enabled" : "Movie Poke mode disabled");
}
private static void ToggleBackgroundInput()
{
Global.Config.AcceptBackgroundInput ^= true;
GlobalWin.OSD.AddMessage(Global.Config.AcceptBackgroundInput
? "Background Input enabled"
: "Background Input disabled");
}
private static void LimitFrameRateMessage()
{
GlobalWin.OSD.AddMessage(Global.Config.ClockThrottle ? "Framerate limiting on" : "Framerate limiting off");
}
private static void VsyncMessage()
{
GlobalWin.OSD.AddMessage(
"Display Vsync set to " + (Global.Config.VSyncThrottle ? "on" : "off")
);
}
private static bool StateErrorAskUser(string title, string message)
{
var result = MessageBox.Show(
message,
title,
MessageBoxButtons.YesNo,
MessageBoxIcon.Question
);
return result == DialogResult.Yes;
}
private void FdsInsertDiskMenuAdd(string name, string button, string msg)
{
FDSControlsMenuItem.DropDownItems.Add(name, null, delegate
{
if (Global.Emulator.ControllerDefinition.BoolButtons.Contains(button))
{
if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished)
{
Global.ClickyVirtualPadController.Click(button);
GlobalWin.OSD.AddMessage(msg);
}
}
});
}
public void LoadState(string path, string userFriendlyStateName, bool fromLua = false) // Move to client.common
{
GlobalWin.DisplayManager.NeedsToPaint = true;
if (SavestateManager.LoadStateFile(path, userFriendlyStateName))
{
SetMainformMovieInfo();
GlobalWin.OSD.ClearGUIText();
GlobalWin.Tools.UpdateToolsBefore(fromLua);
UpdateToolsAfter(fromLua);
UpdateToolsLoadstate();
Global.AutoFireController.ClearStarts();
GlobalWin.OSD.AddMessage("Loaded state: " + userFriendlyStateName);
if (GlobalWin.Tools.Has<LuaConsole>())
{
GlobalWin.Tools.LuaConsole.LuaImp.CallLoadStateEvent(userFriendlyStateName);
}
}
else
{
GlobalWin.OSD.AddMessage("Loadstate error!");
}
}
public void LoadQuickSave(string quickSlotName, bool fromLua = false)
{
if (Global.Emulator is NullEmulator)
{
return;
}
var path = PathManager.SaveStatePrefix(Global.Game) + "." + quickSlotName + ".State";
if (File.Exists(path) == false)
{
GlobalWin.OSD.AddMessage("Unable to load " + quickSlotName + ".State");
return;
}
LoadState(path, quickSlotName, fromLua);
}
public void SaveState(string path, string userFriendlyStateName, bool fromLua)
{
try
{
SavestateManager.SaveStateFile(path, userFriendlyStateName);
GlobalWin.OSD.AddMessage("Saved state: " + userFriendlyStateName);
}
catch (IOException)
{
GlobalWin.OSD.AddMessage("Unable to save state " + path);
}
if (!fromLua)
{
UpdateStatusSlots();
}
}
// Alt key hacks
protected override void WndProc(ref Message m)
{
// this is necessary to trap plain alt keypresses so that only our hotkey system gets them
if (m.Msg == 0x0112) // WM_SYSCOMMAND
{
if (m.WParam.ToInt32() == 0xF100) // SC_KEYMENU
{
return;
}
}
base.WndProc(ref m);
}
protected override bool ProcessDialogChar(char charCode)
{
// this is necessary to trap alt+char combinations so that only our hotkey system gets them
return (ModifierKeys & Keys.Alt) != 0 || base.ProcessDialogChar(charCode);
}
private void UpdateCoreStatusBarButton()
{
if (Global.Emulator is NullEmulator)
{
CoreNameStatusBarButton.Visible = false;
return;
}
CoreNameStatusBarButton.Visible = true;
var attributes = Global.Emulator.Attributes();
CoreNameStatusBarButton.Text = Global.Emulator.DisplayName();
CoreNameStatusBarButton.Image = Global.Emulator.Icon();
CoreNameStatusBarButton.ToolTipText = attributes.Ported ? "(ported) " : string.Empty;
// Let's also do the link icon here too since they both would be updated under the same circumstances
}
#endregion
#region Frame Loop
private void StepRunLoop_Throttle()
{
SyncThrottle();
