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BasicBot
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Clarify "Autoload" text (from #971)
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2020-01-13 01:54:15 +10:00 |
Cheats
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Clarify "Autoload" text (from #971)
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2020-01-13 01:54:15 +10:00 |
Debugger
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Fix mismatching namespaces
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2020-01-13 07:19:06 +10:00 |
GB
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Move commented-out code blocks to #if false
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2020-01-13 11:14:16 +10:00 |
GBA
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Fix mismatching namespaces
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2020-01-13 07:19:06 +10:00 |
Genesis
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Fix mismatching namespaces
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2020-01-13 07:19:06 +10:00 |
HexEditor
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Move commented-out code blocks to #if false
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2020-01-13 11:14:16 +10:00 |
Lua
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Use ranges in ApiHawk and Lua
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2020-01-13 06:57:24 +10:00 |
Macros
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Clarify "Autoload" text (from #971)
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2020-01-13 01:54:15 +10:00 |
MultiDiskBundler
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Improve exception docs in BizHawk.Client.EmuHawk
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2020-01-02 21:51:37 +10:00 |
NES
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Fix mismatching namespaces
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2020-01-13 07:19:06 +10:00 |
PCE
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Fix mismatching namespaces
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2020-01-13 07:19:06 +10:00 |
SMS
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Fix mismatching namespaces
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2020-01-13 07:19:06 +10:00 |
SNES
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Move commented-out code blocks to #if false
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2020-01-13 11:14:16 +10:00 |
TAStudio
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properly use TasMovie.Session - fixes #1771
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2020-01-12 10:55:15 -06:00 |
TI83
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use ToolFormBase properties instead of globals
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2019-12-22 10:57:06 -06:00 |
VirtualPads
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Move commented-out code blocks to #if false
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2020-01-13 11:14:16 +10:00 |
Watch
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Clarify "Autoload" text (from #971)
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2020-01-13 01:54:15 +10:00 |
BatchRun.Designer.cs
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRun.cs
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cleanup
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2019-12-22 11:13:59 -06:00 |
BatchRun.resx
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRunner.cs
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cleanup
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2019-12-22 11:13:59 -06:00 |
CDL.cs
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Clarify "Autoload" text (from #971)
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2020-01-13 01:54:15 +10:00 |
CDL.designer.cs
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
CDL.resx
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
GameShark.Designer.cs
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
GameShark.cs
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Move commented-out code blocks to #if false
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2020-01-13 11:14:16 +10:00 |
GameShark.resx
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
InputPrompt.Designer.cs
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some more topmosts and sound mutes
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2017-03-14 22:13:51 +03:00 |
InputPrompt.cs
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cleanup
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2019-12-17 12:01:43 -06:00 |
InputPrompt.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
ToolBox.Designer.cs
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
ToolBox.cs
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Fix mismatching namespaces
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2020-01-13 07:19:06 +10:00 |
ToolBox.resx
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
ToolFormBase.cs
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cleanups
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2019-12-22 13:58:00 -06:00 |
ToolManager.cs
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Clarify "Autoload" text (from #971)
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2020-01-13 01:54:15 +10:00 |
TraceLogger.Designer.cs
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
TraceLogger.cs
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TraceLogger - use ToolFormBase, cleanups
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2019-12-22 13:32:18 -06:00 |
TraceLogger.resx
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |