BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/VsUnisys.cs

74 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Nintendo
{
public class VsUnisys : NES.NESBoardBase
{
// this is a copy of UNROM until i figure out what the hell is going on
int prg_mask;
int vram_byte_mask;
int prg;
public override bool Configure(NES.EDetectionOrigin origin)
{
switch (Cart.board_type)
{
case "MAPPER099":
break;
default:
return false;
}
vram_byte_mask = (Cart.vram_size * 1024) - 1;
prg_mask = (Cart.prg_size / 16) - 1;
SetMirrorType(Cart.pad_h, Cart.pad_v);
return true;
}
public override byte ReadPRG(int addr)
{
int block = addr >> 14;
int page = block == 1 ? prg_mask : prg;
int ofs = addr & 0x3FFF;
return ROM[(page << 14) | ofs];
}
public override void WritePRG(int addr, byte value)
{
prg = value & prg_mask;
}
public override byte ReadPPU(int addr)
{
if (addr < 0x2000)
{
return VRAM[addr & vram_byte_mask];
}
else return base.ReadPPU(addr);
}
public override void WritePPU(int addr, byte value)
{
if (addr < 0x2000)
{
VRAM[addr & vram_byte_mask] = value;
}
else base.WritePPU(addr, value);
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("prg", ref prg);
}
}
}