_throttle.signal_frameAdvance = _runloopFrameadvance;
_throttle.signal_continuousframeAdvancing = _runloopFrameProgress;
_throttle.Step(true, -1);
}
// TODO: for Tastudio debugging, coudl be removed if unused, it is a bad idea for anything else to clal this
public void FrameAdvance()
{
PressFrameAdvance = true;
StepRunLoop_Core();
}
private void StepRunLoop_Core(bool force = false)
{
var runFrame = false;
_runloopFrameadvance = false;
var now = DateTime.Now;
var suppressCaptureRewind = false;
double frameAdvanceTimestampDelta = (now - _frameAdvanceTimestamp).TotalMilliseconds;
bool frameProgressTimeElapsed = Global.Config.FrameProgressDelayMs < frameAdvanceTimestampDelta;
if (Global.Config.SkipLagFrame && Global.Emulator.IsLagFrame && frameProgressTimeElapsed && Global.Emulator.Frame > 0)
{
runFrame = true;
}
if (Global.ClientControls["Frame Advance"] || PressFrameAdvance)
{
// handle the initial trigger of a frame advance
if (_frameAdvanceTimestamp == DateTime.MinValue)
{
PauseEmulator();
runFrame = true;
_runloopFrameadvance = true;
_frameAdvanceTimestamp = now;
}
else
{
// handle the timed transition from countdown to FrameProgress
if (frameProgressTimeElapsed)
{
runFrame = true;
_runloopFrameProgress = true;
UnpauseEmulator();
}
}
}
else
{
// handle release of frame advance: do we need to deactivate FrameProgress?
if (_runloopFrameProgress)
{
_runloopFrameProgress = false;
PauseEmulator();
}
_frameAdvanceTimestamp = DateTime.MinValue;
}
if (!EmulatorPaused)
{
runFrame = true;
}
bool isRewinding = suppressCaptureRewind = Rewind(ref runFrame);
if (UpdateFrame)
{
runFrame = true;
}
var genSound = false;
var coreskipaudio = false;
if (runFrame || force)
{
var isFastForwarding = Global.ClientControls["Fast Forward"] || IsTurboing;
var updateFpsString = _runloopLastFf != isFastForwarding;
_runloopLastFf = isFastForwarding;
// client input-related duties
GlobalWin.OSD.ClearGUIText();
Global.CheatList.Pulse();
//zero 03-may-2014 - moved this before call to UpdateToolsBefore(), since it seems to clear the state which a lua event.framestart is going to want to alter
Global.ClickyVirtualPadController.FrameTick();
Global.LuaAndAdaptor.FrameTick();
if (GlobalWin.Tools.Has<LuaConsole>())
{
GlobalWin.Tools.LuaConsole.LuaImp.CallFrameBeforeEvent();
}
if (!IsTurboing)
{
GlobalWin.Tools.UpdateToolsBefore();
}
else
{
GlobalWin.Tools.FastUpdateBefore();
}
_runloopFps++;
if ((DateTime.Now - _runloopSecond).TotalSeconds > 1)
{
_runloopLastFps = _runloopFps;
_runloopSecond = DateTime.Now;
_runloopFps = 0;
updateFpsString = true;
}
if (updateFpsString)
{
var fps_string = _runloopLastFps + " fps";
if (isRewinding)
{
if (IsTurboing || isFastForwarding)
{
fps_string += " <<<<";
}
else
{
fps_string += " <<";
}
}
else if (IsTurboing)
{
fps_string += " >>>>";
}
else if (isFastForwarding)
{
fps_string += " >>";
}
GlobalWin.OSD.FPS = fps_string;
}
CaptureRewind(suppressCaptureRewind);
if (!_runloopFrameadvance)
{
genSound = true;
}
else if (!Global.Config.MuteFrameAdvance)
{
genSound = true;
}
Global.MovieSession.HandleMovieOnFrameLoop();
coreskipaudio = IsTurboing && _currAviWriter == null;
{
bool render = !_throttle.skipnextframe || _currAviWriter != null;
bool renderSound = !coreskipaudio;
Global.Emulator.FrameAdvance(render, renderSound);
}
GlobalWin.DisplayManager.NeedsToPaint = true;
Global.CheatList.Pulse();
if (!PauseAVI)
{
AvFrameAdvance();
}
if (Global.Emulator.IsLagFrame && Global.Config.AutofireLagFrames)
{
Global.AutoFireController.IncrementStarts();
}
PressFrameAdvance = false;
if (GlobalWin.Tools.Has<LuaConsole>())
{
GlobalWin.Tools.LuaConsole.LuaImp.CallFrameAfterEvent();
}
if (!IsTurboing)
