BizHawk/BizHawk.Emulation.Cores/Consoles/Sony/PSX
adelikat ab1a22bf31 add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
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Octoshock.IDebuggable.cs add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
Octoshock.IDisassemblable.cs setup psx tracer because why not 2016-08-21 21:19:48 +03:00
Octoshock.ITraceable.cs yabause tracer 2016-08-24 00:05:17 +03:00
Octoshock.cs Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed() 2016-12-14 12:42:15 -06:00
OctoshockDll.cs psx - add "determine lag from GPU frames" option 2016-01-28 13:53:22 -06:00
OctoshockFIOConfig.cs psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release. 2015-10-03 17:27:52 -05:00
PSF.cs fix loading PSF with no tags 2015-07-25 18:01:38 -05:00