BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/Boards
goyuken a5f7e1f3f8 mapper 156: buzz and waldog, metal force 2012-10-14 02:46:02 +00:00
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MMC3_family TQROM: writes to chrrom are ignored, instead of attempting to write to incorrect chrram addresses 2012-10-12 01:58:36 +00:00
Namcot1xx Fix mapper 154 (Devil Man) 2012-07-21 17:51:52 +00:00
AVE-NINA.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
AxROM.cs AxROM (Mapper 7) - make all AOROM games not emulate bus conflicts, fixes various Wheel of Fortune games, Double Dare, and Jeopardy 2012-08-05 22:02:58 +00:00
BANDAI-FCG-1.cs nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers 2012-06-25 06:32:54 +00:00
BANDAI_74_161_02_74.cs Misc code cleanup 2012-08-12 01:09:30 +00:00
BANDAI_74_161_161_32.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
BxROM.cs [NES] work on some mappers, make a mapper compatibility list 2011-06-13 08:38:10 +00:00
CNROM.cs nes-sort out some bus conflict flags for CNROM games to fix colorful dragon (unl) (sachen) 2012-06-24 17:39:12 +00:00
CPROM.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
Camerica.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
ExROM.cs nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers 2012-06-25 06:32:54 +00:00
GxROM.cs nes-meant to check this in with last gamedb updates 2012-04-09 06:38:28 +00:00
IC_74x377.cs AGCI-50282 \ MAPPER144: Death Race (Unl) (U). this game is a piece of shit 2012-10-13 01:29:59 +00:00
IREM-74_161_161_21_138.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
IREM_TAM_S1.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
Irem_G101.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
Irem_H3001.cs nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers 2012-06-25 06:32:54 +00:00
JALECO_JF_05_06_07.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
JALECO_JF_13.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
JALECO_JF_17.cs nes-mapper 72 fixed and misc bookkeeping 2012-06-11 07:59:30 +00:00
JALECO_JF_19.cs NES - implement mapper 92 2012-06-16 23:34:42 +00:00
JALECO_SS8806.cs coontiue mapper 18 implementation. magic john appears to be playable now 2012-10-13 13:40:05 +00:00
Jaleco-JF_11_14.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
MLT-ACTION52.cs NES - implement board MLT-ACTION52 (Mapper 228) for both Action-52 and Cheetahmen II 2012-07-21 20:40:10 +00:00
MLT-MAX15.cs NES - implement mapper 234 2012-07-29 03:42:05 +00:00
Mapper015.cs nes-support mapper 241 2012-06-20 22:24:56 +00:00
Mapper038.cs add mapper038: "Crime Busters (Unl).nes" boots but the game requires zapper... 2012-10-13 17:20:22 +00:00
Mapper045.cs NES - Mapper 45 - oops, add lock_regs flag to savestates 2012-07-28 15:42:57 +00:00
Mapper046.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
Mapper50.cs NES - Fix Mapper 50 2012-08-05 19:20:54 +00:00
Mapper057.cs nes-fix mapper057 2012-07-20 03:19:19 +00:00
Mapper058.cs NES - implement mapper 58 2012-07-19 16:01:40 +00:00
Mapper60.cs Mapper 60 - a more respectable bit logic implementation in ReadPRG 2012-07-17 23:58:53 +00:00
Mapper61.cs nes-fix mapper 061 2012-07-21 19:45:16 +00:00
Mapper62.cs NES - Implement mapper 62 2012-07-19 15:51:41 +00:00
Mapper069.cs nes-add NES-JLROM for mr gimmick! (e) - but it doesnt work cos its pal 2012-07-16 02:59:54 +00:00
Mapper078.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
Mapper090.cs NES - progress on mappers 90 & 209 2012-08-01 02:55:01 +00:00
Mapper091.cs Start Mapper 197 (based on MMC3) and sort out the use of this vs Mapper 91. 2012-08-05 21:34:00 +00:00
Mapper101.cs nes-support mapper 101 2012-10-10 18:13:09 +00:00
Mapper107.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
Mapper116.cs nes-support mapper 178 and fix a regression from yesterday that made most roms not loadable 2012-06-23 18:30:27 +00:00
Mapper120.cs NES - add Mapper 120 (not documented by Disch docs), used by Tobidase Daisakusen (FDS Conversion). Mapper implementation based on FCEUX but game freezes before gameplay starts (plays fine in FCEUX) 2012-08-04 19:02:51 +00:00