{
UpdateToolsAfter();
}
else
{
GlobalWin.Tools.FastUpdateAfter();
}
if (IsSeeking && Global.Emulator.Frame == PauseOnFrame.Value)
{
PauseEmulator();
PauseOnFrame = null;
}
}
if (Global.ClientControls["Rewind"] || PressRewind)
{
UpdateToolsAfter();
PressRewind = false;
}
if (UpdateFrame)
{
UpdateFrame = false;
}
if (genSound && !coreskipaudio)
{
GlobalWin.Sound.UpdateSound();
}
else
{
GlobalWin.Sound.UpdateSilence();
}
}
#endregion
#region AVI Stuff
/// <summary>
/// start avi recording, unattended
/// </summary>
/// <param name="videowritername">match the short name of an ivideowriter</param>
/// <param name="filename">filename to save to</param>
private void RecordAv(string videowritername, string filename)
{
_RecordAv(videowritername, filename, true);
}
/// <summary>
/// start avi recording, asking user for filename and options
/// </summary>
private void RecordAv()
{
_RecordAv(null, null, false);
}
/// <summary>
/// start AV recording
/// </summary>
private void _RecordAv(string videowritername, string filename, bool unattended)
{
if (_currAviWriter != null)
{
return;
}
// select IVideoWriter to use
IVideoWriter aw = null;
if (unattended)
{
aw = VideoWriterInventory.GetVideoWriter(videowritername);
}
else
{
aw = VideoWriterChooserForm.DoVideoWriterChoserDlg(VideoWriterInventory.GetAllWriters(), this,
out _avwriterResizew, out _avwriterResizeh, out _avwriterpad, out _dumpaudiosync);
}
if (aw == null)
{
GlobalWin.OSD.AddMessage(
unattended ? string.Format("Couldn't start video writer \"{0}\"", videowritername) : "A/V capture canceled.");
return;
}
try
{
if (_dumpaudiosync)
{
aw = new VideoStretcher(aw);
}
else
{
aw = new AudioStretcher(aw);
}
aw.SetMovieParameters(Global.Emulator.CoreComm.VsyncNum, Global.Emulator.CoreComm.VsyncDen);
if (_avwriterResizew > 0 && _avwriterResizeh > 0)
{
aw.SetVideoParameters(_avwriterResizew, _avwriterResizeh);
}
else
{
aw.SetVideoParameters(Global.Emulator.VideoProvider.BufferWidth, Global.Emulator.VideoProvider.BufferHeight);
}
aw.SetAudioParameters(44100, 2, 16);
// select codec token
// do this before save dialog because ffmpeg won't know what extension it wants until it's been configured
if (unattended)
{
aw.SetDefaultVideoCodecToken();
}
else
{
var token = aw.AcquireVideoCodecToken(GlobalWin.MainForm);
if (token == null)
{
GlobalWin.OSD.AddMessage("A/V capture canceled.");
aw.Dispose();
return;
}
aw.SetVideoCodecToken(token);
}
// select file to save to
if (unattended)
{
aw.OpenFile(filename);
}
else
{
string ext = aw.DesiredExtension();
string pathForOpenFile;
//handle directories first
if (ext == "<directory>")
{
var fbd = new FolderBrowserEx();
if (fbd.ShowDialog() == DialogResult.Cancel)
{
aw.Dispose();
return;
}
pathForOpenFile = fbd.SelectedPath;
}
else
{
var sfd = new SaveFileDialog();
if (!(Global.Emulator is NullEmulator))
{
sfd.FileName = PathManager.FilesystemSafeName(Global.Game) + "." + ext; //dont use Path.ChangeExtension, it might wreck game names with dots in them
sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries.AvPathFragment, null);
}
else
{
sfd.FileName = "NULL";
sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries.AvPathFragment, null);
}
sfd.Filter = String.Format("{0} (*.{0})|*.{0}|All Files|*.*", ext);
var result = sfd.ShowHawkDialog();
if (result == DialogResult.Cancel)
{
aw.Dispose();
return;
}
pathForOpenFile = sfd.FileName;
}
aw.OpenFile(pathForOpenFile);
}
// commit the avi writing last, in case there were any errors earlier
_currAviWriter = aw;
GlobalWin.OSD.AddMessage("A/V capture started");
AVIStatusLabel.Image = Properties.Resources.AVI;
AVIStatusLabel.ToolTipText = "A/V capture in progress";
