.. |
MMC3_family
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TQROM: writes to chrrom are ignored, instead of attempting to write to incorrect chrram addresses
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2012-10-12 01:58:36 +00:00 |
Namcot1xx
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Fix mapper 154 (Devil Man)
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2012-07-21 17:51:52 +00:00 |
AVE-NINA.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
AxROM.cs
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AxROM (Mapper 7) - make all AOROM games not emulate bus conflicts, fixes various Wheel of Fortune games, Double Dare, and Jeopardy
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2012-08-05 22:02:58 +00:00 |
BANDAI-FCG-1.cs
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nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers
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2012-06-25 06:32:54 +00:00 |
BANDAI_74_161_02_74.cs
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Misc code cleanup
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2012-08-12 01:09:30 +00:00 |
BANDAI_74_161_161_32.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
BxROM.cs
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[NES] work on some mappers, make a mapper compatibility list
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2011-06-13 08:38:10 +00:00 |
CNROM.cs
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nes-sort out some bus conflict flags for CNROM games to fix colorful dragon (unl) (sachen)
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2012-06-24 17:39:12 +00:00 |
CPROM.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
Camerica.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
ExROM.cs
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nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers
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2012-06-25 06:32:54 +00:00 |
GxROM.cs
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nes-meant to check this in with last gamedb updates
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2012-04-09 06:38:28 +00:00 |
IC_74x377.cs
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AGCI-50282 \ MAPPER144: Death Race (Unl) (U). this game is a piece of shit
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2012-10-13 01:29:59 +00:00 |
IREM-74_161_161_21_138.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
IREM_TAM_S1.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
Irem_G101.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
Irem_H3001.cs
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nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers
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2012-06-25 06:32:54 +00:00 |
JALECO_JF_05_06_07.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
JALECO_JF_13.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
JALECO_JF_17.cs
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nes-mapper 72 fixed and misc bookkeeping
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2012-06-11 07:59:30 +00:00 |
JALECO_JF_19.cs
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NES - implement mapper 92
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2012-06-16 23:34:42 +00:00 |
JALECO_SS8806.cs
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coontiue mapper 18 implementation. magic john appears to be playable now
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2012-10-13 13:40:05 +00:00 |
Jaleco-JF_11_14.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
MLT-ACTION52.cs
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NES - implement board MLT-ACTION52 (Mapper 228) for both Action-52 and Cheetahmen II
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2012-07-21 20:40:10 +00:00 |
MLT-MAX15.cs
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NES - implement mapper 234
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2012-07-29 03:42:05 +00:00 |
Mapper015.cs
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nes-support mapper 241
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2012-06-20 22:24:56 +00:00 |
Mapper038.cs
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add mapper038: "Crime Busters (Unl).nes" boots but the game requires zapper...
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2012-10-13 17:20:22 +00:00 |
Mapper045.cs
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NES - Mapper 45 - oops, add lock_regs flag to savestates
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2012-07-28 15:42:57 +00:00 |
Mapper046.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
Mapper50.cs
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NES - Fix Mapper 50
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2012-08-05 19:20:54 +00:00 |
Mapper057.cs
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nes-fix mapper057
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2012-07-20 03:19:19 +00:00 |
Mapper058.cs
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NES - implement mapper 58
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2012-07-19 16:01:40 +00:00 |
Mapper60.cs
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Mapper 60 - a more respectable bit logic implementation in ReadPRG
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2012-07-17 23:58:53 +00:00 |
Mapper61.cs
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nes-fix mapper 061
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2012-07-21 19:45:16 +00:00 |
Mapper62.cs
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NES - Implement mapper 62
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2012-07-19 15:51:41 +00:00 |
Mapper069.cs
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nes-add NES-JLROM for mr gimmick! (e) - but it doesnt work cos its pal
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2012-07-16 02:59:54 +00:00 |
Mapper078.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
Mapper090.cs
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NES - progress on mappers 90 & 209
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2012-08-01 02:55:01 +00:00 |
Mapper091.cs
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Start Mapper 197 (based on MMC3) and sort out the use of this vs Mapper 91.
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2012-08-05 21:34:00 +00:00 |
Mapper101.cs
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nes-support mapper 101
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2012-10-10 18:13:09 +00:00 |
Mapper107.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
Mapper116.cs
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nes-support mapper 178 and fix a regression from yesterday that made most roms not loadable
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2012-06-23 18:30:27 +00:00 |
Mapper120.cs
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NES - add Mapper 120 (not documented by Disch docs), used by Tobidase Daisakusen (FDS Conversion). Mapper implementation based on FCEUX but game freezes before gameplay starts (plays fine in FCEUX)
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2012-08-04 19:02:51 +00:00 |
Mapper132.cs
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add mapper 132 (creatom). i have no idea how to play the game, though
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2012-10-13 18:35:31 +00:00 |
Mapper156.cs
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mapper 156: buzz and waldog, metal force
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2012-10-14 02:46:02 +00:00 |
Mapper164.cs
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Fixes to mapper 164, Final Fantasy V has a broken title screen but otherwise playable. Implemented based on Disch's original notes and so not quite complete.
