BizHawk/BizHawk.Emulation
brandman211 641ef2bcff -Unset pixels when necessary.
-Fixed the loading of a card's rows.
-Corrected the maskings. The top tiles look perfect now, but the text isn't showing up yet.
2012-09-06 06:20:50 +00:00
..
CPUs -Added Read/WriteMemory to the STIC so that it can access the RAM it needs to draw the screen. 2012-09-06 04:51:17 +00:00
Consoles -Unset pixels when necessary. 2012-09-06 06:20:50 +00:00
Database fix archive chooser opening issue with zips containing solely one .sfc 2012-09-04 20:29:37 +00:00
DiscSystem get rid of some warnings 2012-06-15 19:21:46 +00:00
ExternalCores Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
Interfaces snes-support layer toggles (needs gui hookups) 2012-09-04 19:12:16 +00:00
Properties Update versioning stuff and about box, and set interim flag back (I seem to keep checking that in on accident). This marks the beginning of 1.0.2. 2012-03-09 23:33:56 +00:00
Sound abstract resampling functionality into IStereoResampler for testing purposes 2012-09-05 21:21:35 +00:00
BizHawk.Emulation.csproj abstract resampling functionality into IStereoResampler for testing purposes 2012-09-05 21:21:35 +00:00
Buffer.cs add new, more detailed 6502X cpu core, use it in the nes core as experiment. win almost all the speed back, pass some more tests. 2012-03-15 21:28:37 +00:00
Log.cs Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
Notes.txt Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
QuickCollections.cs PCE-CD states are now stable 2011-09-16 23:59:03 +00:00
Util.cs add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning 2012-04-16 08:18:41 +00:00