60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
// Meteor - A Nintendo Gameboy Advance emulator
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// Copyright (C) 2009-2011 Philippe Daouadi
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef __BIOS_H__
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#define __BIOS_H__
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#include "ameteor.hpp"
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namespace AMeteor
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{
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namespace Bios
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{
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// Entry point
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void Bios000h ();
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// Software IRQ
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void Bios008h ();
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void Bios168h ();
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// Return from IntrWait (after the IRQ)
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void Bios338h ();
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// IRQ
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void Bios018h ();
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void Bios130h ();
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void SoftReset (); // 00
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void RegisterRamReset (); // 01
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void Halt (); // 02
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void IntrWait (); // 04
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void VBlankIntrWait (); // 05
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void Div (); // 06
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void DivArm (); // 07
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void Sqrt (); // 08
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void ArcTan (); // 09
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void ArcTan2 (); // 0A
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void CpuSet (); // 0B
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void CpuFastSet (); // 0C
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void BgAffineSet (); // 0E
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void ObjAffineSet (); // 0F
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void LZ77UnCompWram (); // 11
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void LZ77UnCompVram (); // 12
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void HuffUnComp (); // 13
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void RLUnCompWram (); // 14
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void RLUnCompVram (); // 15
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}
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}
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#endif
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