BizHawk/BizHawk.Client.Common/movie
adelikat 63430bb039 Fix movie loop offset feature 2014-05-05 01:12:15 +00:00
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MnemonicGenerators Movies 2.0 - some progress towards supporting floats 2014-02-25 02:56:32 +00:00
HeaderKeys.cs make movie header savestates be binary, have their own key, and be stored in base64 form (actually, natt was right, they were stored as text, it's just that the "text" savestates from some cores are a ToHex'd byte array) 2014-04-25 02:19:46 +00:00
IMovie.cs Add some more documentation to IMovie.cs 2014-04-06 16:49:05 +00:00
IMovieHeader.cs make movie header savestates be binary, have their own key, and be stored in base64 form (actually, natt was right, they were stored as text, it's just that the "text" savestates from some cores are a ToHex'd byte array) 2014-04-25 02:19:46 +00:00
InputAdapters.cs Better color coding of input display, auto-holds show red, previous frame shows orange, restore ability to show immediate input, also fix but in autofire-autohold 2014-04-28 00:39:40 +00:00
MnemonicsGenerator.cs This should have fixed genesis mnemonics to be 2 player 2014-01-03 02:29:42 +00:00
MnemonicsLookupTable.cs Make a NamedDictionary object in BizHawk.Common, and move some collection objects to their own file. new Mnemonic system - use NamedDictionary 2013-12-14 05:55:25 +00:00
Movie.cs Fix movie loop offset feature 2014-05-05 01:12:15 +00:00
MovieHeader.cs make movie header savestates be binary, have their own key, and be stored in base64 form (actually, natt was right, they were stored as text, it's just that the "text" savestates from some cores are a ToHex'd byte array) 2014-04-25 02:19:46 +00:00
MovieImport.cs maybe fix GMV movie imports. i have no time to test this 2014-02-10 01:29:31 +00:00
MovieLog.cs Some more movie code refactoring - better naming and less passing around writer objects 2013-11-30 02:50:54 +00:00
MovieMnemonics.cs another fix to dual gameboy mnemonics, the method can correctly accept an empty string, so check for it before indexing 2014-05-03 17:48:49 +00:00
MovieRecord.cs TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well 2014-02-08 22:41:47 +00:00
MovieRecordList.cs Nitpicky cleanups on movie 2.0 code 2014-01-11 15:05:41 +00:00
MovieSession.cs fix read+write mode binary loadstate exception bug? 2014-04-18 17:41:14 +00:00
MultitrackRecording.cs clean up multitrack object 2013-10-28 01:06:51 +00:00
PlatformFrameRates.cs calculate out platform framerates, for convenience 2014-02-18 04:02:35 +00:00
Subtitle.cs some mostly useless code reformatting in client.common 2014-02-04 03:08:20 +00:00
SubtitleList.cs some mostly useless code reformatting in client.common 2014-02-04 03:08:20 +00:00
TasMovie.cs TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well 2014-02-08 22:41:47 +00:00