.. |
AVOut
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etc
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2012-09-16 18:44:58 +00:00 |
DisplayManager
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Implemented autohold for autofire keys
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2012-09-15 13:11:29 +00:00 |
GBtools
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fix up metrics on a few of my crappy winforms
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2012-09-16 17:24:48 +00:00 |
Input
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1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
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2012-09-14 21:31:00 +00:00 |
NEStools
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NES - Game Genie Encoder/Decoder - allow pasting into code box
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2012-09-16 17:57:26 +00:00 |
PCEtools
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PCE - BG Viewer - add tile and palette stats on mouse over. Add tool to non-interim builds
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2012-07-13 02:25:45 +00:00 |
Properties
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Add icon for reboot, change Reset menu item to say Soft Reset (makes it more accurate and consistent with the hotkey name)
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2012-09-16 16:10:26 +00:00 |
SMStools
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Added SMS specific menu: Graphics Settings
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2012-03-11 17:08:25 +00:00 |
SNESTools
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snes-work on graphics tools a tiny bit
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2012-09-17 00:16:19 +00:00 |
TI83tools
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TI83 Keypad - implement the 0 button, somehow it was missed
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2012-02-21 03:45:25 +00:00 |
config
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Input Config - clear mappings context menu
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2012-09-17 22:43:42 +00:00 |
images
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Add icon for reboot, change Reset menu item to say Soft Reset (makes it more accurate and consistent with the hotkey name)
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2012-09-16 16:10:26 +00:00 |
movie
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Attempted to handle events, which clearly failed as the program freezes for some reason. The logic seems solid, though...I'll come back to it.
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2012-09-19 06:40:16 +00:00 |
output
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2012-09-20 00:52:58 +00:00 |
tools
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Ram Search/Ram Watch - when selecting "View in Hex Editor" pass the memory domain to the Hex Editor
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2012-09-19 00:52:40 +00:00 |
AboutBox.Designer.cs
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Replace the "Play" and "Record" messages for movies with Icons.
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2012-04-16 21:04:00 +00:00 |
AboutBox.cs
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Show svn revision number in about boxes
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2012-04-21 15:25:47 +00:00 |
AboutBox.resx
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unofficial about box - Add a nifty close button
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2012-03-28 23:43:15 +00:00 |
ArchiveChooser.Designer.cs
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Archive Chooser - sort entries by region, add hotkeys 1-9 that select items 1-9 respectively
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2012-08-04 22:45:58 +00:00 |
ArchiveChooser.cs
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Archive Chooser - sort entries by region, add hotkeys 1-9 that select items 1-9 respectively
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2012-08-04 22:45:58 +00:00 |
ArchiveChooser.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
BizBox.Designer.cs
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About box cleanup - use emuversion constant so I don't have to update it in two places, add a release date constant so I don't forget to update that, some misc dialog tweaks
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2012-08-19 23:44:17 +00:00 |
BizBox.cs
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About box cleanup - use emuversion constant so I don't have to update it in two places, add a release date constant so I don't forget to update that, some misc dialog tweaks
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2012-08-19 23:44:17 +00:00 |
BizBox.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
BizHawk.MultiClient.csproj
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Add icon for reboot, change Reset menu item to say Soft Reset (makes it more accurate and consistent with the hotkey name)
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2012-09-16 16:10:26 +00:00 |
Config.cs
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Add Hard Reset menu item (enabled conditionally per core) and hotkey
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2012-09-16 17:10:33 +00:00 |
ConfigService.cs
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forgot part of the config serializer fix checkin
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2012-06-15 19:55:11 +00:00 |
ExternalCoreSupport.cs
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forgot an add
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2011-07-24 07:00:54 +00:00 |
Global.cs
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SNES - hook up power cycle to mnemonics for recording & input display, TAStudio - hook up the power button on virtual pad
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2012-09-16 17:39:57 +00:00 |
HawkFile.cs
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add some helpful overloads to HawkFile for working with known filenames, instead of just extension lists
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2012-09-12 00:41:07 +00:00 |
LogConsole.cs
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Bugfix for log console.