Mapper132.cs add mapper 132 (creatom). i have no idea how to play the game, though 2012-10-13 18:35:31 +00:00
Mapper156.cs mapper 156: buzz and waldog, metal force 2012-10-14 02:46:02 +00:00
Mapper164.cs Fixes to mapper 164, Final Fantasy V has a broken title screen but otherwise playable. Implemented based on Disch's original notes and so not quite complete. 2012-07-21 18:31:41 +00:00
Mapper176.cs nes-add mapper 176 and fix savestate of mapper 164 2012-05-27 20:20:27 +00:00
Mapper178.cs nes-support mapper 178 and fix a regression from yesterday that made most roms not loadable 2012-06-23 18:30:27 +00:00
Mapper180.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
Mapper193.cs nes-express m193 differently, maybe more clearly 2012-07-06 03:12:20 +00:00
Mapper200.cs gen: fix some vram corruption issues 2012-09-09 21:15:20 +00:00
Mapper201.cs BizHawk - implement mapper 201 2012-07-19 15:01:32 +00:00
Mapper203.cs NES - add mapper 203, doesn't play the 35-1 properly, but it doesn't run in fceux as well, documentation may be off, or the ROM i used is bad (not a lot of info on good dumps for these types!) 2012-07-19 14:13:45 +00:00
Mapper207.cs nes-try fixing m207 2012-07-16 03:04:44 +00:00
Mapper218.cs mapper218: force vram_size to 0 (ignore whatever is in the broken header) 2012-10-13 16:19:08 +00:00
Mapper225.cs NES - mapper 225 finished 2012-07-21 17:19:59 +00:00
Mapper226.cs nes-fix mapper226 2012-07-19 18:20:32 +00:00
Mapper227.cs nes-add mapper 227 2012-04-09 18:13:58 +00:00
Mapper230.cs Fix Mapper 230 2012-07-18 03:00:52 +00:00
Mapper231.cs NES - mapper 231 - optimize the ReadPRG() method 2012-08-02 21:05:15 +00:00
Mapper233.cs NES - Implement mapper 62 2012-07-19 15:51:41 +00:00
Mapper240.cs [NES] mapper 240 support 2011-06-22 04:43:05 +00:00
Mapper241.cs nes-support mapper 241 2012-06-20 22:24:56 +00:00
Mapper242.cs nes-fix mapper 242 2012-04-05 18:55:34 +00:00
Mapper243.cs Implement mapper 243 2012-07-21 19:23:05 +00:00
Mapper246.cs NES - Implement Mapper 246 2012-07-06 03:44:34 +00:00
NAMCOT_m19_m210.cs nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers 2012-06-25 06:32:54 +00:00
NES-EVENT.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
NROM.cs NES - map MAPPER219 to NROM (fixes a version of 3D Block) 2012-08-04 19:22:49 +00:00
NanJing.cs china pokemon ahoy 2012-09-26 20:15:33 +00:00
PxROM_FxROM.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
Sunsoft1.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
Sunsoft2_m89.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
Sunsoft2_m93.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
Sunsoft3.cs NES - Implement Mapper 246 2012-07-06 03:44:34 +00:00
Sunsoft4.cs nes-support TENGEN-80004 (just bookkeeping; uses already existing mapper 068) 2012-05-20 21:10:22 +00:00
SxROM.cs SxROM: fix "Bill & Ted's Excellent Video Game Adventure.nes" 2012-09-30 01:32:10 +00:00
TAITO_74_161_161_32.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
TENGEN-800032.cs nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers 2012-06-25 06:32:54 +00:00
Taito_TC0190FMC.cs nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers 2012-06-25 06:32:54 +00:00
Taito_X1_005.cs Implement Mapper 207, Fudou Myouou Den now playable but graphical issues. 2012-07-16 01:51:16 +00:00
Taito_X1_017.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
UxROM.cs nes-fix mapper 2 which broke a few revisions ago 2012-04-01 15:41:51 +00:00
VRC1.cs nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
VRC2_4.cs nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers 2012-06-25 06:32:54 +00:00
VRC3.cs nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers 2012-06-25 06:32:54 +00:00
VRC6.cs NES - start VRC6 sound, currently sounds terrible 2012-08-03 02:08:42 +00:00
VRC7.cs nes-big improvements to sound, hopefully. fix regressions from last night which killed a lot of music. 2012-09-29 22:19:49 +00:00
VsUnisys.cs for fun, find a copy of "vs castlevania" with ines header and load it. watch the pretty colors 2012-09-24 01:08:36 +00:00