// Meteor - A Nintendo Gameboy Advance emulator // Copyright (C) 2009-2011 Philippe Daouadi // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #ifndef __BIOS_H__ #define __BIOS_H__ #include "ameteor.hpp" namespace AMeteor { namespace Bios { // Entry point void Bios000h (); // Software IRQ void Bios008h (); void Bios168h (); // Return from IntrWait (after the IRQ) void Bios338h (); // IRQ void Bios018h (); void Bios130h (); void SoftReset (); // 00 void RegisterRamReset (); // 01 void Halt (); // 02 void IntrWait (); // 04 void VBlankIntrWait (); // 05 void Div (); // 06 void DivArm (); // 07 void Sqrt (); // 08 void ArcTan (); // 09 void ArcTan2 (); // 0A void CpuSet (); // 0B void CpuFastSet (); // 0C void BgAffineSet (); // 0E void ObjAffineSet (); // 0F void LZ77UnCompWram (); // 11 void LZ77UnCompVram (); // 12 void HuffUnComp (); // 13 void RLUnCompWram (); // 14 void RLUnCompVram (); // 15 } } #endif