![]() Gambatte: change the order of output from "GB => resampler => metaspu => DCFilter" to "GB => resampler => DCFilter => metaspu". This doesn't change anything under most circumstances, except when playing the emulator in slow motion (for instance, 50% throttle). There, the metaspu sometimes adds silence to the output, which isn't actually silence if it has a different DC offset than the audio it's being mixed with. Well, 50% throttle sound output will always suck anyway... |
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BufferedAsync.cs | ||
DCFilter.cs | ||
Equalizer.cs | ||
Metaspu.cs | ||
SoundMixer.cs | ||
SpeexResampler.cs | ||
Waves.cs |