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2012-07-21 18:31:41 +00:00 |
Mapper176.cs
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nes-add mapper 176 and fix savestate of mapper 164
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2012-05-27 20:20:27 +00:00 |
Mapper178.cs
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nes-support mapper 178 and fix a regression from yesterday that made most roms not loadable
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2012-06-23 18:30:27 +00:00 |
Mapper180.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
Mapper193.cs
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nes-express m193 differently, maybe more clearly
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2012-07-06 03:12:20 +00:00 |
Mapper200.cs
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gen: fix some vram corruption issues
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2012-09-09 21:15:20 +00:00 |
Mapper201.cs
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BizHawk - implement mapper 201
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2012-07-19 15:01:32 +00:00 |
Mapper203.cs
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NES - add mapper 203, doesn't play the 35-1 properly, but it doesn't run in fceux as well, documentation may be off, or the ROM i used is bad (not a lot of info on good dumps for these types!)
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2012-07-19 14:13:45 +00:00 |
Mapper207.cs
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nes-try fixing m207
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2012-07-16 03:04:44 +00:00 |
Mapper218.cs
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mapper218: force vram_size to 0 (ignore whatever is in the broken header)
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2012-10-13 16:19:08 +00:00 |
Mapper225.cs
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NES - mapper 225 finished
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2012-07-21 17:19:59 +00:00 |
Mapper226.cs
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nes-fix mapper226
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2012-07-19 18:20:32 +00:00 |
Mapper227.cs
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nes-add mapper 227
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2012-04-09 18:13:58 +00:00 |
Mapper230.cs
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Fix Mapper 230
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2012-07-18 03:00:52 +00:00 |
Mapper231.cs
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NES - mapper 231 - optimize the ReadPRG() method
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2012-08-02 21:05:15 +00:00 |
Mapper233.cs
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NES - Implement mapper 62
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2012-07-19 15:51:41 +00:00 |
Mapper240.cs
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[NES] mapper 240 support
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2011-06-22 04:43:05 +00:00 |
Mapper241.cs
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nes-support mapper 241
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2012-06-20 22:24:56 +00:00 |
Mapper242.cs
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nes-fix mapper 242
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2012-04-05 18:55:34 +00:00 |
Mapper243.cs
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Implement mapper 243
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2012-07-21 19:23:05 +00:00 |
Mapper246.cs
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NES - Implement Mapper 246
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2012-07-06 03:44:34 +00:00 |
NAMCOT_m19_m210.cs
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nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers
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2012-06-25 06:32:54 +00:00 |
NES-EVENT.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
NROM.cs
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NES - map MAPPER219 to NROM (fixes a version of 3D Block)
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2012-08-04 19:22:49 +00:00 |
NanJing.cs
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china pokemon ahoy
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2012-09-26 20:15:33 +00:00 |
PxROM_FxROM.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
Sunsoft1.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
Sunsoft2_m89.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
Sunsoft2_m93.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
Sunsoft3.cs
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NES - Implement Mapper 246
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2012-07-06 03:44:34 +00:00 |
Sunsoft4.cs
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nes-support TENGEN-80004 (just bookkeeping; uses already existing mapper 068)
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2012-05-20 21:10:22 +00:00 |
SxROM.cs
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SxROM: fix "Bill & Ted's Excellent Video Game Adventure.nes"
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2012-09-30 01:32:10 +00:00 |
TAITO_74_161_161_32.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
TENGEN-800032.cs
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nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers
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2012-06-25 06:32:54 +00:00 |
Taito_TC0190FMC.cs
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nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers
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2012-06-25 06:32:54 +00:00 |
Taito_X1_005.cs
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Implement Mapper 207, Fudou Myouou Den now playable but graphical issues.
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2012-07-16 01:51:16 +00:00 |
Taito_X1_017.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
UxROM.cs
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nes-fix mapper 2 which broke a few revisions ago
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2012-04-01 15:41:51 +00:00 |
VRC1.cs
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
VRC2_4.cs
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nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers
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2012-06-25 06:32:54 +00:00 |
VRC3.cs
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nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers
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2012-06-25 06:32:54 +00:00 |
VRC6.cs
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NES - start VRC6 sound, currently sounds terrible
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2012-08-03 02:08:42 +00:00 |
VRC7.cs
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nes-big improvements to sound, hopefully. fix regressions from last night which killed a lot of music.
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2012-09-29 22:19:49 +00:00 |
VsUnisys.cs
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for fun, find a copy of "vs castlevania" with ines header and load it. watch the pretty colors
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2012-09-24 01:08:36 +00:00 |