BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES
adelikat 5764b222ab NES Core - implement Hard Reset, currently crashes though 2012-11-06 00:40:51 +00:00
..
Boards nes mapper28: correct power on behavior. it seems to work well enough 2012-11-04 00:28:46 +00:00
Docs Delete some unused files 2012-09-09 01:53:28 +00:00
FDS nes: fds: implement peekcart (sorta) 2012-11-02 23:32:32 +00:00
APU.cs proper Peek support in NES and 6502X 2012-11-02 19:28:00 +00:00
BisqAPU.cs nes-add broken bisq apu. it probably wont be fixed. but its a lot of work, so there it is. also remove spam in SXROM 2012-07-14 18:43:37 +00:00
BoardSystem.cs proper Peek support in NES and 6502X 2012-11-02 19:28:00 +00:00
Core.cs NES Core - implement Hard Reset, currently crashes though 2012-11-06 00:40:51 +00:00
NES.cs NES Core - implement Hard Reset, currently crashes though 2012-11-06 00:40:51 +00:00
PPU.cs NES: preliminary support for PAL, Dendy, and RGB (part 1). at the moment, it's all determined from gamedb, and not at all saved to movies or savestates 2012-10-31 18:25:46 +00:00
PPU.regs.cs proper Peek support in NES and 6502X 2012-11-02 19:28:00 +00:00
PPU.run.cs NES: preliminary support for PAL, Dendy, and RGB (part 1). at the moment, it's all determined from gamedb, and not at all saved to movies or savestates 2012-10-31 18:25:46 +00:00
Palettes.cs [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
Unif.cs Unif: populate ci.wram_battery based on BATR chunk. 2012-10-17 00:44:34 +00:00
iNES.cs support mapper218: Magic Floor (Homebrew) 2012-10-13 15:25:23 +00:00