AVIStatusLabel.Visible = true;
}
catch
{
GlobalWin.OSD.AddMessage("A/V capture failed!");
aw.Dispose();
throw;
}
if (_dumpaudiosync)
{
Global.Emulator.EndAsyncSound();
}
else
{
_aviSoundInput = !Global.Emulator.StartAsyncSound()
? new MetaspuAsync(Global.Emulator.SyncSoundProvider, ESynchMethod.ESynchMethod_V)
: Global.Emulator.SoundProvider;
}
_dumpProxy = new MetaspuSoundProvider(ESynchMethod.ESynchMethod_V);
RewireSound();
}
private void AbortAv()
{
if (_currAviWriter == null)
{
_dumpProxy = null;
RewireSound();
return;
}
_currAviWriter.Dispose();
_currAviWriter = null;
GlobalWin.OSD.AddMessage("A/V capture aborted");
AVIStatusLabel.Image = Properties.Resources.Blank;
AVIStatusLabel.ToolTipText = string.Empty;
AVIStatusLabel.Visible = false;
_aviSoundInput = null;
_dumpProxy = null; // return to normal sound output
RewireSound();
}
private void StopAv()
{
if (_currAviWriter == null)
{
_dumpProxy = null;
RewireSound();
return;
}
_currAviWriter.CloseFile();
_currAviWriter.Dispose();
_currAviWriter = null;
GlobalWin.OSD.AddMessage("A/V capture stopped");
AVIStatusLabel.Image = Properties.Resources.Blank;
AVIStatusLabel.ToolTipText = string.Empty;
AVIStatusLabel.Visible = false;
_aviSoundInput = null;
_dumpProxy = null; // return to normal sound output
RewireSound();
}
private void AvFrameAdvance()
{
GlobalWin.DisplayManager.NeedsToPaint = true;
if (_currAviWriter != null)
{
//TODO ZERO - this code is pretty jacked. we'll want to frugalize buffers better for speedier dumping, and we might want to rely on the GL layer for padding
try
{
IVideoProvider output;
IDisposable disposableOutput = null;
if (_avwriterResizew > 0 && _avwriterResizeh > 0)
{
BitmapBuffer bbin = null;
Bitmap bmpin = null;
Bitmap bmpout = null;
try
{
if (Global.Config.AVI_CaptureOSD)
{
bbin = CaptureOSD();
}
else
{
bbin = new BitmapBuffer(Global.Emulator.VideoProvider.BufferWidth, Global.Emulator.VideoProvider.BufferHeight, Global.Emulator.VideoProvider.GetVideoBuffer());
}
bmpout = new Bitmap(_avwriterResizew, _avwriterResizeh, PixelFormat.Format32bppArgb);
bmpin = bbin.ToSysdrawingBitmap();
using (var g = Graphics.FromImage(bmpout))
{
if (_avwriterpad)
{
g.Clear(Color.FromArgb(Global.Emulator.VideoProvider.BackgroundColor));
g.DrawImageUnscaled(bmpin, (bmpout.Width - bmpin.Width) / 2, (bmpout.Height - bmpin.Height) / 2);
}
else
{
g.DrawImage(bmpin, new Rectangle(0, 0, bmpout.Width, bmpout.Height));
}
}
output = new BmpVideoProvider(bmpout);
disposableOutput = (IDisposable)output;
}
finally
{
if (bbin != null) bbin.Dispose();
if (bmpin != null) bmpin.Dispose();
}
}
else
{
if (Global.Config.AVI_CaptureOSD)
{
output = new BitmapBufferVideoProvider(CaptureOSD());
disposableOutput = (IDisposable)output;
}
else
output = Global.Emulator.VideoProvider;
}
_currAviWriter.SetFrame(Global.Emulator.Frame);
short[] samp;
int nsamp;
if (_dumpaudiosync)
{
(_currAviWriter as VideoStretcher).DumpAV(output, Global.Emulator.SyncSoundProvider, out samp, out nsamp);
}
else
{
(_currAviWriter as AudioStretcher).DumpAV(output, _aviSoundInput, out samp, out nsamp);
}
if (disposableOutput != null)
{
disposableOutput.Dispose();
}
_dumpProxy.buffer.enqueue_samples(samp, nsamp);
}
catch (Exception e)
{
MessageBox.Show("Video dumping died:\n\n" + e);
AbortAv();
}
if (_autoDumpLength > 0)
{
_autoDumpLength--;
if (_autoDumpLength == 0) // finish
{
StopAv();
if (_autoCloseOnDump)
{
_exit = true;
}
}
}
GlobalWin.DisplayManager.NeedsToPaint = true;
}
}
private int? LoadArhiveChooser(HawkFile file)
{
var ac = new ArchiveChooser(file);
if (ac.ShowDialog(this) == DialogResult.OK)
{
return ac.SelectedMemberIndex;
}
else
