BizHawk/Assets
YoshiRulz 314dc391ae
Fix typo
these are backwards; fixes 73a905214
2020-06-28 19:45:39 +10:00
..
Gameboy/Palettes move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
Lua rename 2020-04-01 18:00:57 -04:00
NES/Palettes Delete FCEUX.pal 2017-10-22 13:22:21 -04:00
Shaders fix hq2x shader (fixes #2160) 2020-06-21 21:52:49 -04:00
Tools move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
dll actual remove CGC.exe, that was the whole point wasnt it 2020-06-20 00:48:42 -04:00
gamedb A2600: update gamedb for quad run fixes #2127 2020-06-15 14:08:45 -04:00
EmuHawkMono.sh Fix typo 2020-06-28 19:45:39 +10:00
OpenTK.dll.config Fix OpenAL sound on Unix 2020-05-15 15:37:29 +10:00
defctrl.json remove empty controller mappings from defctrl, also remove duplicates that caused it to be invalid json (.net happily was deserilizing it anyway), don't save empty mappings when saving from the ui 2020-06-22 19:54:36 -05:00
libbizlynx.dll.so Port Handy (Lynx core) 2019-10-25 21:36:18 +10:00
libbizswan.dll.so Port Cygne (Wonderswan core) 2019-10-25 21:46:17 +10:00
libblip_buf.so Let EmuHawk pick up the shipped libblip_buf; packaging it is too hard 2020-05-15 17:05:12 +10:00
libgambatte.dll.so Port Gambatte 2019-10-25 22:07:14 +10:00
linguard.so my bad 2020-06-07 09:26:56 -04:00