BizHawk/BizHawk.Emulation/Sound/Utilities
goyuken b6e4d9996e DCFilter: add a "push" mode more suited to being placed between a resampler and a metaspu
Gambatte: change the order of output from "GB => resampler => metaspu => DCFilter" to "GB => resampler => DCFilter => metaspu".
This doesn't change anything under most circumstances, except when playing the emulator in slow motion (for instance, 50% throttle).  There, the metaspu sometimes adds silence to the output, which isn't actually silence if it has a different DC offset than the audio it's being mixed with.  Well, 50% throttle sound output will always suck anyway...
2012-09-29 22:38:47 +00:00
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BufferedAsync.cs add comment to BufferedAsync explaining its value 2012-09-08 16:02:14 +00:00
DCFilter.cs DCFilter: add a "push" mode more suited to being placed between a resampler and a metaspu 2012-09-29 22:38:47 +00:00
Equalizer.cs Add 3-band equalizer. Not hooked up to client for time being though. Maybe later I'll expand it to more bands and create presets. Just wanted to check it in for now. 2012-04-21 20:22:13 +00:00
Metaspu.cs cleanup/simplify SpeexResampler 2012-09-07 20:12:47 +00:00
SoundMixer.cs [PCE] ADPCM playback more or less working correctly now 2011-09-05 17:45:01 +00:00
SpeexResampler.cs gambatte now has sound! output from the core is original 2MEGAHURTZ audio, but libspeexdsp handles it fine. 2012-09-09 00:41:11 +00:00
Waves.cs PCE: improve noise channel 2011-01-31 07:19:38 +00:00