{
return null;
}
}
#endregion
#region Scheduled for refactor
private void ShowMessageCoreComm(string message)
{
MessageBox.Show(this, message, "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
private void ShowLoadError(object sender, RomLoader.RomErrorArgs e)
{
if (e.Type == RomLoader.LoadErrorType.MissingFirmware)
{
var result = MessageBox.Show(
"You are missing the needed firmware files to load this Rom\n\nWould you like to open the firmware manager now and configure your firmwares?",
e.Message,
MessageBoxButtons.YesNo,
MessageBoxIcon.Error);
if (result == DialogResult.Yes)
{
FirmwaresMenuItem_Click(null, null);
}
}
else
{
string title = "load error";
if (e.AttemptedCoreLoad != null)
{
title = e.AttemptedCoreLoad + " load error";
}
MessageBox.Show(this, e.Message, title, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void NotifyCoreComm(string message)
{
GlobalWin.OSD.AddMessage(message);
}
private string ChoosePlatformForRom(RomGame rom)
{
var platformChooser = new PlatformChooser
{
RomGame = rom
};
platformChooser.ShowDialog();
return platformChooser.PlatformChoice;
}
// Still needs a good bit of refactoring
public bool LoadRom(string path, bool? deterministicemulation = null)
{
// If deterministic emulation is passed in, respect that value regardless, else determine a good value (currently that simply means movies require deterministic emulaton)
bool deterministic = deterministicemulation.HasValue ?
deterministicemulation.Value :
Global.MovieSession.QueuedMovie != null;
//Global.MovieSession.Movie.IsActive;
if (!GlobalWin.Tools.AskSave())
{
return false;
}
var loader = new RomLoader
{
ChooseArchive = LoadArhiveChooser,
ChoosePlatform = ChoosePlatformForRom,
Deterministic = deterministic,
MessageCallback = GlobalWin.OSD.AddMessage
};
loader.OnLoadError += ShowLoadError;
loader.OnLoadSettings += CoreSettings;
loader.OnLoadSyncSettings += CoreSyncSettings;
// this also happens in CloseGame(). but it needs to happen here since if we're restarting with the same core,
// any settings changes that we made need to make it back to config before we try to instantiate that core with
// the new settings objects
CommitCoreSettingsToConfig(); // adelikat: I Think by reordering things, this isn't necessary anymore
CloseGame();
var nextComm = CreateCoreComm();
CoreFileProvider.SyncCoreCommInputSignals(nextComm);
var result = loader.LoadRom(path, nextComm);
if (result)
{
if (loader.LoadedEmulator is TI83 && Global.Config.TI83autoloadKeyPad)
{
GlobalWin.Tools.Load<TI83KeyPad>();
}
Global.Emulator = loader.LoadedEmulator;
Global.CoreComm = nextComm;
Global.Game = loader.Game;
CoreFileProvider.SyncCoreCommInputSignals();
InputManager.SyncControls();
if (loader.LoadedEmulator is NES)
{
var nes = loader.LoadedEmulator as NES;
if (!string.IsNullOrWhiteSpace(nes.GameName))
{
Global.Game.Name = nes.GameName;
}
Global.Game.Status = nes.RomStatus;
}
else if (loader.LoadedEmulator is QuickNES)
{
var qns = loader.LoadedEmulator as QuickNES;
if (!string.IsNullOrWhiteSpace(qns.BootGodName))
{
Global.Game.Name = qns.BootGodName;
}
if (qns.BootGodStatus.HasValue)
{
Global.Game.Status = qns.BootGodStatus.Value;
}
}
Global.Rewinder.ResetRewindBuffer();
if (Global.Emulator.CoreComm.RomStatusDetails == null && loader.Rom != null)
{
Global.Emulator.CoreComm.RomStatusDetails = string.Format(
"{0}\r\nSHA1:{1}\r\nMD5:{2}\r\n",
loader.Game.Name,
loader.Rom.RomData.HashSHA1(),
loader.Rom.RomData.HashMD5());
}
if (Global.Emulator.BoardName != null)
{
Console.WriteLine("Core reported BoardID: \"{0}\"", Global.Emulator.BoardName);
}
// restarts the lua console if a different rom is loaded.
