BizHawk/BizHawk.Emulation.Common/Base Implementations
adelikat 8246de14aa IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available 2015-01-25 22:14:58 +00:00
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BasicServiceProvider.cs IEmulatorServiceProvider and BasicServiceProvider - restrict to IEmulatorServices 2015-01-23 20:55:13 +00:00
ControllerDefinition.cs bk2 - when ordering buttons, support up to 8 players, fixes issues 361 and the remaining problem with issue 360 2015-01-11 15:54:01 +00:00
InputCallbackSystem.cs fix logic error in Remove call on InputCallbackSystem 2014-12-04 22:31:42 +00:00
MemoryCallbackSystem.cs IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available 2015-01-25 22:14:58 +00:00
MemoryDomain.cs memory domain: silent pokes 2015-01-25 20:10:19 +00:00
NullController.cs Emulation.Common - move Base Implementations out of the interfaces folder, never made sense to be there 2014-11-30 23:02:16 +00:00
NullEmulator.cs Null Emulator - add some more metadata 2015-01-23 21:50:33 +00:00
NullSound.cs move NullSound to its own file, as it's not actually used in NullEmulator 2014-12-01 16:56:51 +00:00
TraceBuffer.cs Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly 2014-12-23 01:58:12 +00:00