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2012-03-09 21:36:55 +00:00 |
LogWindow.Designer.cs
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PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform
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2011-09-24 17:05:34 +00:00 |
LogWindow.cs
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Removed unused LogWindow::ShowConsole()
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2012-03-09 21:22:52 +00:00 |
LogWindow.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
LuaImplementation.cs
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fix that thing i just did
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2012-09-20 00:42:50 +00:00 |
LuaInterface.dll
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lua-fix crashes when scripts terminate
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2012-07-10 19:40:35 +00:00 |
MainForm.Designer.cs
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TAStudio - change Reset button to Power on Gameboy Virtualpad, implement conditional Hard Reset menu item (dependent on the core implementing the power button)
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2012-09-16 16:52:30 +00:00 |
MainForm.MenuItems.cs
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Don't allow the Hard/Soft Menu Item/Hotkeys to be pressed while a movie is in playback mode (fixes issue #79)
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2012-09-17 23:03:38 +00:00 |
MainForm.Movie.cs
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Movies - fix bug I created since last release, where movie could not go from movie finished back to recording
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2012-09-16 13:41:51 +00:00 |
MainForm.cs
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MaxTurbo now tells the emulator to skip audio, if supported.
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2012-09-20 20:07:18 +00:00 |
MainForm.resources
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2011-01-11 02:55:51 +00:00 |
MainForm.resx
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snes-some beginning steps on graphics debugging tools. nothing to see yet, move along
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2012-09-06 08:32:25 +00:00 |
MruStack.cs
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fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
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2011-06-19 23:39:25 +00:00 |
NameStateForm.Designer.cs
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
NameStateForm.cs
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2011-01-11 02:55:51 +00:00 |
NameStateForm.resources
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2011-01-11 02:55:51 +00:00 |
NameStateForm.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
PlayMovie.Designer.cs
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Multiclient menu - disable the movie, avi, and screen shot menus when no ROM is loaded
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2012-05-31 01:13:25 +00:00 |
PlayMovie.cs
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Play Movie Dialog - fix duplicate movie bug
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2012-09-13 00:29:19 +00:00 |
PlayMovie.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
Program.cs
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bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
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2012-09-04 00:20:36 +00:00 |
RecentFiles.cs
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Fix an exception from commit 2161 (Prevent lua script restart when resetting a game). Fixed by making RecentFiles.GetRecentFileByPosition() more robust by not crashing when there is no recent file (returns "") instead
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2012-04-04 02:23:47 +00:00 |
RecordMovie.Designer.cs
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
RecordMovie.cs
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Gameboy - capture the Force DMG mode and GBA in CGB flags into movie files, still TODO: set these flags when loading a movie
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2012-09-16 15:38:33 +00:00 |
RecordMovie.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
RenderPanel.cs
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gen: fix some vram corruption issues
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2012-09-09 21:15:20 +00:00 |
Rewind.cs
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Movie refactoring - round 2
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2012-09-03 19:42:53 +00:00 |
RomGame.cs
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bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
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2012-09-04 00:20:36 +00:00 |
SavestateManager.cs
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M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
ScreenSaver.cs
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fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
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2011-06-19 23:39:25 +00:00 |
Sound.cs
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Remove speed hack on sound off for NES core, I've been told bypassing the APU isn't TAS safe
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2012-07-05 19:27:07 +00:00 |
Throttle.cs
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Max Turbo - bypass limit frame rate, and auto-minimize skipping, and ramp up frame skip to 20
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2012-08-28 02:20:22 +00:00 |
Watch.cs
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Ram Watch - Implement separator feature + reading it from files. Todo: Insert Separator menu/toolbar item
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2011-01-21 18:37:53 +00:00 |
lua51.dll
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try fixing lua "buffer overflow" stack corruption crash when GC occurs while calling a cfunction
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2012-06-11 22:15:49 +00:00 |