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MnemonicGenerators
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Movies 2.0 - some progress towards supporting floats
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2014-02-25 02:56:32 +00:00 |
HeaderKeys.cs
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make movie header savestates be binary, have their own key, and be stored in base64 form (actually, natt was right, they were stored as text, it's just that the "text" savestates from some cores are a ToHex'd byte array)
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2014-04-25 02:19:46 +00:00 |
IMovie.cs
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Add some more documentation to IMovie.cs
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2014-04-06 16:49:05 +00:00 |
IMovieHeader.cs
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make movie header savestates be binary, have their own key, and be stored in base64 form (actually, natt was right, they were stored as text, it's just that the "text" savestates from some cores are a ToHex'd byte array)
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2014-04-25 02:19:46 +00:00 |
InputAdapters.cs
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Better color coding of input display, auto-holds show red, previous frame shows orange, restore ability to show immediate input, also fix but in autofire-autohold
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2014-04-28 00:39:40 +00:00 |
MnemonicsGenerator.cs
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This should have fixed genesis mnemonics to be 2 player
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2014-01-03 02:29:42 +00:00 |
MnemonicsLookupTable.cs
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Make a NamedDictionary object in BizHawk.Common, and move some collection objects to their own file. new Mnemonic system - use NamedDictionary
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2013-12-14 05:55:25 +00:00 |
Movie.cs
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Fix movie loop offset feature
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2014-05-05 01:12:15 +00:00 |
MovieHeader.cs
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make movie header savestates be binary, have their own key, and be stored in base64 form (actually, natt was right, they were stored as text, it's just that the "text" savestates from some cores are a ToHex'd byte array)
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2014-04-25 02:19:46 +00:00 |
MovieImport.cs
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maybe fix GMV movie imports. i have no time to test this
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2014-02-10 01:29:31 +00:00 |
MovieLog.cs
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Some more movie code refactoring - better naming and less passing around writer objects
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2013-11-30 02:50:54 +00:00 |
MovieMnemonics.cs
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another fix to dual gameboy mnemonics, the method can correctly accept an empty string, so check for it before indexing
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2014-05-03 17:48:49 +00:00 |
MovieRecord.cs
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TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well
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2014-02-08 22:41:47 +00:00 |
MovieRecordList.cs
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Nitpicky cleanups on movie 2.0 code
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2014-01-11 15:05:41 +00:00 |
MovieSession.cs
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fix read+write mode binary loadstate exception bug?
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2014-04-18 17:41:14 +00:00 |
MultitrackRecording.cs
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clean up multitrack object
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2013-10-28 01:06:51 +00:00 |
PlatformFrameRates.cs
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calculate out platform framerates, for convenience
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2014-02-18 04:02:35 +00:00 |
Subtitle.cs
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some mostly useless code reformatting in client.common
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2014-02-04 03:08:20 +00:00 |
SubtitleList.cs
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some mostly useless code reformatting in client.common
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2014-02-04 03:08:20 +00:00 |
TasMovie.cs
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TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well
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2014-02-08 22:41:47 +00:00 |