// im not really a fan of how this is done..
if (Global.Config.RecentRoms.Empty || Global.Config.RecentRoms.MostRecent != loader.CanonicalFullPath)
{
GlobalWin.Tools.Restart<LuaConsole>();
}
Global.Config.RecentRoms.Add(loader.CanonicalFullPath);
JumpLists.AddRecentItem(loader.CanonicalFullPath);
// Don't load Save Ram if a movie is being loaded
if (!Global.MovieSession.MovieIsQueued && File.Exists(PathManager.SaveRamPath(loader.Game)))
{
LoadSaveRam();
}
GlobalWin.Tools.Restart();
if (Global.Config.LoadCheatFileByGame)
{
if (Global.CheatList.AttemptToLoadCheatFile())
{
GlobalWin.OSD.AddMessage("Cheats file loaded");
}
}
SetWindowText();
CurrentlyOpenRom = loader.CanonicalFullPath;
HandlePlatformMenus();
_stateSlots.Clear();
UpdateCoreStatusBarButton();
UpdateDumpIcon();
SetMainformMovieInfo();
Global.Rewinder.CaptureRewindState();
Global.StickyXORAdapter.ClearStickies();
Global.StickyXORAdapter.ClearStickyFloats();
Global.AutofireStickyXORAdapter.ClearStickies();
RewireSound();
ToolHelpers.UpdateCheatRelatedTools(null, null);
if (Global.Config.AutoLoadLastSaveSlot && _stateSlots.HasSlot(Global.Config.SaveSlot))
{
LoadQuickSave("QuickSave" + Global.Config.SaveSlot);
}
return true;
}
else
{
//This shows up if there's a problem
// TODO: put all these in a single method or something
HandlePlatformMenus();
_stateSlots.Clear();
UpdateStatusSlots();
UpdateCoreStatusBarButton();
UpdateDumpIcon();
SetMainformMovieInfo();
SetWindowText();
return false;
}
}
// TODO: should backup logic be stuffed in into Client.Common.SaveStateManager?
public void SaveQuickSave(string quickSlotName)
{
if (Global.Emulator is NullEmulator)
{
return;
}
var path = PathManager.SaveStatePrefix(Global.Game) + "." + quickSlotName + ".State";
var file = new FileInfo(path);
if (file.Directory != null && file.Directory.Exists == false)
{
file.Directory.Create();
}
// Make backup first
if (Global.Config.BackupSavestates && file.Exists)
{
var backup = path + ".bak";
var backupFile = new FileInfo(backup);
if (backupFile.Exists)
{
backupFile.Delete();
}
File.Move(path, backup);
}
SaveState(path, quickSlotName, false);
if (GlobalWin.Tools.Has<LuaConsole>())
{
GlobalWin.Tools.LuaConsole.LuaImp.CallSaveStateEvent(quickSlotName);
}
}
private static void CommitCoreSettingsToConfig()
{
// save settings object
var t = Global.Emulator.GetType();
Global.Config.PutCoreSettings(Global.Emulator.GetSettings(), t);
// don't trample config with loaded-from-movie settings
if (!Global.MovieSession.Movie.IsActive)
{
Global.Config.PutCoreSyncSettings(Global.Emulator.GetSyncSettings(), t);
}
}
// whats the difference between these two methods??
// its very tricky. rename to be more clear or combine them.
// This gets called whenever a core related thing is changed.
// Like reboot core.
private void CloseGame(bool clearSram = false)
{
if (clearSram)
{
var path = PathManager.SaveRamPath(Global.Game);
if (File.Exists(path))
{
File.Delete(path);
GlobalWin.OSD.AddMessage("SRAM cleared.");
}
}
else if (Global.Emulator.SaveRamModified)
{
SaveRam();
}
StopAv();
CommitCoreSettingsToConfig();
if (Global.MovieSession.Movie.IsActive) // Note: this must be called after CommitCoreSettingsToConfig()
{
StopMovie(true);
}
Global.Emulator.Dispose();
Global.CoreComm = CreateCoreComm();
CoreFileProvider.SyncCoreCommInputSignals();
Global.Emulator = new NullEmulator(Global.CoreComm);
Global.ActiveController = Global.NullControls;
Global.AutoFireController = Global.AutofireNullControls;
RewireSound();
RebootStatusBarIcon.Visible = false;
}
public void CloseRom(bool clearSram = false)
{
//This gets called after Close Game gets called.
//Tested with NESHawk and SMB3 (U)
if (GlobalWin.Tools.AskSave())
{
CloseGame(clearSram);
Global.CoreComm = CreateCoreComm();
CoreFileProvider.SyncCoreCommInputSignals();
Global.Emulator = new NullEmulator(Global.CoreComm);
Global.Game = GameInfo.NullInstance;
GlobalWin.Tools.Restart();
RewireSound();
Global.Rewinder.ResetRewindBuffer();
Text = "BizHawk" + (VersionInfo.DeveloperBuild ? " (interim) " : string.Empty);
HandlePlatformMenus();
_stateSlots.Clear();
UpdateDumpIcon();
UpdateCoreStatusBarButton();
ClearHolds();
PauseOnFrame = null;
ToolHelpers.UpdateCheatRelatedTools(null, null);
}
}
private static void ShowConversionError(string errorMsg)
{
MessageBox.Show(errorMsg, "Conversion error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
private static void ProcessMovieImport(string fn)
{
MovieImport.ProcessMovieImport(fn, ShowConversionError, GlobalWin.OSD.AddMessage);
}
public void EnableRewind(bool enabled)
{
if (enabled)
{
Global.Rewinder.RewindActive = true;
GlobalWin.OSD.AddMessage("Rewind enabled");
}
else
{
Global.Rewinder.RewindActive = false;
GlobalWin.OSD.AddMessage("Rewind suspended");
}
}
public void ClearRewindData()
{
Global.Rewinder.ResetRewindBuffer();
}
#endregion
#region Tool Control API
// TODO: move me
public IControlMainform master { get; private set; }
public void RelinquishControl(IControlMainform master)
{
this.master = master;
}
private void ToggleReadOnly()
{
if (IsSlave && master.WantsToControlReadOnly)
{
master.ToggleReadOnly();
}
else
{
if (Global.MovieSession.Movie.IsActive)
{
Global.MovieSession.ReadOnly ^= true;
GlobalWin.OSD.AddMessage(Global.MovieSession.ReadOnly ? "Movie read-only mode" : "Movie read+write mode");
}
else
{
GlobalWin.OSD.AddMessage("No movie active");
}
}
}
public void StopMovie(bool saveChanges = true)
{
if (IsSlave && master.WantsToControlStopMovie)
{
master.StopMovie();
}
else
{
Global.MovieSession.StopMovie(saveChanges);
SetMainformMovieInfo();
UpdateStatusSlots();
}
}
private bool IsSlave
{
get { return master != null; }
}
public void TakeBackControl()
{
master = null;
}
private void GBAcoresettingsToolStripMenuItem1_Click(object sender, EventArgs e)
{
GenericCoreConfig.DoDialog(this, "Gameboy Advance Settings");
}
private void CaptureRewind(bool suppressCaptureRewind)
{
if (IsSlave && master.WantsToControlRewind)
{
master.CaptureRewind();
}
else if (!suppressCaptureRewind && Global.Rewinder.RewindActive)
{
Global.Rewinder.CaptureRewindState();
}
}
private bool Rewind(ref bool runFrame)
{
if (IsSlave && master.WantsToControlRewind)
{
if (Global.ClientControls["Rewind"] || PressRewind)
{
runFrame = false; // TODO: the master should be deciding this!
return master.Rewind();
}
}
var isRewinding = false;
if (Global.Rewinder.RewindActive && (Global.ClientControls["Rewind"] || PressRewind)
&& !Global.MovieSession.Movie.IsRecording) // Rewind isn't "bulletproof" and can desync a recording movie!
{
Global.Rewinder.Rewind(1);
runFrame = Global.Rewinder.Count != 0;
isRewinding = true;
}
return isRewinding;
}
#endregion
private void LinkConnectStatusBarButton_Click(object sender, EventArgs e)
{
// TODO: it would be cool if clicking this toggled the state
}
}
}